mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
canvas map overview WIP
This commit is contained in:
parent
fb377cb6ca
commit
2915287afb
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "submodules/dcs"]
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path = submodules/dcs
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url = https://github.com/pydcs/dcs
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2
.idea/dcs_pmcliberation.iml
generated
2
.idea/dcs_pmcliberation.iml
generated
@ -4,7 +4,7 @@
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<content url="file://$MODULE_DIR$">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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</content>
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<orderEntry type="jdk" jdkName="Python 3.6 (venv)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.6" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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<component name="TestRunnerService">
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<component name="TestRunnerService">
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2
.idea/misc.xml
generated
2
.idea/misc.xml
generated
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6 (venv)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.6" project-jdk-type="Python SDK" />
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</project>
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</project>
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@ -83,6 +83,7 @@ class GroundInterceptEvent(Event):
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defender=self.defender,
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defender=self.defender,
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attacker_clients=clients,
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attacker_clients=clients,
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defender_clients={},
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defender_clients={},
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attacker_airport=self.from_cp.at,
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position=position,
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position=position,
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target=targets,
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target=targets,
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strikegroup=strikegroup)
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strikegroup=strikegroup)
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@ -92,6 +93,7 @@ class InterceptEvent(Event):
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ESCORT_AMOUNT_FACTOR = 2
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ESCORT_AMOUNT_FACTOR = 2
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BONUS_BASE = 5
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BONUS_BASE = 5
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STRENGTH_INFLUENCE = 0.25
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STRENGTH_INFLUENCE = 0.25
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AIRDEFENSE_COUNT = 3
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def __str__(self):
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def __str__(self):
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return "Intercept at {} ({})".format(self.to_cp, "*" * self.difficulty)
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return "Intercept at {} ({})".format(self.to_cp, "*" * self.difficulty)
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@ -112,15 +114,19 @@ class InterceptEvent(Event):
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transport_unit = random.choice(db.find_unittype(Transport, self.defender.name))
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transport_unit = random.choice(db.find_unittype(Transport, self.defender.name))
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assert transport_unit is not None
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assert transport_unit is not None
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airdefense_unit = db.find_unittype(AirDefence, self.defender.name)[0]
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self.operation = InterceptOperation(mission=self.mission,
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self.operation = InterceptOperation(mission=self.mission,
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attacker=self.attacker,
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attacker=self.attacker,
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defender=self.defender,
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defender=self.defender,
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attacker_clients=clients,
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attacker_clients=clients,
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defender_clients={},
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defender_clients={},
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attacker_airport=self.from_cp.at,
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destination=self.to_cp,
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destination=self.to_cp,
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destination_port=self.to_cp.airport,
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destination_port=self.to_cp.at,
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escort=escort,
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escort=escort,
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transport={transport_unit: 1},
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transport={transport_unit: 1},
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airdefense={airdefense_unit: self.AIRDEFENSE_COUNT},
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interceptors=interceptors)
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interceptors=interceptors)
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def player_defending(self, escort: db.PlaneDict, clients: db.PlaneDict):
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def player_defending(self, escort: db.PlaneDict, clients: db.PlaneDict):
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@ -133,11 +139,13 @@ class InterceptEvent(Event):
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defender=self.defender,
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defender=self.defender,
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attacker_clients={},
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attacker_clients={},
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defender_clients=clients,
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defender_clients=clients,
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attacker_airport=None,
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destination=self.to_cp,
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destination=self.to_cp,
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destination_port=self.to_cp.airport,
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destination_port=self.to_cp.at,
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escort=escort,
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escort=escort,
