Handle IADS updates properly.

This adds the missing events in the backend, and handles them properly in the front end.
This commit is contained in:
Raffson
2022-06-30 03:58:49 +02:00
committed by GitHub
parent 5f071a6138
commit 27dff95df5
7 changed files with 47 additions and 14 deletions

View File

@@ -9,6 +9,7 @@ from game.server.combat.models import FrozenCombatJs
from game.server.controlpoints.models import ControlPointJs
from game.server.flights.models import FlightJs
from game.server.frontlines.models import FrontLineJs
from game.server.iadsnetwork.models import IadsConnectionJs
from game.server.leaflet import LeafletPoint
from game.server.mapzones.models import UnculledZoneJs
@@ -34,6 +35,8 @@ class GameUpdateEventsJs(BaseModel):
deleted_front_lines: set[UUID]
updated_tgos: set[UUID]
updated_control_points: list[ControlPointJs]
updated_iads: list[IadsConnectionJs]
deleted_iads: set[UUID]
reset_on_map_center: LeafletPoint | None
game_unloaded: bool
new_turn: bool
@@ -48,6 +51,7 @@ class GameUpdateEventsJs(BaseModel):
new_combats = []
updated_combats = []
updated_unculled_zones = []
updated_iads = []
if game is not None:
new_combats = [
FrozenCombatJs.for_combat(c, game.theater) for c in events.new_combats
@@ -57,6 +61,8 @@ class GameUpdateEventsJs(BaseModel):
for c in events.updated_combats
]
updated_unculled_zones = UnculledZoneJs.from_game(game)
for node in events.updated_iads:
updated_iads.extend(IadsConnectionJs.connections_for_node(node))
return GameUpdateEventsJs(
updated_flight_positions={
@@ -87,6 +93,8 @@ class GameUpdateEventsJs(BaseModel):
ControlPointJs.for_control_point(cp)
for cp in events.updated_control_points
],
updated_iads=updated_iads,
deleted_iads=events.deleted_iads_connections,
reset_on_map_center=events.reset_on_map_center,
game_unloaded=events.game_unloaded,
new_turn=events.new_turn,