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Infantry group are always made of 5 units instead of a random amount.
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@ -50,6 +50,8 @@ FIGHT_DISTANCE = 3500
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RANDOM_OFFSET_ATTACK = 250
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RANDOM_OFFSET_ATTACK = 250
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INFANTRY_GROUP_SIZE = 5
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@dataclass(frozen=True)
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@dataclass(frozen=True)
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class JtacInfo:
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class JtacInfo:
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@ -226,7 +228,7 @@ class GroundConflictGenerator:
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heading=forward_heading,
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heading=forward_heading,
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move_formation=PointAction.OffRoad)
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move_formation=PointAction.OffRoad)
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for i in range(random.randint(3, 10)):
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for i in range(INFANTRY_GROUP_SIZE):
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u = random.choice(possible_infantry_units)
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u = random.choice(possible_infantry_units)
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position = infantry_position.random_point_within(55, 5)
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position = infantry_position.random_point_within(55, 5)
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self.mission.vehicle_group(
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self.mission.vehicle_group(
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