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transport={transport_unit: 1},
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transport={transport_unit: 1},
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interceptors=interceptors)
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interceptors=interceptors,
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airdefense={})
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class CaptureEvent(Event):
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class CaptureEvent(Event):
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@ -172,6 +180,7 @@ class CaptureEvent(Event):
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defender=self.defender,
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defender=self.defender,
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attacker_clients={},
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attacker_clients={},
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defender_clients=clients,
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defender_clients=clients,
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attacker_airport=None,
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from_cp=self.from_cp,
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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to_cp=self.to_cp,
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cas=cas,
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cas=cas,
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@ -189,6 +198,7 @@ class CaptureEvent(Event):
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defender=self.defender,
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defender=self.defender,
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attacker_clients=clients,
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attacker_clients=clients,
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defender_clients={},
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defender_clients={},
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attacker_airport=self.from_cp.at,
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from_cp=self.from_cp,
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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to_cp=self.to_cp,
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cas=cas,
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cas=cas,
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25
game/game.py
25
game/game.py
@ -23,8 +23,8 @@ COMMISION_AMOUNTS_FACTORS = {
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}
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}
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ENEMY_INTERCEPT_PROBABILITY_BASE = 25
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ENEMY_INTERCEPT_PROBABILITY_BASE = 15
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ENEMY_CAPTURE_PROBABILITY_BASE = 15
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ENEMY_CAPTURE_PROBABILITY_BASE = 5
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PLAYER_INTERCEPT_PROBABILITY_BASE = 30
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PLAYER_INTERCEPT_PROBABILITY_BASE = 30
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PLAYER_GROUNDINTERCEPT_PROBABILITY_BASE = 30
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PLAYER_GROUNDINTERCEPT_PROBABILITY_BASE = 30
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@ -49,10 +49,11 @@ class Game:
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def _fill_cap_events(self):
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def _fill_cap_events(self):
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for from_cp, to_cp in self.theater.conflicts(True):
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for from_cp, to_cp in self.theater.conflicts(True):
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self.events.append(CaptureEvent(attacker_name=self.player,
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if to_cp not in [x.to_cp for x in self.events]:
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defender_name=self.enemy,
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self.events.append(CaptureEvent(attacker_name=self.player,
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from_cp=from_cp,
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defender_name=self.enemy,
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to_cp=to_cp))
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from_cp=from_cp,
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to_cp=to_cp))
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def _generate_enemy_caps(self):
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def _generate_enemy_caps(self):
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for from_cp, to_cp in self.theater.conflicts(False):
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for from_cp, to_cp in self.theater.conflicts(False):
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@ -106,12 +107,17 @@ class Game:
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unit_type = random.choice(db.find_unittype(for_task, self.enemy))
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unit_type = random.choice(db.find_unittype(for_task, self.enemy))
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cp.base.commision_units({unit_type: points_to_spend})
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cp.base.commision_units({unit_type: points_to_spend})
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def _budget_player(self):
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@property
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def budget_reward_amount(self):
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if len(self.theater.player_points()) > 0:
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if len(self.theater.player_points()) > 0:
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total_importance = sum([x.importance for x in self.theater.player_points()])
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total_importance = sum([x.importance for x in self.theater.player_points()])
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total_strength = sum([x.base.strength for x in self.theater.player_points()]) / len(self.theater.player_points())
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total_strength = sum([x.base.strength for x in self.theater.player_points()]) / len(self.theater.player_points())
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return math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
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else:
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return 0
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self.budget += math.ceil(math.log(total_importance * total_strength + 1, PLAYER_BUDGET_IMPORTANCE_LOG) * PLAYER_BUDGET_BASE)
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def _budget_player(self):
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self.budget += self.budget_reward_amount
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def units_delivery_event(self, to_cp: ControlPoint) -> UnitsDeliveryEvent:
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def units_delivery_event(self, to_cp: ControlPoint) -> UnitsDeliveryEvent:
