canvas map overview WIP

This commit is contained in:
Vasyl Horbachenko
2018-06-06 00:18:25 +03:00
parent fb377cb6ca
commit 2915287afb
18 changed files with 334 additions and 125 deletions

View File

@@ -83,6 +83,7 @@ class GroundInterceptEvent(Event):
defender=self.defender,
attacker_clients=clients,
defender_clients={},
attacker_airport=self.from_cp.at,
position=position,
target=targets,
strikegroup=strikegroup)
@@ -92,6 +93,7 @@ class InterceptEvent(Event):
ESCORT_AMOUNT_FACTOR = 2
BONUS_BASE = 5
STRENGTH_INFLUENCE = 0.25
AIRDEFENSE_COUNT = 3
def __str__(self):
return "Intercept at {} ({})".format(self.to_cp, "*" * self.difficulty)
@@ -112,15 +114,19 @@ class InterceptEvent(Event):
transport_unit = random.choice(db.find_unittype(Transport, self.defender.name))
assert transport_unit is not None
airdefense_unit = db.find_unittype(AirDefence, self.defender.name)[0]
self.operation = InterceptOperation(mission=self.mission,
attacker=self.attacker,
defender=self.defender,
attacker_clients=clients,
defender_clients={},
attacker_airport=self.from_cp.at,
destination=self.to_cp,
destination_port=self.to_cp.airport,
destination_port=self.to_cp.at,
escort=escort,
transport={transport_unit: 1},
airdefense={airdefense_unit: self.AIRDEFENSE_COUNT},
interceptors=interceptors)
def player_defending(self, escort: db.PlaneDict, clients: db.PlaneDict):
@@ -133,11 +139,13 @@ class InterceptEvent(Event):
defender=self.defender,
attacker_clients={},
defender_clients=clients,
attacker_airport=None,
destination=self.to_cp,
destination_port=self.to_cp.airport,
destination_port=self.to_cp.at,
escort=escort,
transport={transport_unit: 1},
interceptors=interceptors)
interceptors=interceptors,
airdefense={})
class CaptureEvent(Event):
@@ -172,6 +180,7 @@ class CaptureEvent(Event):
defender=self.defender,
attacker_clients={},
defender_clients=clients,
attacker_airport=None,
from_cp=self.from_cp,
to_cp=self.to_cp,
cas=cas,
@@ -189,6 +198,7 @@ class CaptureEvent(Event):
defender=self.defender,
attacker_clients=clients,
defender_clients={},
attacker_airport=self.from_cp.at,
from_cp=self.from_cp,
to_cp=self.to_cp,
cas=cas,

View File

@@ -23,8 +23,8 @@ COMMISION_AMOUNTS_FACTORS = {
}
ENEMY_INTERCEPT_PROBABILITY_BASE = 25
ENEMY_CAPTURE_PROBABILITY_BASE = 15
ENEMY_INTERCEPT_PROBABILITY_BASE = 15
ENEMY_CAPTURE_PROBABILITY_BASE = 5
PLAYER_INTERCEPT_PROBABILITY_BASE = 30
PLAYER_GROUNDINTERCEPT_PROBABILITY_BASE = 30
@@ -49,10 +49,11 @@ class Game:
def _fill_cap_events(self):
for from_cp, to_cp in self.theater.conflicts(True):
self.events.append(CaptureEvent(attacker_name=self.player,
defender_name=self.enemy,
from_cp=from_cp,
to_cp=to_cp))
if to_cp not in [x.to_cp for x in self.events]:
self.events.append(CaptureEvent(attacker_name=self.player,
defender_name=self.enemy,
from_cp=from_cp,
to_cp=to_cp))
def _generate_enemy_caps(self):
for from_cp, to_cp in self.theater.conflicts(False):
@@ -106,12 +107,17 @@ class Game:
unit_type = random.choice(db.find_unittype(for_task, self.enemy))
cp.base.commision_units({unit_type: points_to_spend})
def _budget_player(self):
@property
def budget_reward_amount(self):
if len(self.theater.player_points()) > 0:
total_importance = sum([x.importance for x in self.theater.player_points()])
total_strength = sum([x.base.strength for x in self.theater.player_points()]) / len(self.theater.player_points())
return math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
else:
return 0
self.budget += math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
def _budget_player(self):
self.budget += self.budget_reward_amount
def units_delivery_event(self, to_cp: ControlPoint) -> UnitsDeliveryEvent:
event = UnitsDeliveryEvent(attacker_name=self.player,
@@ -121,6 +127,9 @@ class Game:
self.events.append(event)
return event
def units_delivery_remove(self, event: Event):
self.events.remove(event)
def initiate_event(self, event: Event):
event.operation.generate()
event.mission.save("build/next_mission.miz")

