canvas map overview WIP

This commit is contained in:
Vasyl Horbachenko
2018-06-06 00:18:25 +03:00
parent fb377cb6ca
commit 2915287afb
18 changed files with 334 additions and 125 deletions

View File

@@ -4,23 +4,26 @@ from tkinter.ttk import *
from ui.window import *
from ui.eventmenu import *
from ui.basemenu import *
from ui.overviewcanvas import *
from game.game import *
class MainMenu(Menu):
basemenu = None # type: BaseMenu
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
self.image = PhotoImage(file="resources/caumap.gif")
map = Label(window.left_pane, image=self.image)
map.grid()
self.upd = OverviewCanvas(self.window.left_pane, self, game)
self.upd.update()
self.frame = self.window.right_pane
self.frame.grid_columnconfigure(0, weight=1)
def display(self):
self.window.clear_right_pane()
self.upd.update()
row = 1
@@ -34,23 +37,14 @@ class MainMenu(Menu):
Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N)
row += 1
def cp_button(cp):
nonlocal row
title = "{}{}{}{}".format(
cp.name,
"^" * cp.base.total_planes,
"." * cp.base.total_armor,
"*" * cp.base.total_aa)
Button(self.frame, text=title, command=self.go_cp(cp)).grid(row=row, sticky=NW)
row += 1
Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(column=0, row=0, sticky=NW)
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=1, row=0, sticky=NE)
row += 1
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for event in self.game.events:
if not event.informational:
continue
label(str(event))
for event in self.game.events:
@@ -59,21 +53,6 @@ class MainMenu(Menu):
event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for cp in self.game.theater.player_points():
cp_button(cp)
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
for cp in self.game.theater.enemy_bases():
title = "[{}] {}{}{}{}".format(
int(cp.base.strength * 10),
cp.name,
"^" * cp.base.total_planes,
"." * cp.base.total_armor,
"*" * cp.base.total_aa)
Label(self.frame, text=title).grid(row=row, sticky=NE)
row += 1
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()
@@ -81,5 +60,10 @@ class MainMenu(Menu):
def start_event(self, event) -> typing.Callable:
return lambda: EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint) -> typing.Callable:
return lambda: BaseMenu(self.window, self, self.game, cp).display()
def go_cp(self, cp: ControlPoint):
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None
self.basemenu = BaseMenu(self.window, self, self.game, cp)
self.basemenu.display()