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event = UnitsDeliveryEvent(attacker_name=self.player,
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event = UnitsDeliveryEvent(attacker_name=self.player,
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@ -121,6 +127,9 @@ class Game:
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self.events.append(event)
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self.events.append(event)
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return event
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return event
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def units_delivery_remove(self, event: Event):
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self.events.remove(event)
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def initiate_event(self, event: Event):
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def initiate_event(self, event: Event):
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event.operation.generate()
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event.operation.generate()
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event.mission.save("build/next_mission.miz")
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event.mission.save("build/next_mission.miz")
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@ -13,6 +13,7 @@ from shop import *
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from gen.armor import *
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from gen.armor import *
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from gen.aircraft import *
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from gen.aircraft import *
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from gen.aaa import *
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from gen.aaa import *
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from gen.shipgen import *
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from gen.conflictgen import *
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from gen.conflictgen import *
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@ -23,6 +24,7 @@ class Operation:
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self.armorgen = ArmorConflictGenerator(self.mission, self.conflict)
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self.armorgen = ArmorConflictGenerator(self.mission, self.conflict)
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self.airgen = AircraftConflictGenerator(self.mission, self.conflict)
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self.airgen = AircraftConflictGenerator(self.mission, self.conflict)
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self.aagen = AAConflictGenerator(self.mission, self.conflict)
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self.aagen = AAConflictGenerator(self.mission, self.conflict)
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self.shipgen = ShipGenerator(self.mission, self.conflict)
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def units_of(self, country_name: str) -> typing.Collection[UnitType]:
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def units_of(self, country_name: str) -> typing.Collection[UnitType]:
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return []
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return []
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@ -41,6 +43,7 @@ class CaptureOperation(Operation):
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defender: Country,
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defender: Country,
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attacker_clients: db.PlaneDict,
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attacker_clients: db.PlaneDict,
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defender_clients: db.PlaneDict,
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defender_clients: db.PlaneDict,
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attacker_airport: typing.Optional[Airport],
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from_cp: ControlPoint,
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from_cp: ControlPoint,
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to_cp: ControlPoint,
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to_cp: ControlPoint,
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cas: db.PlaneDict,
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cas: db.PlaneDict,
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@ -48,7 +51,7 @@ class CaptureOperation(Operation):
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attack: db.ArmorDict,
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attack: db.ArmorDict,
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intercept: db.PlaneDict,
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intercept: db.PlaneDict,
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defense: db.ArmorDict,
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defense: db.ArmorDict,
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aa: db.AADict):
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aa: db.AirDefenseDict):
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conflict = to_cp.conflict_attack(from_cp, attacker, defender)
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conflict = to_cp.conflict_attack(from_cp, attacker, defender)
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super(CaptureOperation, self).__init__(mission, conflict)
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super(CaptureOperation, self).__init__(mission, conflict)
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@ -56,6 +59,7 @@ class CaptureOperation(Operation):
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self.to_cp = to_cp
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self.to_cp = to_cp
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self.attacker_clients = attacker_clients
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self.attacker_clients = attacker_clients
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self.defender_clients = defender_clients
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self.defender_clients = defender_clients
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self.attacker_airport = attacker_airport
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self.cas = cas
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self.cas = cas
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self.escort = escort
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self.escort = escort
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self.intercept = intercept
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self.intercept = intercept
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@ -67,10 +71,11 @@ class CaptureOperation(Operation):
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|
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def generate(self):
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def generate(self):
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self.armorgen.generate(self.attack, self.defense)
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self.armorgen.generate(self.attack, self.defense)
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self.airgen.generate_cas(self.cas, clients=self.attacker_clients)
