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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
canvas map overview WIP
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@@ -83,6 +83,7 @@ class GroundInterceptEvent(Event):
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defender=self.defender,
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attacker_clients=clients,
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defender_clients={},
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attacker_airport=self.from_cp.at,
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position=position,
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target=targets,
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strikegroup=strikegroup)
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@@ -92,6 +93,7 @@ class InterceptEvent(Event):
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ESCORT_AMOUNT_FACTOR = 2
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BONUS_BASE = 5
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STRENGTH_INFLUENCE = 0.25
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AIRDEFENSE_COUNT = 3
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def __str__(self):
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return "Intercept at {} ({})".format(self.to_cp, "*" * self.difficulty)
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@@ -112,15 +114,19 @@ class InterceptEvent(Event):
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transport_unit = random.choice(db.find_unittype(Transport, self.defender.name))
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assert transport_unit is not None
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airdefense_unit = db.find_unittype(AirDefence, self.defender.name)[0]
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self.operation = InterceptOperation(mission=self.mission,
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attacker=self.attacker,
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defender=self.defender,
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attacker_clients=clients,
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defender_clients={},
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attacker_airport=self.from_cp.at,
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destination=self.to_cp,
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destination_port=self.to_cp.airport,
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destination_port=self.to_cp.at,
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escort=escort,
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transport={transport_unit: 1},
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airdefense={airdefense_unit: self.AIRDEFENSE_COUNT},
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interceptors=interceptors)
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def player_defending(self, escort: db.PlaneDict, clients: db.PlaneDict):
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@@ -133,11 +139,13 @@ class InterceptEvent(Event):
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defender=self.defender,
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attacker_clients={},
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defender_clients=clients,
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attacker_airport=None,
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destination=self.to_cp,
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destination_port=self.to_cp.airport,
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destination_port=self.to_cp.at,
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escort=escort,
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transport={transport_unit: 1},
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interceptors=interceptors)
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interceptors=interceptors,
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airdefense={})
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class CaptureEvent(Event):
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@@ -172,6 +180,7 @@ class CaptureEvent(Event):
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defender=self.defender,
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attacker_clients={},
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defender_clients=clients,
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attacker_airport=None,
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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cas=cas,
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@@ -189,6 +198,7 @@ class CaptureEvent(Event):
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defender=self.defender,
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attacker_clients=clients,
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defender_clients={},
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attacker_airport=self.from_cp.at,
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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cas=cas,
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25
game/game.py
25
game/game.py
@@ -23,8 +23,8 @@ COMMISION_AMOUNTS_FACTORS = {
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}
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ENEMY_INTERCEPT_PROBABILITY_BASE = 25
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ENEMY_CAPTURE_PROBABILITY_BASE = 15
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ENEMY_INTERCEPT_PROBABILITY_BASE = 15
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ENEMY_CAPTURE_PROBABILITY_BASE = 5
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PLAYER_INTERCEPT_PROBABILITY_BASE = 30
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PLAYER_GROUNDINTERCEPT_PROBABILITY_BASE = 30
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@@ -49,10 +49,11 @@ class Game:
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def _fill_cap_events(self):
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for from_cp, to_cp in self.theater.conflicts(True):
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self.events.append(CaptureEvent(attacker_name=self.player,
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defender_name=self.enemy,
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from_cp=from_cp,
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to_cp=to_cp))
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if to_cp not in [x.to_cp for x in self.events]:
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self.events.append(CaptureEvent(attacker_name=self.player,
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defender_name=self.enemy,
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from_cp=from_cp,
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to_cp=to_cp))
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def _generate_enemy_caps(self):
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for from_cp, to_cp in self.theater.conflicts(False):
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@@ -106,12 +107,17 @@ class Game:
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unit_type = random.choice(db.find_unittype(for_task, self.enemy))
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cp.base.commision_units({unit_type: points_to_spend})
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def _budget_player(self):
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@property
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def budget_reward_amount(self):
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if len(self.theater.player_points()) > 0:
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total_importance = sum([x.importance for x in self.theater.player_points()])
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total_strength = sum([x.base.strength for x in self.theater.player_points()]) / len(self.theater.player_points())
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return math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
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else:
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return 0
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self.budget += math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
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def _budget_player(self):
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self.budget += self.budget_reward_amount
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def units_delivery_event(self, to_cp: ControlPoint) -> UnitsDeliveryEvent:
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event = UnitsDeliveryEvent(attacker_name=self.player,
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@@ -121,6 +127,9 @@ class Game:
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self.events.append(event)
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return event
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def units_delivery_remove(self, event: Event):
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self.events.remove(event)
