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Never generate empty ship groups.
Fixes https://github.com/Khopa/dcs_liberation/issues/391 (cherry picked from commit c833078e71c29475d213cc5081e8d5f43446dbaa)
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@ -25,6 +25,7 @@
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* **[UI]** Fixed and added many missing ground units icons
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* **[UI]** Fixed and added many missing ground units icons
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* **[UI]** Ship groups could be replaced by SAM sites in the UI, which would lead to broken mission being generated - fixed
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* **[UI]** Ship groups could be replaced by SAM sites in the UI, which would lead to broken mission being generated - fixed
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* **[New Game Wizard]** Removed the "mid game" campaign generator option which is currently broken
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* **[New Game Wizard]** Removed the "mid game" campaign generator option which is currently broken
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* **[Mission Generator]** Empty navy groups will no longer be generated
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# 2.3.2
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# 2.3.2
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@ -32,6 +32,9 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
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else:
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else:
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include_cc = False
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include_cc = False
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if not any([include_frigate, include_dd, include_cc]):
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include_frigate = True
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if include_frigate:
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if include_frigate:
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self.add_unit(Type_054A_Frigate, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
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self.add_unit(Type_054A_Frigate, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
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self.add_unit(Type_054A_Frigate, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
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self.add_unit(Type_054A_Frigate, "FF2", self.position.x + 1200, self.position.y - 900, self.heading)
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@ -35,6 +35,9 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
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else:
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else:
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include_cc = False
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include_cc = False
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if not any([include_frigate, include_dd, include_cc]):
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include_frigate = True
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if include_frigate:
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if include_frigate:
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frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
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frigate_type = random.choice([FFL_1124_4_Grisha, FSG_1241_1MP_Molniya])
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self.add_unit(frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
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self.add_unit(frigate_type, "FF1", self.position.x + 1200, self.position.y + 900, self.heading)
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