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self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients)
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self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
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self.aagen.generate(self.aa)
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self.aagen.generate(self.aa)
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self.airgen.generate_defense(self.intercept, clients=self.defender_clients)
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self.airgen.generate_cas(self.cas, clients=self.attacker_clients, at=self.attacker_airport)
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self.airgen.generate_cas_escort(self.escort, clients=self.attacker_clients, at=self.attacker_airport)
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|
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|
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class InterceptOperation(Operation):
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class InterceptOperation(Operation):
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@ -80,10 +85,12 @@ class InterceptOperation(Operation):
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defender: Country,
|
defender: Country,
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attacker_clients: db.PlaneDict,
|
attacker_clients: db.PlaneDict,
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defender_clients: db.PlaneDict,
|
defender_clients: db.PlaneDict,
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|
attacker_airport: typing.Optional[Airport],
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destination: ControlPoint,
|
destination: ControlPoint,
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destination_port: Airport,
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destination_port: Airport,
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escort: db.PlaneDict,
|
escort: db.PlaneDict,
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transport: db.PlaneDict,
|
transport: db.PlaneDict,
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|
airdefense: db.AirDefenseDict,
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interceptors: db.PlaneDict):
|
interceptors: db.PlaneDict):
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conflict = Conflict.intercept_conflict(
|
conflict = Conflict.intercept_conflict(
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attacker=attacker,
|
attacker=attacker,
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@ -95,16 +102,20 @@ class InterceptOperation(Operation):
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|
|
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super(InterceptOperation, self).__init__(mission, conflict)
|
super(InterceptOperation, self).__init__(mission, conflict)
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self.destination_port = destination_port
|
self.destination_port = destination_port
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|
self.attacker_airport = attacker_airport
|
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self.attacker_clients = attacker_clients
|
self.attacker_clients = attacker_clients
|
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self.defender_clients = defender_clients
|
self.defender_clients = defender_clients
|
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self.escort = escort
|
self.escort = escort
|
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self.transport = transport
|
self.transport = transport
|
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|
self.airdefense = airdefense
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self.interceptors = interceptors
|
self.interceptors = interceptors
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|
|
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def generate(self):
|
def generate(self):
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self.airgen.generate_transport(self.transport, self.destination_port)
|
self.airgen.generate_transport(self.transport, self.destination_port)
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self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients)
|
self.airgen.generate_transport_escort(self.escort, clients=self.defender_clients)
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self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients)
|
self.aagen.generate(self.airdefense)
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|
|
||||||
|
self.airgen.generate_interception(self.interceptors, clients=self.attacker_clients, airport=self.attacker_airport)
|
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|
|
||||||
|
|
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class GroundInterceptOperation(Operation):
|
class GroundInterceptOperation(Operation):
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@ -114,6 +125,7 @@ class GroundInterceptOperation(Operation):
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|||||||
defender: Country,
|
defender: Country,
|
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attacker_clients: db.PlaneDict,
|
attacker_clients: db.PlaneDict,
|
||||||
defender_clients: db.PlaneDict,
|
defender_clients: db.PlaneDict,
|
||||||
|
attacker_airport: typing.Optional[Airport],
|
||||||
position: Point,
|
position: Point,
|
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target: db.ArmorDict,
|
target: db.ArmorDict,
|
||||||
strikegroup: db.PlaneDict):
|
strikegroup: db.PlaneDict):
|
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@ -128,10 +140,10 @@ class GroundInterceptOperation(Operation):
|
|||||||
super(GroundInterceptOperation, self).__init__(mission, conflict)
|
super(GroundInterceptOperation, self).__init__(mission, conflict)
|
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self.attacker_clients = attacker_clients
|
self.attacker_clients = attacker_clients
|
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self.defender_clients = defender_clients
|
self.defender_clients = defender_clients
|
||||||
|
self.attacker_airport = attacker_airport
|
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self.strikegroup = strikegroup
|
self.strikegroup = strikegroup
|
||||||
self.target = target
|
self.target = target
|
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|
|
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def generate(self):
|
def generate(self):
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self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients)
|
self.airgen.generate_cas(self.strikegroup, clients=self.attacker_clients, at=self.attacker_airport)
|
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self.armorgen.generate({}, self.target)
|
self.armorgen.generate({}, self.target)
|
||||||
|
|
||||||
|
|||||||
124
gen/aircraft.py
124
gen/aircraft.py
@ -45,28 +45,39 @@ class AircraftConflictGenerator:
|
|||||||
)
|
)
|
||||||
return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_FACTOR[0])
|
return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_FACTOR[0])
|
||||||
|
|
||||||
def _generate_group(
|
def _generate_at_airport(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, airport: Airport = None) -> FlyingGroup:
|
||||||
self,
|
|
||||||
name: str,
|
|
||||||
side: Country,
|
|
||||||
unit: PlaneType,
|
|
||||||
count: int,
|
|
||||||
client_count: int,
|
|
||||||
at: Point = None,
|
|
||||||