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def initiate_event(self, event: Event):
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event.operation.generate()
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event.mission.save("build/next_mission.miz")
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@@ -13,6 +13,7 @@ from shop import *
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from gen.armor import *
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from gen.aircraft import *
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from gen.aaa import *
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from gen.shipgen import *
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from gen.conflictgen import *
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@@ -23,6 +24,7 @@ class Operation:
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self.armorgen = ArmorConflictGenerator(self.mission, self.conflict)
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self.airgen = AircraftConflictGenerator(self.mission, self.conflict)
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self.aagen = AAConflictGenerator(self.mission, self.conflict)
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self.shipgen = ShipGenerator(self.mission, self.conflict)
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def units_of(self, country_name: str) -> typing.Collection[UnitType]:
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return []
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@@ -41,6 +43,7 @@ class CaptureOperation(Operation):
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defender: Country,
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attacker_clients: db.PlaneDict,
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defender_clients: db.PlaneDict,
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attacker_airport: typing.Optional[Airport],
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from_cp: ControlPoint,
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to_cp: ControlPoint,
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cas: db.PlaneDict,
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@@ -48,7 +51,7 @@ class CaptureOperation(Operation):
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attack: db.ArmorDict,
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intercept: db.PlaneDict,
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defense: db.ArmorDict,
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aa: db.AADict):
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aa: db.AirDefenseDict):
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conflict = to_cp.conflict_attack(from_cp, attacker, defender)
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super(CaptureOperation, self).__init__(mission, conflict)
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@@ -56,6 +59,7 @@ class CaptureOperation(Operation):
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self.to_cp = to_cp
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self.attacker_clients = attacker_clients
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self.defender_clients = defender_clients
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self.attacker_airport = attacker_airport
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self.cas = cas
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self.escort = escort
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self.intercept = intercept
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@@ -67,10 +71,11 @@ class CaptureOperation(Operation):
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def generate(self):
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self.armorgen.generate(self.attack, self.defense)
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self.airgen.generate_cas(self.cas, clients=self.attacker_clients)
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self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients)
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self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
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self.aagen.generate(self.aa)
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self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
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self.airgen.generate_cas(self.cas, clients=self.attacker_clients, at=self.attacker_airport)
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self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients, at=self.attacker_airport)
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class InterceptOperation(Operation):
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@@ -80,10 +85,12 @@ class InterceptOperation(Operation):
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defender: Country,
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attacker_clients: db.PlaneDict,
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defender_clients: db.PlaneDict,
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attacker_airport: typing.Optional[Airport],
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destination: ControlPoint,
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destination_port: Airport,
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escort: db.PlaneDict,
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transport: db.PlaneDict,
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airdefense: db.AirDefenseDict,
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interceptors: db.PlaneDict):
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conflict = Conflict.intercept_conflict(
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attacker=attacker,
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@@ -95,16 +102,20 @@ class InterceptOperation(Operation):
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super(InterceptOperation, self).__init__(mission, conflict)
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self.destination_port = destination_port
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self.attacker_airport = attacker_airport
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self.attacker_clients = attacker_clients
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self.defender_clients = defender_clients
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self.escort = escort
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self.transport = transport
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self.airdefense = airdefense
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self.interceptors = interceptors
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def generate(self):
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self.airgen.generate_transport(self.transport, self.destination_port)
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self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients)
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self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients)
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self.aagen.generate(self.airdefense)
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self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, airport=self.attacker_airport)
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class GroundInterceptOperation(Operation):
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@@ -114,6 +125,7 @@ class GroundInterceptOperation(Operation):
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defender: Country,
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attacker_clients: db.PlaneDict,
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defender_clients: db.PlaneDict,
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attacker_airport: typing.Optional[Airport],
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position: Point,
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target: db.ArmorDict,
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strikegroup: db.PlaneDict):
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@@ -128,10 +140,10 @@ class GroundInterceptOperation(Operation):
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super(GroundInterceptOperation, self).__init__(mission, conflict)
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self.attacker_clients = attacker_clients
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self.defender_clients = defender_clients
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self.attacker_airport = attacker_airport
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self.strikegroup = strikegroup
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self.target = target
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def generate(self):
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self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients)
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self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients, at=self.attacker_airport)
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self.armorgen.generate({}, self.target)
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