From 282a5109ba6b7c0e0c39a1fffd423d27b7c47be8 Mon Sep 17 00:00:00 2001 From: Khopa Date: Wed, 23 Dec 2020 01:33:49 +0100 Subject: [PATCH] Infantry group are always made of 5 units instead of a random amount. --- gen/armor.py | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/gen/armor.py b/gen/armor.py index e6b73e54..fb8b9d56 100644 --- a/gen/armor.py +++ b/gen/armor.py @@ -50,6 +50,8 @@ FIGHT_DISTANCE = 3500 RANDOM_OFFSET_ATTACK = 250 +INFANTRY_GROUP_SIZE = 5 + @dataclass(frozen=True) class JtacInfo: @@ -226,7 +228,7 @@ class GroundConflictGenerator: heading=forward_heading, move_formation=PointAction.OffRoad) - for i in range(random.randint(3, 10)): + for i in range(INFANTRY_GROUP_SIZE): u = random.choice(possible_infantry_units) position = infantry_position.random_point_within(55, 5) self.mission.vehicle_group(