mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Improve AI strike targeting.
We were setting up all the correct *target* waypoints but the AI doesn't use the target waypoints; they use the targets property of the ingress waypoint. This meant that the flight plan looked correct in the UI and was correct for players but the tasks were set up incorrectly for the AI because building TGOs are aggravatingly multiple TGOs with the same name in the implementation. Mission targets now enumerate their own strike targets so that this mistake is harder to make in the future. This won't be perfect, the AI is still not able to parallelize tasks and since buildings aren't groups they can only attack one structure at a time, but they'll now at least switch to the next target after hitting the first one. As a bonus, stop bombing the dead buildings. Fixes https://github.com/dcs-liberation/dcs_liberation/issues/235 Fixes https://github.com/dcs-liberation/dcs_liberation/issues/244
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@@ -5,7 +5,7 @@ import random
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from dataclasses import dataclass
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from datetime import timedelta
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from functools import cached_property
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from typing import Dict, List, Optional, TYPE_CHECKING, Type, Union
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from typing import Dict, List, Optional, TYPE_CHECKING, Type, Union, Iterable
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from dcs import helicopters
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from dcs.action import AITaskPush, ActivateGroup
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@@ -70,6 +70,7 @@ from dcs.task import (
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)
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from dcs.terrain.terrain import Airport, NoParkingSlotError
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from dcs.triggers import Event, TriggerOnce, TriggerRule
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from dcs.unit import Unit
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from dcs.unitgroup import FlyingGroup, ShipGroup, StaticGroup
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from dcs.unittype import FlyingType, UnitType
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@@ -85,6 +86,7 @@ from game.theater.controlpoint import (
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NavalControlPoint,
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OffMapSpawn,
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)
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from game.theater.missiontarget import MissionTarget
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from game.theater.theatergroundobject import TheaterGroundObject
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from game.transfers import MultiGroupTransport
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from game.unitmap import UnitMap
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@@ -1629,7 +1631,9 @@ class PydcsWaypointBuilder:
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else:
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return False
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def register_special_waypoints(self, targets) -> None:
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def register_special_waypoints(
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self, targets: Iterable[Union[MissionTarget, Unit]]
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) -> None:
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"""Create special target waypoints for various aircraft"""
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for i, t in enumerate(targets):
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if self.group.units[0].unit_type == JF_17 and i < 4:
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@@ -1850,29 +1854,16 @@ class StrikeIngressBuilder(PydcsWaypointBuilder):
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def build_strike(self) -> MovingPoint:
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waypoint = super().build()
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for target in self.waypoint.targets:
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bombing = Bombing(target.position)
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# If there is only one target, drop all ordnance in one pass.
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if len(self.waypoint.targets) == 1:
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bombing.params["expend"] = "All"
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bombing.params["weaponType"] = WeaponType.Auto.value
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bombing.params["groupAttack"] = True
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waypoint.tasks.append(bombing)
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targets = [target]
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# If the target type is a group of units,
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# then target each unit in the group with a Bombing task on their position
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# (It is not perfect, we should have an engage Group task instead,
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# but we don't have the group ref in the model there)
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# TODO : for building group, engage all the buildings as well
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if isinstance(target, TheaterGroundObject):
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if len(target.units) > 0:
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targets = target.units
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for t in targets:
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bombing = Bombing(t.position)
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# If there is only one target, drop all ordnance in one pass
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if len(self.waypoint.targets) == 1 and len(targets) == 1:
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bombing.params["expend"] = "All"
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bombing.params["weaponType"] = WeaponType.Auto.value
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bombing.params["groupAttack"] = True
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waypoint.tasks.append(bombing)
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print(bombing)
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# Register special waypoints
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self.register_special_waypoints(targets)
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# Register special waypoints
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self.register_special_waypoints(self.waypoint.targets)
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return waypoint
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@@ -2,10 +2,11 @@ from __future__ import annotations
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from datetime import timedelta
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from enum import Enum
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from typing import List, Optional, TYPE_CHECKING, Type
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from typing import List, Optional, TYPE_CHECKING, Type, Union
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from dcs.mapping import Point
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from dcs.point import MovingPoint, PointAction
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from dcs.unit import Unit
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from dcs.unittype import FlyingType
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from game import db
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@@ -107,7 +108,7 @@ class FlightWaypoint:
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# Only used in the waypoint list in the flight edit page. No sense
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# having three names. A short and long form is enough.
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self.description = ""
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self.targets: List[MissionTarget] = []
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self.targets: List[Union[MissionTarget, Unit]] = []
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self.obj_name = ""
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self.pretty_name = ""
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self.only_for_player = False
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@@ -202,8 +202,7 @@ class WaypointBuilder:
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waypoint.pretty_name = "INGRESS on " + objective.name
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waypoint.description = "INGRESS on " + objective.name
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waypoint.name = "INGRESS"
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# TODO: This seems wrong, but it's what was there before.
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waypoint.targets.append(objective)
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waypoint.targets = objective.strike_targets
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return waypoint
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def egress(self, position: Point, target: MissionTarget) -> FlightWaypoint:
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@@ -26,7 +26,7 @@ import datetime
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from collections import defaultdict
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Dict, List, Optional, TYPE_CHECKING, Tuple
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from typing import Dict, List, Optional, TYPE_CHECKING, Tuple, Iterator
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from PIL import Image, ImageDraw, ImageFont
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from dcs.mission import Mission
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@@ -38,7 +38,7 @@ from game.utils import meters
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from .aircraft import AIRCRAFT_DATA, FlightData
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from .airsupportgen import AwacsInfo, TankerInfo
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from .briefinggen import CommInfo, JtacInfo, MissionInfoGenerator
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from .flights.flight import FlightWaypoint, FlightWaypointType
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from .flights.flight import FlightWaypoint, FlightWaypointType, FlightType
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from .radios import RadioFrequency
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from .runways import RunwayData
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