airport: Airport = None) -> FlyingGroup:
|
|
||||||
starttype = airport is None and StartType.Warm or StartType.Cold
|
|
||||||
assert count > 0
|
assert count > 0
|
||||||
|
assert unit is not None
|
||||||
|
|
||||||
|
group = self.m.flight_group_from_airport(
|
||||||
|
country=side,
|
||||||
|
name=name,
|
||||||
|
aircraft_type=unit_type,
|
||||||
|
airport=airport,
|
||||||
|
maintask=None,
|
||||||
|
start_type=StartType.Cold,
|
||||||
|
group_size=count,
|
||||||
|
parking_slots=None)
|
||||||
|
|
||||||
|
for idx in range(client_count):
|
||||||
|
group.units[idx].set_client()
|
||||||
|
|
||||||
|
return group
|
||||||
|
|
||||||
|
def _generate_inflight(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: Point) -> FlyingGroup:
|
||||||
|
assert count > 0
|
||||||
|
assert unit is not None
|
||||||
|
|
||||||
group = self.m.flight_group(
|
group = self.m.flight_group(
|
||||||
country=side,
|
country=side,
|
||||||
name=name,
|
name=name,
|
||||||
aircraft_type=unit,
|
aircraft_type=unit_type,
|
||||||
airport=airport,
|
airport=None,
|
||||||
position=at,
|
position=at,
|
||||||
altitude=WARM_START_ALTITUDE,
|
altitude=WARM_START_ALTITUDE,
|
||||||
speed=WARM_START_AIRSPEED,
|
speed=WARM_START_AIRSPEED,
|
||||||
maintask=None,
|
maintask=None,
|
||||||
start_type=starttype,
|
start_type=StartType.Warm,
|
||||||
group_size=count)
|
group_size=count)
|
||||||
|
|
||||||
for idx in range(client_count):
|
for idx in range(client_count):
|
||||||
@ -74,7 +85,35 @@ class AircraftConflictGenerator:
|
|||||||
|
|
||||||
return group
|
return group
|
||||||
|
|
||||||
def _generate_escort(self, units: db.PlaneDict, clients: db.PlaneDict, airport: Airport, side: Country, location: Point):
|
def _generate_at_carrier(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: ShipGroup) -> FlyingGroup:
|
||||||
|
assert count > 0
|
||||||
|
assert unit is not None
|
||||||
|
|
||||||
|
group = self.m.flight_group_from_unit(
|
||||||
|
country=side,
|
||||||
|
name=name,
|
||||||
|
aircraft_type=unit_type,
|
||||||
|
pad_group=at,
|
||||||
|
maintask=None,
|
||||||
|
start_type=StartType.Warm,
|
||||||
|
group_size=count)
|
||||||
|
|
||||||
|
for idx in range(client_count):
|
||||||
|
group.units[idx].set_client()
|
||||||
|
|
||||||
|
return group
|
||||||
|
|
||||||
|
def _generate_group(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: db.StartingPosition):
|
||||||
|
if type(at) == Point:
|
||||||
|
return self._generate_inflight(name, side, unit_type, count, client_count, at)
|
||||||
|
elif type(at) == Airport:
|
||||||
|
return self._generate_at_airport(name, side, unit_type, count, client_count, at)
|
||||||
|
elif type(at) == ShipGroup:
|
||||||
|
return self._generate_at_carrier(name, side, unit_type, count, client_count, at)
|
||||||
|
else:
|
||||||
|
assert False
|
||||||
|
|
||||||
|
def _generate_escort(self, side: Country, units: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition):
|
||||||
if len(self.escort_targets) == 0:
|
if len(self.escort_targets) == 0:
|
||||||
return
|
return
|
||||||
|
|
||||||
@ -82,11 +121,10 @@ class AircraftConflictGenerator:
|
|||||||
group = self._generate_group(
|
group = self._generate_group(
|
||||||
name=namegen.next_escort_group_name(),
|
name=namegen.next_escort_group_name(),
|
||||||
side=side,
|
side=side,
|
||||||
unit=type,
|
unit_type=type,
|
||||||
count=count,
|
count=count,
|
||||||
client_count=clients.get(type, 0),
|
client_count=clients.get(type, 0),
|
||||||
at=location,
|
at=at)
|
||||||
airport=airport)
|
|
||||||
|
|
||||||
group.task = Escort.name
|
group.task = Escort.name
|
||||||
group.load_task_default_loadout(dcs.task.Escort)
|
group.load_task_default_loadout(dcs.task.Escort)
|
||||||
@ -98,52 +136,46 @@ class AircraftConflictGenerator:
|
|||||||
for group in self.escort_targets:
|
for group in self.escort_targets:
|
||||||
wayp.tasks.append(EscortTaskAction(group.id, engagement_max_dist=ESCORT_MAX_DIST))
|
wayp.tasks.append(EscortTaskAction(group.id, engagement_max_dist=ESCORT_MAX_DIST))
|
||||||
|
|
||||||
def generate_cas(self, attackers: db.PlaneDict, clients: db.PlaneDict, airport: Airport = None):
|
def generate_cas(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||||
assert len(self.escort_targets) == 0
|
assert len(self.escort_targets) == 0
|
||||||
|
|
||||||
for type, count in attackers.items():
|
for type, count in attackers.items():
|
||||||
group = self._generate_group(
|
group = self._generate_group(
|
||||||
name=namegen.next_cas_group_name(),
|
name=namegen.next_cas_group_name(),
|
||||||
side=self.conflict.attackers_side,
|
side=self.conflict.attackers_side,
|
||||||
unit=type,
|
unit_type=type,
|
||||||
count=count,
|
count=count,
|
||||||
client_count=clients.get(type, 0),
|
client_count=clients.get(type, 0),
|
||||||
at=airport is None and self._group_point(self.conflict.air_attackers_location) or None,
|
at=at and at or self._group_point(self.conflict.air_attackers_location))
|
||||||
airport=airport)
|
|
||||||
self.escort_targets.append(group)
|
self.escort_targets.append(group)
|
||||||
|
|
||||||
group.add_waypoint(self.conflict.position, CAS_ALTITUDE)
|
group.add_waypoint(self.conflict.position, CAS_ALTITUDE)
|
||||||
group.task = CAS.name
|
group.task = CAS.name
|
||||||
group.load_task_default_loadout(CAS)
|
group.load_task_default_loadout(CAS)
|
||||||
|
|
||||||
def generate_cas_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, airport: Airport = None):
|
def generate_cas_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||||
self._generate_escort(
|
self._generate_escort(
|
||||||
|
side=self.conflict.attackers_side,
|
||||||
units=attackers,
|
units=attackers,
|
||||||
clients=clients,
|
clients=clients,
|
||||||
airport=airport,
|
at=at and at or self._group_point(self.conflict.air_attackers_location))
|
||||||
side=self.conflict.attackers_side,
|
|
||||||
location=airport is None and self._group_point(self.conflict.air_attackers_location) or None
|
|
||||||
)
|
|
||||||
|
|
||||||
def generate_transport_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, airport: Airport = None):
|
def generate_transport_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||||
self._generate_escort(
|
self._generate_escort(
|
||||||
|
side=self.conflict.defenders_side,
|
||||||
units=escort,
|
units=escort,
|
||||||
clients=clients,
|
clients=clients,
|
||||||
airport=airport,
|
at=at and at or self._group_point(self.conflict.air_defenders_location))
|
||||||
side=self.conflict.defenders_side,
|
|
||||||
location=airport is None and self._group_point(self.conflict.air_defenders_location) or None
|
|
||||||
)
|
|
||||||
|
|
||||||
def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, airport: Airport = None):
|
def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||||
for type, count in defenders.items():
|
for type, count in defenders.items():
|
||||||
group = self._generate_group(
|
group = self._generate_group(
|
||||||
name=namegen.next_intercept_group_name(),
|
name=namegen.next_intercept_group_name(),
|
||||||
side=self.conflict.defenders_side,
|
side=self.conflict.defenders_side,
|
||||||
unit=type,
|
unit_type=type,
|
||||||
count=count,
|
count=count,
|
||||||
client_count=clients.get(type, 0),
|
client_count=clients.get(type, 0),
|
||||||
at=airport is None and self._group_point(self.conflict.air_defenders_location) or None,
|
at=at and at or self._group_point(self.conflict.air_defenders_location))
|
||||||
