Refactor Templates to Layouts, Review and Cleanup

- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
This commit is contained in:
RndName
2022-02-10 12:23:16 +01:00
parent 1ae6503ceb
commit 2c17a9a52e
138 changed files with 1985 additions and 3096 deletions

View File

@@ -49,10 +49,10 @@ class QStrikeTargetInfoView(QGroupBox):
if len(self.strike_target_infos.units) > 0:
dic = {}
for u in self.strike_target_infos.units:
if u.type in dic.keys():
dic[u.type] = dic[u.type] + 1
if u.type.id in dic.keys():
dic[u.type.id] = dic[u.type.id] + 1
else:
dic[u.type] = 1
dic[u.type.id] = 1
for k, v in dic.items():
model.appendRow(QStandardItem(k + " x " + str(v)))
print(k + " x " + str(v))