Polished mission generator, fixed sam bug on map view.

This commit is contained in:
Khopa 2020-06-10 22:34:31 +02:00
parent fde3a988b7
commit 2d4287df2a
15 changed files with 286 additions and 108 deletions

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@ -1,64 +0,0 @@
#!/usr/bin/env python3
import logging
import os
import re
import sys
import dcs
import ui.corruptedsavemenu
import ui.mainmenu
import ui.newgamemenu
import ui.window
from game.game import Game
from userdata import persistency, logging as logging_module
assert len(sys.argv) >= 3, "__init__.py should be started with two mandatory arguments: %UserProfile% location and application version"
persistency.setup(sys.argv[1])
dcs.planes.FlyingType.payload_dirs = [os.path.join(os.path.dirname(os.path.realpath(__file__)), "resources\\payloads")]
VERSION_STRING = sys.argv[2]
logging_module.setup_version_string(VERSION_STRING)
logging.info("Using {} as userdata folder".format(persistency.base_path()))
def proceed_to_main_menu(game: Game):
m = ui.mainmenu.MainMenu(w, None, game)
m.display()
def is_version_compatible(save_version):
current_version_components = re.split(r"[\._]", VERSION_STRING)
save_version_components = re.split(r"[\._]", save_version)
if "--ignore-save" in sys.argv:
return False
if current_version_components == save_version_components:
return True
if save_version in ["1.4_rc1", "1.4_rc2", "1.4_rc3", "1.4_rc4", "1.4_rc5", "1.4_rc6"]:
return False
if current_version_components[:2] == save_version_components[:2]:
return True
return False
w = ui.window.Window()
try:
game = persistency.restore_game()
if not game or not is_version_compatible(game.settings.version):
ui.newgamemenu.NewGameMenu(w, w.start_new_game).display()
else:
game.settings.version = VERSION_STRING
proceed_to_main_menu(game)
except Exception as e:
logging.exception(e)
ui.corruptedsavemenu.CorruptedSaveMenu(w).display()
w.run()

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@ -1,8 +1,10 @@
#2.0 RC 7
##Features/Improvements :
* **[Units/Factions]** Added P-47D-30 for factions allies_1944
* **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions
* **[Campaign/Map]** Added support for The Channel map [TODO]
* **[Mission Generator]** AI Flight generator has been reworked
* **[Mission Generator]** Add PP points for JF-17 on STRIKE missions
* **[Mission Generator]** Add ST point for F-14B on STRIKE missions
@ -10,26 +12,42 @@
* **[Mission Generator]** AI units can start from parking (With a new setting in Settings Window to disable it)
* **[Mission Generator]** Tacan for carrier will only be in Mode X from now
* **[Mission Generator]** RTB waypoints for autogenerated flights
* **[Flight Planner]** Added CAS mission generator
* **[Flight Planner]** Added CAP mission generator
* **[Flight Planner]** Added SEAD mission generator
* **[Flight Planner]** Added STRIKE mission generator
* **[Flight Planner]** Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB)
* **[Flight Planner]** Improved waypoint list [TODO]
* **[Settings]** Added settings to disallow external views
* **[Settings]** Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only)
* **[Settings]** Added settings to choose whether to auto-generate objective marks on the map
* **[Info Panel]** Added information about destroyed buildings in info panel
* **[Info Panel]** Added information about destroyed units at SAM site in info panel
* **[Info Panel]** Added information about units destroyed outside the frontline in the debriefing window
* **[Info Panel]** Added information about buildings destroyed in the debriefing window
* **[Debriefing]** Added information about units destroyed outside the frontline in the debriefing window
* **[Debriefing]** Added information about buildings destroyed in the debriefing window
* **[Map]** Tooltip now contains the list of building for Strike targets on the map
* **[Map]** Added "Oil derrick" building
* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually
* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start
##Fixed issues :
* **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions (More fuel)
* **[Mission Generator]** When playing as RED the activation trigger would not be properly generated
* **[Mission Generator]** FW-190A8 is now properly considered as a flyable aircraft
* **[Mission Generator]** Changed "strike" payload for Su-24M that was innefective
* **[Mission Generator]** Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU
* **[Mission Generator]** FW-190A8 is now properly considered as a flyable
* **[Maps/Campaign]** Now using Vasiani airport instead of Soganlung in North Caucasus campaign (More parking slots)
* **[Mission Generator]** Change power station template. (Buildings could end up superposed).
* **[Maps/Campaign]** Now using Vasiani airbase instead of Soganlung airport in North Caucasus campaign (More parking slots)
* **[Info Panel]** Message displayed on base capture event stated that the ennemy captured an airbase, while it was the player who captured it.
* **[Map]** Graphical glitch on map when one building of an objective was destroyed, but not the others
* **[Map]** Change power station template. (Buildings could end up superposed).
* **[Map View]** Graphical glitch on map when one building of an objective was destroyed, but not the others
* **[Map View]**
#2.0 RC 6

