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https://github.com/dcs-retribution/dcs-retribution.git
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remove dead code
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@@ -3,7 +3,7 @@ from typing import List, Type
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from dcs.task import CAP, CAS, Task
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from game import db
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from game.operation.frontlineattack import FrontlineAttackOperation
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# from game.operation.frontlineattack import FrontlineAttackOperation
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from .event import Event
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from ..debriefing import Debriefing
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@@ -1,38 +0,0 @@
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from dcs.terrain.terrain import Terrain
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from gen.conflictgen import Conflict
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from .operation import Operation
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from .. import db
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MAX_DISTANCE_BETWEEN_GROUPS = 12000
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class FrontlineAttackOperation(Operation):
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interceptors = None # type: db.AssignedUnitsDict
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escort = None # type: db.AssignedUnitsDict
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strikegroup = None # type: db.AssignedUnitsDict
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attackers = None # type: db.ArmorDict
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defenders = None # type: db.ArmorDict
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def prepare(self, terrain: Terrain, is_quick: bool):
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super(FrontlineAttackOperation, self).prepare(terrain, is_quick)
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if self.defender_name == self.game.player_name:
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self.attackers_starting_position = None
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self.defenders_starting_position = None
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conflict = Conflict.frontline_cas_conflict(
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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attacker=self.current_mission.country(self.attacker_country),
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defender=self.current_mission.country(self.defender_country),
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from_cp=self.from_cp,
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to_cp=self.to_cp,
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theater=self.game.theater
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)
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self.initialize(mission=self.current_mission,
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conflict=conflict)
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def generate(self):
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super(FrontlineAttackOperation, self).generate()
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