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Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator - Fix UI for ForceGroup and Layouts - Fix ammo depot handling - Split bigger files in smaller meaningful files (TGO, layouts, forces) - Renamed Template to Layout - Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit - Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron - Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task - added comments - added missing unit classes - added temp workaround for missing classes - add repariable property to TheaterUnit - Review and Cleanup Added serialization for loaded templates Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added: - The pickle will be created the first time the TemplateLoader will be accessed - Pickle is stored in Liberation SaveDir - Added UI option to (re-)import templates
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@@ -2,39 +2,40 @@ from __future__ import annotations
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from enum import unique, Enum
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from game.data.groups import GroupRole, GroupTask
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@unique
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class UnitClass(Enum):
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Unknown = "Unknown"
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Tank = "Tank"
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Atgm = "ATGM"
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Ifv = "IFV"
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Apc = "APC"
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Artillery = "Artillery"
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Logistics = "Logistics"
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Recon = "Recon"
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Infantry = "Infantry"
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UNKNOWN = "Unknown"
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AAA = "AAA"
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AIRCRAFT_CARRIER = "AircraftCarrier"
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APC = "APC"
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ARTILLERY = "Artillery"
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ATGM = "ATGM"
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BOAT = "Boat"
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COMMAND_POST = "CommandPost"
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CRUISER = "Cruiser"
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DESTROYER = "Destroyer"
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EARLY_WARNING_RADAR = "EarlyWarningRadar"
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FORTIFICATION = "Fortification"
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FRIGATE = "Frigate"
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HELICOPTER_CARRIER = "HelicopterCarrier"
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IFV = "IFV"
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INFANTRY = "Infantry"
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LANDING_SHIP = "LandingShip"
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LAUNCHER = "Launcher"
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LOGISTICS = "Logistics"
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MANPAD = "Manpad"
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MISSILE = "Missile"
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OPTICAL_TRACKER = "OpticalTracker"
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PLANE = "Plane"
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POWER = "Power"
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RECON = "Recon"
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SEARCH_LIGHT = "SearchLight"
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SEARCH_RADAR = "SearchRadar"
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SEARCH_TRACK_RADAR = "SearchTrackRadar"
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SHORAD = "SHORAD"
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Manpad = "Manpad"
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SR = "SearchRadar"
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STR = "SearchTrackRadar"
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LowAltSR = "LowAltSearchRadar"
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TR = "TrackRadar"
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LN = "Launcher"
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EWR = "EarlyWarningRadar"
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SPECIALIZED_RADAR = "SpecializedRadar"
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SUBMARINE = "Submarine"
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TANK = "Tank"
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TELAR = "TELAR"
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Missile = "Missile"
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AircraftCarrier = "AircraftCarrier"
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HelicopterCarrier = "HelicopterCarrier"
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Destroyer = "Destroyer"
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Cruiser = "Cruiser"
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Submarine = "Submarine"
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LandingShip = "LandingShip"
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Boat = "Boat"
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Plane = "Plane"
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def to_dict(self) -> str:
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return self.value
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TRACK_RADAR = "TrackRadar"
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