airport=airport)
|
|
||||||
|
|
||||||
group.task = FighterSweep.name
|
group.task = FighterSweep.name
|
||||||
group.load_task_default_loadout(FighterSweep)
|
group.load_task_default_loadout(FighterSweep)
|
||||||
@ -158,29 +190,25 @@ class AircraftConflictGenerator:
|
|||||||
group = self._generate_group(
|
group = self._generate_group(
|
||||||
name=namegen.next_transport_group_name(),
|
name=namegen.next_transport_group_name(),
|
||||||
side=self.conflict.defenders_side,
|
side=self.conflict.defenders_side,
|
||||||
unit=type,
|
unit_type=type,
|
||||||
count=count,
|
count=count,
|
||||||
client_count=0,
|
client_count=0,
|
||||||
at=self._group_point(self.conflict.air_defenders_location),
|
at=self._group_point(self.conflict.air_defenders_location))
|
||||||
airport=None
|
|
||||||
)
|
|
||||||
|
|
||||||
group.task = Transport.name
|
group.task = Transport.name
|
||||||
|
|
||||||
self.escort_targets.append(group)
|
self.escort_targets.append(group)
|
||||||
group.land_at(destination)
|
group.land_at(destination)
|
||||||
|
|
||||||
def generate_interception(self, interceptors: db.PlaneDict, clients: db.PlaneDict, airport: Airport = None):
|
def generate_interception(self, interceptors: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None):
|
||||||
for type, count in interceptors.items():
|
for type, count in interceptors.items():
|
||||||
group = self._generate_group(
|
group = self._generate_group(
|
||||||
name=namegen.next_intercept_group_name(),
|
name=namegen.next_intercept_group_name(),
|
||||||
side=self.conflict.attackers_side,
|
side=self.conflict.attackers_side,
|
||||||
unit=type,
|
unit_type=type,
|
||||||
count=count,
|
count=count,
|
||||||
client_count=clients.get(type, 0),
|
client_count=clients.get(type, 0),
|
||||||
at=airport is None and self._group_point(self.conflict.air_attackers_location) or None,
|
at=at and at or self._group_point(self.conflict.air_attackers_location))
|
||||||
airport=airport
|
|
||||||
)
|
|
||||||
|
|
||||||
group.task = FighterSweep.name
|
group.task = FighterSweep.name
|
||||||
group.load_task_default_loadout(FighterSweep)
|
group.load_task_default_loadout(FighterSweep)
|
||||||
|
|||||||
32
gen/shipgen.py
Normal file
32
gen/shipgen.py
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
import typing
|
||||||
|
import pdb
|
||||||
|
import dcs
|
||||||
|
|
||||||
|
from random import randint
|
||||||
|
|
||||||
|
import globals
|
||||||
|
|
||||||
|
from .conflictgen import *
|
||||||
|
from .naming import *
|
||||||
|
|
||||||
|
from dcs.mission import *
|
||||||
|
from dcs.vehicles import *
|
||||||
|
from dcs.unitgroup import *
|
||||||
|
from dcs.unittype import *
|
||||||
|
from dcs.mapping import *
|
||||||
|
from dcs.point import *
|
||||||
|
from dcs.task import *
|
||||||
|
|
||||||
|
|
||||||
|
class ShipGenerator:
|
||||||
|
def __init__(self, mission: Mission, conflict: Conflict, position: Point):
|
||||||
|
self.m = mission
|
||||||
|
self.conflict = conflict
|
||||||
|
self.position = position
|
||||||
|
|
||||||
|
def generate(self):
|
||||||
|
self.m.ship_group(
|
||||||
|
country=self.conflict.attackers_side,
|
||||||
|
name=namegen.next_transport_group_name(),
|
||||||
|
_type=dcs.ships.CVN_74_John_C__Stennis,
|
||||||
|
position=self.position)
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 157 KiB |
12
shop/db.py
12
shop/db.py
@ -17,6 +17,9 @@ PRICES = {
|
|||||||
A_10A: 18,
|
A_10A: 18,
|
||||||
A_10C: 20,
|
A_10C: 20,
|
||||||
|
|
||||||
|
F_A_18C: 18,
|
||||||
|
AV8BNA: 15,
|
||||||
|
|
||||||
Su_27: 30,
|
Su_27: 30,
|
||||||
Su_33: 33,
|
Su_33: 33,
|
||||||
F_15C: 30,
|
F_15C: 30,
|
||||||
@ -45,7 +48,7 @@ PRICES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
UNIT_BY_TASK = {
|
UNIT_BY_TASK = {
|
||||||
FighterSweep: [Su_27, Su_33, Su_25, F_15C, MiG_15bis, MiG_21Bis, MiG_29A, ],
|
FighterSweep: [Su_27, Su_33, Su_25, F_15C, MiG_15bis, MiG_21Bis, MiG_29A, F_A_18C, AV8BNA],
|
||||||
CAS: [Su_25T, A_10A, A_10C, ],
|
CAS: [Su_25T, A_10A, A_10C, ],
|
||||||
CAP: [Armor.MBT_T_90, Armor.MBT_T_80U, Armor.MBT_T_55, Armor.MBT_M1A2_Abrams, Armor.MBT_M60A3_Patton, Armor.ATGM_M1134_Stryker, Armor.APC_BTR_80, ],
|
CAP: [Armor.MBT_T_90, Armor.MBT_T_80U, Armor.MBT_T_55, Armor.MBT_M1A2_Abrams, Armor.MBT_M60A3_Patton, Armor.ATGM_M1134_Stryker, Armor.APC_BTR_80, ],
|
||||||
AirDefence: [AirDefence.AAA_ZU_23_on_Ural_375, ],
|
AirDefence: [AirDefence.AAA_ZU_23_on_Ural_375, ],
|
||||||
@ -53,14 +56,15 @@ UNIT_BY_TASK = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
UNIT_BY_COUNTRY = {
|
UNIT_BY_COUNTRY = {
|
||||||
"Russia": [Su_25T, Su_27, Su_33, Su_25, MiG_15bis, MiG_21Bis, MiG_29A, AirDefence.AAA_ZU_23_on_Ural_375, Armor.APC_BTR_80, Armor.MBT_T_90, Armor.MBT_T_80U, Armor.MBT_T_55, IL_76MD, ],
|
"Russia": [Su_25T, Su_27, Su_33, Su_25, MiG_15bis, MiG_21Bis, MiG_29A, AirDefence.AAA_ZU_23_on_Ural_375, Armor.APC_BTR_80, Armor.MBT_T_90, Armor.MBT_T_80U, Armor.MBT_T_55, IL_76MD, ],
|
||||||
"USA": [F_15C, A_10C, Armor.MBT_M1A2_Abrams, Armor.MBT_M60A3_Patton, Armor.ATGM_M1134_Stryker, S_3B_Tanker],
|
"USA": [F_15C, A_10C, F_A_18C, AV8BNA, Armor.MBT_M1A2_Abrams, Armor.MBT_M60A3_Patton, Armor.ATGM_M1134_Stryker, S_3B_Tanker],
|
||||||
}
|
}
|
||||||
|
|
||||||
UnitsDict = typing.Dict[UnitType, int]
|
UnitsDict = typing.Dict[UnitType, int]
|
||||||
PlaneDict = typing.Dict[PlaneType, int]
|
PlaneDict = typing.Dict[PlaneType, int]
|
||||||
ArmorDict = typing.Dict[VehicleType, int]
|
ArmorDict = typing.Dict[VehicleType, int]
|
||||||
AADict = typing.Dict[AirDefence, int]
|
AirDefenseDict = typing.Dict[AirDefence, int]
|
||||||
|
StartingPosition = typing.Optional[typing.Union[ShipGroup, Airport, Point]]
|
||||||
|
|
||||||
|
|
||||||
def unit_task(unit: UnitType) -> Task:
|
def unit_task(unit: UnitType) -> Task:
|
||||||
|
|||||||
1
submodules/dcs
Submodule
1
submodules/dcs
Submodule
@ -0,0 +1 @@
|
|||||||
|
Subproject commit d982dfe594e16a45851050e8f63cec03c91aeed9
|
||||||
@ -1,8 +1,10 @@
|
|||||||
import typing
|
import typing
|
||||||
import dcs
|
|
||||||
import math
|
import math
|
||||||
|
import random
|
||||||
import itertools
|
import itertools
|
||||||
|
|
||||||
|
import dcs
|
||||||
|
|
||||||
from shop import db
|
from shop import db
|
||||||
from theater.controlpoint import ControlPoint
|
from theater.controlpoint import ControlPoint
|
||||||
|
|
||||||
|
|||||||
@ -3,24 +3,50 @@ from dcs.terrain import caucasus
|
|||||||
from .conflicttheater import *
|
from .conflicttheater import *
|
||||||
from .base import *
|
from .base import *
|
||||||
|
|
||||||
|
|
||||||
class CaucasusTheater(ConflictTheater):
|
class CaucasusTheater(ConflictTheater):
|
||||||
kutaisi = ControlPoint(caucasus.Kutaisi, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
|
soganlug = ControlPoint.from_airport(caucasus.Soganlug, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
|
||||||
senaki = ControlPoint(caucasus.Senaki, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_LOW)
|
kutaisi = ControlPoint.from_airport(caucasus.Kutaisi, ALL_RADIALS, SIZE_SMALL, IMPORTANCE_LOW)
|
||||||
kobuleti = ControlPoint(caucasus.Kobuleti, COAST_VERTICAL, SIZE_SMALL, IMPORTANCE_LOW)
|
senaki = ControlPoint.from_airport(caucasus.Senaki_Kolkhi, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_LOW)
|
||||||
batumi = ControlPoint(caucasus.Batumi, COAST_VERTICAL, SIZE_SMALL, IMPORTANCE_MEDIUM)
|
kobuleti = ControlPoint.from_airport(caucasus.Kobuleti, COAST_VERTICAL, SIZE_SMALL, IMPORTANCE_LOW)