View File

@@ -13,6 +13,7 @@ from shop import *
from gen.armor import *
from gen.aircraft import *
from gen.aaa import *
from gen.shipgen import *
from gen.conflictgen import *
@@ -23,6 +24,7 @@ class Operation:
self.armorgen = ArmorConflictGenerator(self.mission, self.conflict)
self.airgen = AircraftConflictGenerator(self.mission, self.conflict)
self.aagen = AAConflictGenerator(self.mission, self.conflict)
self.shipgen = ShipGenerator(self.mission, self.conflict)
def units_of(self, country_name: str) -> typing.Collection[UnitType]:
return []
@@ -41,6 +43,7 @@ class CaptureOperation(Operation):
defender: Country,
attacker_clients: db.PlaneDict,
defender_clients: db.PlaneDict,
attacker_airport: typing.Optional[Airport],
from_cp: ControlPoint,
to_cp: ControlPoint,
cas: db.PlaneDict,
@@ -48,7 +51,7 @@ class CaptureOperation(Operation):
attack: db.ArmorDict,
intercept: db.PlaneDict,
defense: db.ArmorDict,
aa: db.AADict):
aa: db.AirDefenseDict):
conflict = to_cp.conflict_attack(from_cp, attacker, defender)
super(CaptureOperation, self).__init__(mission, conflict)
@@ -56,6 +59,7 @@ class CaptureOperation(Operation):
self.to_cp = to_cp
self.attacker_clients = attacker_clients
self.defender_clients = defender_clients
self.attacker_airport = attacker_airport
self.cas = cas
self.escort = escort
self.intercept = intercept
@@ -67,10 +71,11 @@ class CaptureOperation(Operation):
def generate(self):
self.armorgen.generate(self.attack, self.defense)
self.airgen.generate_cas(self.cas, clients=self.attacker_clients)
self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients)
self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
self.aagen.generate(self.aa)
self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
self.airgen.generate_cas(self.cas, clients=self.attacker_clients, at=self.attacker_airport)
self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients, at=self.attacker_airport)
class InterceptOperation(Operation):
@@ -80,10 +85,12 @@ class InterceptOperation(Operation):
defender: Country,
attacker_clients: db.PlaneDict,
defender_clients: db.PlaneDict,
attacker_airport: typing.Optional[Airport],
destination: ControlPoint,
destination_port: Airport,
escort: db.PlaneDict,
transport: db.PlaneDict,
airdefense: db.AirDefenseDict,
interceptors: db.PlaneDict):
conflict = Conflict.intercept_conflict(
attacker=attacker,
@@ -95,16 +102,20 @@ class InterceptOperation(Operation):
super(InterceptOperation, self).__init__(mission, conflict)
self.destination_port = destination_port
self.attacker_airport = attacker_airport
self.attacker_clients = attacker_clients
self.defender_clients = defender_clients
self.escort = escort
self.transport = transport
self.airdefense = airdefense
self.interceptors = interceptors
def generate(self):
self.airgen.generate_transport(self.transport, self.destination_port)
self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients)
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients)
self.aagen.generate(self.airdefense)
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, airport=self.attacker_airport)
class GroundInterceptOperation(Operation):
@@ -114,6 +125,7 @@ class GroundInterceptOperation(Operation):
defender: Country,
attacker_clients: db.PlaneDict,
defender_clients: db.PlaneDict,
attacker_airport: typing.Optional[Airport],
position: Point,
target: db.ArmorDict,
strikegroup: db.PlaneDict):
@@ -128,10 +140,10 @@ class GroundInterceptOperation(Operation):
super(GroundInterceptOperation, self).__init__(mission, conflict)
self.attacker_clients = attacker_clients
self.defender_clients = defender_clients
self.attacker_airport = attacker_airport
self.strikegroup = strikegroup
self.target = target
def generate(self):
self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients)
self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients, at=self.attacker_airport)
self.armorgen.generate({}, self.target)