21
game/data/aaa_db.py Normal file
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@ -0,0 +1,21 @@
from dcs.vehicles import AirDefence
AAA_UNITS = [
AirDefence.SPAAA_Gepard,
AirDefence.SPAAA_ZSU_23_4_Shilka,
AirDefence.AAA_Vulcan_M163,
AirDefence.AAA_ZU_23_Closed,
AirDefence.AAA_ZU_23_Emplacement,
AirDefence.AAA_ZU_23_on_Ural_375,
AirDefence.AAA_ZU_23_Insurgent_Closed,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375,
AirDefence.AAA_ZU_23_Insurgent,
AirDefence.AAA_8_8cm_Flak_18,
AirDefence.AAA_Flak_38,
AirDefence.AAA_8_8cm_Flak_36,
AirDefence.AAA_8_8cm_Flak_37,
AirDefence.AAA_Flak_Vierling_38,
AirDefence.AAA_Kdo_G_40,
AirDefence.AAA_8_8cm_Flak_41,
AirDefence.AAA_Bofors_40mm
]

54
game/data/radar_db.py Normal file
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@ -0,0 +1,54 @@
from dcs.vehicles import AirDefence
from dcs.ships import *
UNITS_WITH_RADAR = [
# Radars
AirDefence.SAM_SA_15_Tor_9A331,
AirDefence.SAM_SA_11_Buk_CC_9S470M1,
AirDefence.SAM_Patriot_AMG_AN_MRC_137,
AirDefence.SAM_Patriot_ECS_AN_MSQ_104,
AirDefence.SPAAA_Gepard,
AirDefence.AAA_Vulcan_M163,
AirDefence.SPAAA_ZSU_23_4_Shilka,
AirDefence.EWR_1L13,
AirDefence.SAM_SA_6_Kub_STR_9S91,
AirDefence.SAM_SA_10_S_300PS_TR_30N6,
AirDefence.SAM_SA_10_S_300PS_SR_5N66M,
AirDefence.EWR_55G6,
AirDefence.SAM_SA_10_S_300PS_SR_64H6E,
AirDefence.SAM_SA_11_Buk_SR_9S18M1,
AirDefence.CP_9S80M1_Sborka,
AirDefence.SAM_Hawk_TR_AN_MPQ_46,
AirDefence.SAM_Hawk_SR_AN_MPQ_50,
AirDefence.SAM_Patriot_STR_AN_MPQ_53,
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55,
AirDefence.SAM_SR_P_19,
AirDefence.SAM_Roland_EWR,
AirDefence.SAM_SA_3_S_125_TR_SNR,
AirDefence.SAM_SA_2_TR_SNR_75_Fan_Song,
AirDefence.HQ_7_Self_Propelled_STR,
# Ships
CVN_70_Carl_Vinson,
Oliver_Hazzard_Perry_class,
Ticonderoga_class,
FFL_1124_4_Grisha,
CV_1143_5_Admiral_Kuznetsov,
FSG_1241_1MP_Molniya,
CG_1164_Moskva,
FFG_11540_Neustrashimy,
CGN_1144_2_Pyotr_Velikiy,
FF_1135M_Rezky,
CV_1143_5_Admiral_Kuznetsov_2017,
CVN_74_John_C__Stennis,
CVN_71_Theodore_Roosevelt,
CVN_72_Abraham_Lincoln,
CVN_73_George_Washington,
USS_Arleigh_Burke_IIa,
LHA_1_Tarawa,
Type_052B_Destroyer,
Type_054A_Frigate,
Type_052C_Destroyer,
Type_093,
]