|
||||||
sukhumi = ControlPoint(caucasus.Sukhumi, COAST_VERTICAL, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
batumi = ControlPoint.from_airport(caucasus.Batumi, COAST_VERTICAL, SIZE_SMALL, IMPORTANCE_MEDIUM)
|
||||||
gudauta = ControlPoint(caucasus.Gudauta, COAST_VERTICAL, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
sukhumi = ControlPoint.from_airport(caucasus.Sukhumi_Babushara, COAST_VERTICAL, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||||
sochi = ControlPoint(caucasus.Sochi, COAST_VERTICAL, SIZE_BIG, IMPORTANCE_HIGH)
|
gudauta = ControlPoint.from_airport(caucasus.Gudauta, COAST_VERTICAL, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||||
|
sochi = ControlPoint.from_airport(caucasus.Sochi_Adler, COAST_VERTICAL, SIZE_BIG, IMPORTANCE_HIGH)
|
||||||
|
|
||||||
|
maykop = ControlPoint.from_airport(caucasus.Maykop_Khanskaya, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
|
||||||
|
krasnodar = ControlPoint.from_airport(caucasus.Krasnodar_Center, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
|
||||||
|
novorossiysk = ControlPoint.from_airport(caucasus.Novorossiysk, COAST_VERTICAL, SIZE_BIG, IMPORTANCE_HIGH)
|
||||||
|
gelendzhik = ControlPoint.from_airport(caucasus.Gelendzhik, COAST_VERTICAL, SIZE_BIG, IMPORTANCE_HIGH)
|
||||||
|
krymsk = ControlPoint.from_airport(caucasus.Krymsk, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
|
||||||
|
anapa = ControlPoint.from_airport(caucasus.Anapa_Vityazevo, ALL_RADIALS, SIZE_LARGE, IMPORTANCE_HIGH)
|
||||||
|
|
||||||
|
beslan = ControlPoint.from_airport(caucasus.Beslan, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||||
|
nalchik = ControlPoint.from_airport(caucasus.Nalchik, ALL_RADIALS, SIZE_REGULAR, IMPORTANCE_MEDIUM)
|
||||||
|
mineralnye = ControlPoint.from_airport(caucasus.Mineralnye_Vody, ALL_RADIALS, SIZE_BIG, IMPORTANCE_HIGH)
|
||||||
|
mozdok = ControlPoint.from_airport(caucasus.Mozdok, ALL_RADIALS, SIZE_BIG, IMPORTANCE_HIGH)
|
||||||
|
|
||||||
|
#carrier_1 = ControlPoint()
|
||||||
|
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.kutaisi.captured = True
|
self.soganlug.captured = True
|
||||||
|
|
||||||
self.add_controlpoint(self.kutaisi, connected_to=[self.senaki])
|
self.add_controlpoint(self.soganlug, connected_to=[self.kutaisi, self.beslan])
|
||||||
|
self.add_controlpoint(self.beslan, connected_to=[self.soganlug, self.mozdok, self.nalchik])
|
||||||
|
self.add_controlpoint(self.nalchik, connected_to=[self.beslan, self.mozdok, self.mineralnye])
|
||||||
|
self.add_controlpoint(self.mozdok, connected_to=[self.nalchik, self.beslan, self.mineralnye])
|
||||||
|
self.add_controlpoint(self.mineralnye, connected_to=[self.nalchik, self.mozdok, self.maykop])
|
||||||
|
self.add_controlpoint(self.maykop, connected_to=[self.mineralnye, self.krasnodar])
|
||||||
|
|
||||||
|
self.add_controlpoint(self.kutaisi, connected_to=[self.soganlug, self.senaki])
|
||||||
self.add_controlpoint(self.senaki, connected_to=[self.kobuleti, self.sukhumi, self.kutaisi])
|
self.add_controlpoint(self.senaki, connected_to=[self.kobuleti, self.sukhumi, self.kutaisi])
|
||||||
self.add_controlpoint(self.kobuleti, connected_to=[self.batumi, self.senaki])
|
self.add_controlpoint(self.kobuleti, connected_to=[self.batumi, self.senaki])
|
||||||
self.add_controlpoint(self.batumi, connected_to=[self.kobuleti])
|
self.add_controlpoint(self.batumi, connected_to=[self.kobuleti])
|
||||||
|
|
||||||
self.add_controlpoint(self.sukhumi, connected_to=[self.gudauta, self.senaki])
|
self.add_controlpoint(self.sukhumi, connected_to=[self.gudauta, self.senaki])
|
||||||
self.add_controlpoint(self.gudauta, connected_to=[self.sochi, self.sukhumi])
|
self.add_controlpoint(self.gudauta, connected_to=[self.sochi, self.sukhumi])
|
||||||
self.add_controlpoint(self.sochi, connected_to=[self.gudauta])
|
self.add_controlpoint(self.sochi, connected_to=[self.gudauta, self.gelendzhik])
|
||||||
|
|
||||||
|
self.add_controlpoint(self.gelendzhik, connected_to=[self.sochi, self.novorossiysk])
|
||||||
|
self.add_controlpoint(self.novorossiysk, connected_to=[self.gelendzhik, self.anapa])
|
||||||
|
self.add_controlpoint(self.krymsk, connected_to=[self.novorossiysk, self.anapa, self.krasnodar])
|
||||||
|
self.add_controlpoint(self.anapa, connected_to=[self.novorossiysk, self.krymsk])
|
||||||
|
self.add_controlpoint(self.krasnodar, connected_to=[self.krymsk, self.maykop])
|
||||||
|
|||||||
@ -13,14 +13,15 @@ class ControlPoint:
|
|||||||
position = None # type: Point
|
position = None # type: Point
|
||||||
captured = False
|
captured = False
|
||||||
base: None # type: theater.base.Base
|
base: None # type: theater.base.Base
|
||||||
airport: None # type: Airport
|
at: None # type: db.StartPosition
|
||||||
|
|
||||||
def __init__(self, airport: Airport, radials: typing.Collection[int], size: int, importance: int):
|
def __init__(self, name: str, position: Point, at, radials: typing.Collection[int], size: int, importance: int):
|
||||||
import theater.base
|
import theater.base
|
||||||
|
|
||||||
self.name = airport.name
|
self.name = name
|
||||||
self.position = airport.position
|
self.position = position
|
||||||
self.airport = airport
|
self.at = at
|
||||||
|
|
||||||
self.size = size
|
self.size = size
|
||||||
self.importance = importance
|
self.importance = importance
|
||||||
self.captured = False
|
self.captured = False
|
||||||
@ -28,6 +29,10 @@ class ControlPoint:
|
|||||||
self.connected_points = []
|
self.connected_points = []
|
||||||
self.base = theater.base.Base()
|
self.base = theater.base.Base()
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_airport(cls, airport: Airport, radials: typing.Collection[int], size: int, importance: int):
|
||||||
|
return cls(airport.name, airport.position, airport, radials, size, importance)
|
||||||
|
|
||||||
def __str__(self):
|
def __str__(self):
|
||||||
return self.name
|
return self.name
|
||||||
|
|
||||||
@ -61,5 +66,3 @@ class ControlPoint:
|
|||||||
position=self.position,
|
position=self.position,
|
||||||
size=self.size,
|
size=self.size,
|
||||||
radials=self.radials)
|
radials=self.radials)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -49,6 +49,12 @@ class BaseMenu(Menu):
|
|||||||
for unit_type in units:
|
for unit_type in units:
|
||||||
purchase_row(unit_type, db.PRICES[unit_type])
|
purchase_row(unit_type, db.PRICES[unit_type])
|
||||||
|
|
||||||
|
def dismiss(self):
|
||||||
|
if sum([x for x in self.event.units.values()]) == 0:
|
||||||
|
self.game.units_delivery_remove(self.event)
|
||||||
|
|
||||||
|
super(BaseMenu, self).dismiss()
|
||||||
|
|
||||||
def buy(self, unit_type):
|
def buy(self, unit_type):
|
||||||
def action():
|
def action():
|
||||||
price = db.PRICES[unit_type]
|
price = db.PRICES[unit_type]
|
||||||
|
|||||||
@ -4,23 +4,26 @@ from tkinter.ttk import *
|
|||||||
from ui.window import *
|
from ui.window import *
|
||||||
from ui.eventmenu import *
|
from ui.eventmenu import *
|
||||||
from ui.basemenu import *
|
from ui.basemenu import *
|
||||||
|
from ui.overviewcanvas import *
|
||||||
|
|
||||||
from game.game import *
|
from game.game import *
|
||||||
|
|
||||||
|
|
||||||
class MainMenu(Menu):
|
class MainMenu(Menu):
|
||||||
|
basemenu = None # type: BaseMenu
|
||||||
|
|
||||||
def __init__(self, window: Window, parent, game: Game):
|
def __init__(self, window: Window, parent, game: Game):
|
||||||
super(MainMenu, self).__init__(window, parent, game)
|
