persistent time and weather between regular and quick missions; defense AA for frontline CAS

This commit is contained in:
Vasyl Horbachenko
2018-06-29 00:20:56 +03:00
parent f8c1956614
commit 2ace05c565
12 changed files with 41 additions and 24 deletions

View File

@@ -157,7 +157,7 @@ class Game:
awarded_points = COMMISION_AMOUNTS_FACTORS[for_task] * math.pow(cp.importance, COMMISION_AMOUNTS_SCALE) * self.settings.multiplier
points_to_spend = cp.base.append_commision_points(for_task, awarded_points)
if points_to_spend > 0:
unittypes = self._commision_unit_types(cp, for_task)
unittypes = self.commision_unit_types(cp, for_task)
d = {random.choice(unittypes): points_to_spend}
print("Commision {}: {}".format(cp, d))
cp.base.commision_units(d)