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Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator - Fix UI for ForceGroup and Layouts - Fix ammo depot handling - Split bigger files in smaller meaningful files (TGO, layouts, forces) - Renamed Template to Layout - Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit - Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron - Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task - added comments - added missing unit classes - added temp workaround for missing classes - add repariable property to TheaterUnit - Review and Cleanup Added serialization for loaded templates Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added: - The pickle will be created the first time the TemplateLoader will be accessed - Pickle is stored in Liberation SaveDir - Added UI option to (re-)import templates
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31
resources/layouts/buildings/fob1.yaml
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31
resources/layouts/buildings/fob1.yaml
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@@ -0,0 +1,31 @@
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name: fob1
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generic: true
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role: Building
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tasks:
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- FOB
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groups:
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- name: fob1 0
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statics:
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- fob1 0-0
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unit_count:
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- 1
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unit_types:
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- .Command Center
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- name: fob1 1
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statics:
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- fob1 1-0
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- fob1 1-1
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- fob1 1-2
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unit_count:
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- 3
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unit_types:
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- Barracks 2
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- name: fob1 2
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statics:
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- fob1 2-0
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- fob1 2-1
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unit_count:
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- 2
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unit_types:
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- Garage small B
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layout_file: resources/layouts/buildings/buildings.miz
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