canvas map overview WIP

This commit is contained in:
Vasyl Horbachenko
2018-06-06 00:18:25 +03:00
parent fb377cb6ca
commit 2915287afb
18 changed files with 334 additions and 125 deletions

View File

@@ -49,6 +49,12 @@ class BaseMenu(Menu):
for unit_type in units:
purchase_row(unit_type, db.PRICES[unit_type])
def dismiss(self):
if sum([x for x in self.event.units.values()]) == 0:
self.game.units_delivery_remove(self.event)
super(BaseMenu, self).dismiss()
def buy(self, unit_type):
def action():
price = db.PRICES[unit_type]

View File

@@ -4,23 +4,26 @@ from tkinter.ttk import *
from ui.window import *
from ui.eventmenu import *
from ui.basemenu import *
from ui.overviewcanvas import *
from game.game import *
class MainMenu(Menu):
basemenu = None # type: BaseMenu
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
self.image = PhotoImage(file="resources/caumap.gif")
map = Label(window.left_pane, image=self.image)
map.grid()
self.upd = OverviewCanvas(self.window.left_pane, self, game)
self.upd.update()
self.frame = self.window.right_pane
self.frame.grid_columnconfigure(0, weight=1)
def display(self):
self.window.clear_right_pane()
self.upd.update()
row = 1
@@ -34,23 +37,14 @@ class MainMenu(Menu):
Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N)
row += 1
def cp_button(cp):
nonlocal row
title = "{}{}{}{}".format(
cp.name,
"^" * cp.base.total_planes,
"." * cp.base.total_armor,
"*" * cp.base.total_aa)
Button(self.frame, text=title, command=self.go_cp(cp)).grid(row=row, sticky=NW)
row += 1
Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(column=0, row=0, sticky=NW)
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=1, row=0, sticky=NE)
row += 1
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for event in self.game.events:
if not event.informational:
continue
label(str(event))
for event in self.game.events:
@@ -59,21 +53,6 @@ class MainMenu(Menu):
event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for cp in self.game.theater.player_points():
cp_button(cp)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for cp in self.game.theater.enemy_bases():
title = "[{}] {}{}{}{}".format(
int(cp.base.strength * 10),
cp.name,
"^" * cp.base.total_planes,
"." * cp.base.total_armor,
"*" * cp.base.total_aa)
Label(self.frame, text=title).grid(row=row, sticky=NE)
row += 1
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()
@@ -81,5 +60,10 @@ class MainMenu(Menu):
def start_event(self, event) -> typing.Callable:
return lambda: EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint) -> typing.Callable:
return lambda: BaseMenu(self.window, self, self.game, cp).display()
def go_cp(self, cp: ControlPoint):
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None
self.basemenu = BaseMenu(self.window, self, self.game, cp)
self.basemenu.display()

88
ui/overviewcanvas.py Normal file
View File

@@ -0,0 +1,88 @@
from tkinter import *
from tkinter.ttk import *
from ui.window import *
from game.game import *
class OverviewCanvas:
mainmenu = None # type: ui.mainmenu.MainMenu
def __init__(self, frame: Frame, parent, game: Game):
self.canvas = Canvas(frame, width=616, height=350)
self.canvas.grid(column=0, row=0, sticky=NSEW)
self.image = PhotoImage(file="resources/caumap.gif")
self.parent = parent
self.game = game
def cp_coordinates(self, cp: ControlPoint) -> (int, int):
point_a = (-317948.32727306, 635639.37385346)
point_a_img = 282.5, 319
point_b = (-355692.3067714, 617269.96285781)
point_b_img = 269, 352
x_dist = point_a_img[0] - point_b_img[0]
lon_dist = point_a[1] - point_b[1]
y_dist = point_a_img[1] - point_b_img[1]
lat_dist = point_b[0] - point_a[0]
x_scale = float(x_dist) / float(lon_dist)
y_scale = float(y_dist) / float(lat_dist)
# ---
x_offset = cp.position.x - point_a[0]
y_offset = cp.position.y - point_a[1]
return point_b_img[1] + y_offset * y_scale, point_a_img[0] - x_offset * x_scale
def create_cp_title(self, coords, cp: ControlPoint):
title = cp.name
font = ("Helvetica", 13)
self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font)
self.canvas.create_text(coords[0], coords[1], text=title, font=font)
def update(self):
self.canvas.delete(ALL)
self.canvas.create_image((self.image.width()/2, self.image.height()/2), image=self.image)
for cp in self.game.theater.controlpoints:
coords = self.cp_coordinates(cp)
for connected_cp in cp.connected_points:
connected_coords = self.cp_coordinates(connected_cp)
if connected_cp.captured != cp.captured:
color = "red"
elif connected_cp.captured and cp.captured:
color = "blue"
else:
color = "black"
self.canvas.create_line((coords[0], coords[1], connected_coords[0], connected_coords[1]), width=2, fill=color)
for cp in self.game.theater.controlpoints:
coords = self.cp_coordinates(cp)
arc_size = 18 * math.pow(cp.importance, 1)
extent = max(cp.base.strength * 180, 10)
start = (180 - extent) / 2
color = cp.captured and 'blue' or 'red'
cp_id = self.canvas.create_arc((coords[0] - arc_size/2, coords[1] - arc_size/2),
(coords[0]+arc_size/2, coords[1]+arc_size/2),
fill=color,
style=PIESLICE,
start=start,
extent=extent)
self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp))
self.create_cp_title((coords[0] + arc_size/2, coords[1] + arc_size/2), cp)
self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text="8/4/2", font=("Helvetica", 10))
def display(self, cp: ControlPoint):
def action(_):
return self.parent.go_cp(cp)
return action