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Migration changes for using sets instead of lists
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@ -178,6 +178,10 @@ class Faction:
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@property
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@property
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def aircrafts(self) -> list[UnitType[Any]]:
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def aircrafts(self) -> list[UnitType[Any]]:
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# Migrator can't cope with this, so we need to do it here...
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self.aircraft = set(self.aircraft)
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self.awacs = set(self.awacs)
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self.tankers = set(self.tankers)
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return list(self.aircraft.union(self.awacs.union(self.tankers)))
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return list(self.aircraft.union(self.awacs.union(self.tankers)))
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@classmethod
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@classmethod
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@ -143,6 +143,34 @@ class Migrator:
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for c in self.game.coalitions:
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for c in self.game.coalitions:
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if isinstance(c.faction.country, str):
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if isinstance(c.faction.country, str):
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c.faction.country = countries_by_name[c.faction.country]()
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c.faction.country = countries_by_name[c.faction.country]()
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if isinstance(c.faction.aircraft, list):
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c.faction.aircraft = set(c.faction.aircraft)
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if isinstance(c.faction.awacs, list):
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c.faction.awacs = set(c.faction.awacs)
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if isinstance(c.faction.tankers, list):
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c.faction.tankers = set(c.faction.tankers)
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if isinstance(c.faction.frontline_units, list):
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c.faction.frontline_units = set(c.faction.frontline_units)
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if isinstance(c.faction.artillery_units, list):
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c.faction.artillery_units = set(c.faction.artillery_units)
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if isinstance(c.faction.infantry_units, list):
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c.faction.infantry_units = set(c.faction.infantry_units)
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if isinstance(c.faction.logistics_units, list):
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c.faction.logistics_units = set(c.faction.logistics_units)
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if isinstance(c.faction.air_defense_units, list):
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c.faction.air_defense_units = set(c.faction.air_defense_units)
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if isinstance(c.faction.missiles, list):
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c.faction.missiles = set(c.faction.missiles)
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if isinstance(c.faction.carrier_names, list):
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c.faction.carrier_names = set(c.faction.carrier_names)
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if isinstance(c.faction.helicopter_carrier_names, list):
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c.faction.helicopter_carrier_names = set(
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c.faction.helicopter_carrier_names
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)
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if isinstance(c.faction.naval_units, list):
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c.faction.naval_units = set(c.faction.naval_units)
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if isinstance(c.faction.building_set, list):
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c.faction.building_set = set(c.faction.building_set)
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def _update_weather(self) -> None:
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def _update_weather(self) -> None:
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a = self.game.conditions.weather.atmospheric
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a = self.game.conditions.weather.atmospheric
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