mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
canvas map overview WIP
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@@ -4,23 +4,26 @@ from tkinter.ttk import *
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from ui.window import *
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from ui.eventmenu import *
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from ui.basemenu import *
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from ui.overviewcanvas import *
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from game.game import *
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class MainMenu(Menu):
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basemenu = None # type: BaseMenu
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def __init__(self, window: Window, parent, game: Game):
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super(MainMenu, self).__init__(window, parent, game)
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self.image = PhotoImage(file="resources/caumap.gif")
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map = Label(window.left_pane, image=self.image)
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map.grid()
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self.upd = OverviewCanvas(self.window.left_pane, self, game)
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self.upd.update()
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self.frame = self.window.right_pane
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self.frame.grid_columnconfigure(0, weight=1)
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def display(self):
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self.window.clear_right_pane()
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self.upd.update()
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row = 1
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@@ -34,23 +37,14 @@ class MainMenu(Menu):
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Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N)
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row += 1
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def cp_button(cp):
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nonlocal row
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title = "{}{}{}{}".format(
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cp.name,
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"^" * cp.base.total_planes,
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"." * cp.base.total_armor,
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"*" * cp.base.total_aa)
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Button(self.frame, text=title, command=self.go_cp(cp)).grid(row=row, sticky=NW)
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row += 1
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Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(column=0, row=0, sticky=NW)
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Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=1, row=0, sticky=NE)
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row += 1
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Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
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Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
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Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
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for event in self.game.events:
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if not event.informational:
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continue
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label(str(event))
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for event in self.game.events:
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@@ -59,21 +53,6 @@ class MainMenu(Menu):
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event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
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Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
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for cp in self.game.theater.player_points():
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cp_button(cp)
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Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
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for cp in self.game.theater.enemy_bases():
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title = "[{}] {}{}{}{}".format(
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int(cp.base.strength * 10),
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cp.name,
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"^" * cp.base.total_planes,
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"." * cp.base.total_armor,
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"*" * cp.base.total_aa)
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Label(self.frame, text=title).grid(row=row, sticky=NE)
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row += 1
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def pass_turn(self):
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self.game.pass_turn(no_action=True)
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self.display()
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@@ -81,5 +60,10 @@ class MainMenu(Menu):
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def start_event(self, event) -> typing.Callable:
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return lambda: EventMenu(self.window, self, self.game, event).display()
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def go_cp(self, cp: ControlPoint) -> typing.Callable:
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return lambda: BaseMenu(self.window, self, self.game, cp).display()
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def go_cp(self, cp: ControlPoint):
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if self.basemenu:
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self.basemenu.dismiss()
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self.basemenu = None
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self.basemenu = BaseMenu(self.window, self, self.game, cp)
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self.basemenu.display()
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