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multiplier new game setting (unit amounts option); tweaked commisions
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@@ -30,7 +30,7 @@ class NavalInterceptEvent(Event):
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def threat_description(self):
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s = "{} ship(s)".format(self._targets_count())
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if not self.from_cp.captured:
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s += ", {} aircraft".format(self.from_cp.base.scramble_count())
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s += ", {} aircraft".format(self.from_cp.base.scramble_count(self.game.settings.multiplier))
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return s
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def is_successfull(self, debriefing: Debriefing):
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@@ -100,7 +100,7 @@ class NavalInterceptEvent(Event):
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to_cp=self.to_cp
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)
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strikegroup = self.from_cp.base.scramble_cas()
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strikegroup = self.from_cp.base.scramble_cas(self.game.settings.multiplier)
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op.setup(strikegroup=strikegroup,
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interceptors=interceptors,
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targets=self.targets)
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