super(MainMenu, self).__init__(window, parent, game)
|
||||||
|
|
||||||
self.image = PhotoImage(file="resources/caumap.gif")
|
self.upd = OverviewCanvas(self.window.left_pane, self, game)
|
||||||
map = Label(window.left_pane, image=self.image)
|
self.upd.update()
|
||||||
map.grid()
|
|
||||||
|
|
||||||
self.frame = self.window.right_pane
|
self.frame = self.window.right_pane
|
||||||
self.frame.grid_columnconfigure(0, weight=1)
|
self.frame.grid_columnconfigure(0, weight=1)
|
||||||
|
|
||||||
def display(self):
|
def display(self):
|
||||||
self.window.clear_right_pane()
|
self.window.clear_right_pane()
|
||||||
|
self.upd.update()
|
||||||
|
|
||||||
row = 1
|
row = 1
|
||||||
|
|
||||||
@ -34,23 +37,14 @@ class MainMenu(Menu):
|
|||||||
Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N)
|
Button(self.frame, text=text, command=self.start_event(event)).grid(row=row, sticky=N)
|
||||||
row += 1
|
row += 1
|
||||||
|
|
||||||
def cp_button(cp):
|
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=0, row=0, sticky=NE)
|
||||||
nonlocal row
|
Label(self.frame, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount)).grid(column=0, row=0, sticky=NW)
|
||||||
title = "{}{}{}{}".format(
|
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
|
||||||
cp.name,
|
|
||||||
"^" * cp.base.total_planes,
|
|
||||||
"." * cp.base.total_armor,
|
|
||||||
"*" * cp.base.total_aa)
|
|
||||||
Button(self.frame, text=title, command=self.go_cp(cp)).grid(row=row, sticky=NW)
|
|
||||||
row += 1
|
|
||||||
|
|
||||||
Label(self.frame, text="Budget: {}m".format(self.game.budget)).grid(column=0, row=0, sticky=NW)
|
|
||||||
Button(self.frame, text="Pass turn", command=self.pass_turn).grid(column=1, row=0, sticky=NE)
|
|
||||||
row += 1
|
|
||||||
|
|
||||||
for event in self.game.events:
|
for event in self.game.events:
|
||||||
if not event.informational:
|
if not event.informational:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
label(str(event))
|
label(str(event))
|
||||||
|
|
||||||
for event in self.game.events:
|
for event in self.game.events:
|
||||||
@ -59,21 +53,6 @@ class MainMenu(Menu):
|
|||||||
|
|
||||||
event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
|
event_button(event, "{} {}".format(event.attacker.name != self.game.player and "!" or " ", event))
|
||||||
|
|
||||||
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
|
|
||||||
for cp in self.game.theater.player_points():
|
|
||||||
cp_button(cp)
|
|
||||||
|
|
||||||
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1
|
|
||||||
for cp in self.game.theater.enemy_bases():
|
|
||||||
title = "[{}] {}{}{}{}".format(
|
|
||||||
int(cp.base.strength * 10),
|
|
||||||
cp.name,
|
|
||||||
"^" * cp.base.total_planes,
|
|
||||||
"." * cp.base.total_armor,
|
|
||||||
"*" * cp.base.total_aa)
|
|
||||||
Label(self.frame, text=title).grid(row=row, sticky=NE)
|
|
||||||
row += 1
|
|
||||||
|
|
||||||
def pass_turn(self):
|
def pass_turn(self):
|
||||||
self.game.pass_turn(no_action=True)
|
self.game.pass_turn(no_action=True)
|
||||||
self.display()
|
self.display()
|
||||||
@ -81,5 +60,10 @@ class MainMenu(Menu):
|
|||||||
def start_event(self, event) -> typing.Callable:
|
def start_event(self, event) -> typing.Callable:
|
||||||
return lambda: EventMenu(self.window, self, self.game, event).display()
|
return lambda: EventMenu(self.window, self, self.game, event).display()
|
||||||
|
|
||||||
def go_cp(self, cp: ControlPoint) -> typing.Callable:
|
def go_cp(self, cp: ControlPoint):
|
||||||
return lambda: BaseMenu(self.window, self, self.game, cp).display()
|
if self.basemenu:
|
||||||
|
self.basemenu.dismiss()
|
||||||
|
self.basemenu = None
|
||||||
|
|
||||||
|
self.basemenu = BaseMenu(self.window, self, self.game, cp)
|
||||||
|
self.basemenu.display()
|
||||||
|
|||||||
88
ui/overviewcanvas.py
Normal file
88
ui/overviewcanvas.py
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
from tkinter import *
|
||||||
|
from tkinter.ttk import *
|
||||||
|
|
||||||
|
from ui.window import *
|
||||||
|
|
||||||
|
from game.game import *
|
||||||
|
|
||||||
|
|
||||||
|
class OverviewCanvas:
|
||||||
|
mainmenu = None # type: ui.mainmenu.MainMenu
|
||||||
|
|
||||||
|
def __init__(self, frame: Frame, parent, game: Game):
|
||||||
|
self.canvas = Canvas(frame, width=616, height=350)
|
||||||
|
self.canvas.grid(column=0, row=0, sticky=NSEW)
|
||||||
|
self.image = PhotoImage(file="resources/caumap.gif")
|
||||||
|
self.parent = parent
|
||||||
|
|
||||||
|
self.game = game
|
||||||
|
|
||||||
|
def cp_coordinates(self, cp: ControlPoint) -> (int, int):
|
||||||
|
point_a = (-317948.32727306, 635639.37385346)
|
||||||
|
point_a_img = 282.5, 319
|
||||||
|
|
||||||
|
point_b = (-355692.3067714, 617269.96285781)
|
||||||
|
point_b_img = 269, 352
|
||||||
|
|
||||||
|
x_dist = point_a_img[0] - point_b_img[0]
|
||||||
|
lon_dist = point_a[1] - point_b[1]
|
||||||
|
|
||||||
|
y_dist = point_a_img[1] - point_b_img[1]
|
||||||
|
lat_dist = point_b[0] - point_a[0]
|
||||||
|
|
||||||
|
x_scale = float(x_dist) / float(lon_dist)
|
||||||
|
y_scale = float(y_dist) / float(lat_dist)
|
||||||
|
|
||||||
|
# ---
|
||||||
|
x_offset = cp.position.x - point_a[0]
|
||||||
|
y_offset = cp.position.y - point_a[1]
|
||||||
|
|
||||||
|
return point_b_img[1] + y_offset * y_scale, point_a_img[0] - x_offset * x_scale
|
||||||
|
|
||||||
|
def create_cp_title(self, coords, cp: ControlPoint):
|
||||||
|
title = cp.name
|
||||||
|
font = ("Helvetica", 13)
|
||||||
|
|
||||||
|
self.canvas.create_text(coords[0]+1, coords[1]+1, text=title, fill='white', font=font)
|
||||||
|
self.canvas.create_text(coords[0], coords[1], text=title, font=font)
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
self.canvas.delete(ALL)
|
||||||
|
self.canvas.create_image((self.image.width()/2, self.image.height()/2), image=self.image)
|
||||||
|
|
||||||
|
for cp in self.game.theater.controlpoints:
|
||||||
|
coords = self.cp_coordinates(cp)
|
||||||
|
for connected_cp in cp.connected_points:
|
||||||
|
connected_coords = self.cp_coordinates(connected_cp)
|
||||||
|
if connected_cp.captured != cp.captured:
|
||||||
|
color = "red"
|
||||||
|
elif connected_cp.captured and cp.captured:
|
||||||
|
color = "blue"
|
||||||
|
else:
|
||||||
|
color = "black"
|
||||||
|
|
||||||
|
self.canvas.create_line((coords[0], coords[1], connected_coords[0], connected_coords[1]), width=2, fill=color)
|
||||||
|
|
||||||
|
for cp in self.game.theater.controlpoints:
|
||||||
|
coords = self.cp_coordinates(cp)
|
||||||
|
arc_size = 18 * math.pow(cp.importance, 1)
|
||||||
|
extent = max(cp.base.strength * 180, 10)
|
||||||
|
start = (180 - extent) / 2
|
||||||
|
color = cp.captured and 'blue' or 'red'
|
||||||
|
|
||||||
|
cp_id = self.canvas.create_arc((coords[0] - arc_size/2, coords[1] - arc_size/2),
|
||||||
|
(coords[0]+arc_size/2, coords[1]+arc_size/2),
|
||||||
|
fill=color,
|
||||||
|
style=PIESLICE,
|
||||||
|
start=start,
|
||||||
|
extent=extent)
|
||||||
|
self.canvas.tag_bind(cp_id, "<Button-1>", self.display(cp))
|
||||||
|
self.create_cp_title((coords[0] + arc_size/2, coords[1] + arc_size/2), cp)
|
||||||
|
self.canvas.create_text(coords[0], coords[1] - arc_size / 1.5, text="8/4/2", font=("Helvetica", 10))
|
||||||
|
|
||||||
|
def display(self, cp: ControlPoint):
|
||||||
|
def action(_):
|
||||||
|
return self.parent.go_cp(cp)
|
||||||
|
|
||||||
|
return action
|
||||||
|
|
||||||
Loading…
x
Reference in New Issue
Block a user