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@ -1,6 +1,5 @@
import math
import operator
import typing
import random
from game import db
@ -414,8 +413,8 @@ class FlightPlanner:
continue
point = FlightWaypoint(building.position.x, building.position.y, 0)
point.description = "STRIKE on " + building.obj_name + " " + str(building.category)
point.pretty_name = "STRIKE on " + building.obj_name + " " + str(building.category)
point.description = "STRIKE on " + building.obj_name + " " + building.category + " [" + str(building.dcs_identifier) + " ]"
point.pretty_name = "STRIKE on " + building.obj_name + " " + building.category + " [" + str(building.dcs_identifier) + " ]"
point.name = building.obj_name
point.only_for_player = True
ingress_point.targets.append(building)

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@ -1,11 +1,9 @@
from PySide2.QtCore import QSortFilterProxyModel, Qt, QModelIndex
from PySide2.QtGui import QStandardItem, QStandardItemModel
from PySide2.QtWidgets import QComboBox, QCompleter
from game import Game
from gen import Conflict, FlightWaypointType, db
from gen.flights.flight import FlightWaypoint, PredefinedWaypointCategory
from game.data.radar_db import UNITS_WITH_RADAR
from gen import db
from qt_ui.widgets.combos.QFilteredComboBox import QFilteredComboBox
from theater import ControlPointType
class SEADTargetInfo:
@ -24,7 +22,7 @@ class QSEADTargetSelectionComboBox(QFilteredComboBox):
self.game = game
self.find_possible_sead_targets()
def get_selected_target(self):
def get_selected_target(self) -> SEADTargetInfo:
n = self.currentText()
for target in self.targets:
if target.name == n:
@ -53,10 +51,13 @@ class QSEADTargetSelectionComboBox(QFilteredComboBox):
for group in g.groups:
for u in group.units:
utype = db.unit_type_from_name(u.type)
if utype in UNITS_WITH_RADAR:
if hasattr(utype, "detection_range") and utype.detection_range > 1000:
if utype.detection_range > detection_range:
detection_range = utype.detection_range
radars.append(u)
if hasattr(utype, "threat_range"):
if utype.threat_range > threat_range:
threat_range = utype.threat_range

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@ -20,7 +20,12 @@ class QStrikeTargetSelectionComboBox(QFilteredComboBox):
self.game = game
self.find_possible_strike_targets()
def get_selected_target(self):
for t in self.targets:
print(t.name + " - " + str(len(t.units)) + " " + str(len(t.buildings)))
def get_selected_target(self) -> StrikeTargetInfo:
n = self.currentText()
for target in self.targets:
if target.name == n:

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@ -9,6 +9,7 @@ from dcs.mapping import point_from_heading
import qt_ui.uiconstants as CONST
from game import Game, db
from game.data.radar_db import UNITS_WITH_RADAR
from game.event import UnitsDeliveryEvent, Event, ControlPointType
from gen import Conflict
from qt_ui.widgets.map.QLiberationScene import QLiberationScene
@ -96,13 +97,16 @@ class QLiberationMap(QGraphicsView):
if ground_object.category == "aa" and self.get_display_rule("sam"):
max_range = 0
has_radar = False
if ground_object.groups:
for g in ground_object.groups:
for u in g.units:
unit = db.unit_type_from_name(u.type)
if unit in UNITS_WITH_RADAR:
has_radar = True
if unit.threat_range > max_range:
max_range = unit.threat_range
if max_range >= 6000:
if has_radar:
scene.addEllipse(go_pos[0] - max_range/300.0 + 8, go_pos[1] - max_range/300.0 + 8, max_range/150.0, max_range/150.0, pen, brush)
added_objects.append(ground_object.obj_name)

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@ -0,0 +1,42 @@
from PySide2.QtGui import QStandardItemModel, QStandardItem
from PySide2.QtWidgets import QGroupBox, QVBoxLayout, QListView, QAbstractItemView
from qt_ui.widgets.combos.QSEADTargetSelectionComboBox import SEADTargetInfo
class QSeadTargetInfoView(QGroupBox):
"""
UI Component to display info about a sead target
"""
def __init__(self, sead_target_infos: SEADTargetInfo):
if sead_target_infos is None:
sead_target_infos = SEADTargetInfo()
super(QSeadTargetInfoView, self).__init__("Target : " + sead_target_infos.name)
self.sead_target_infos = sead_target_infos
self.radar_list = QListView()
self.init_ui()
def init_ui(self):
layout = QVBoxLayout(self)
layout.setSpacing(0)
layout.addWidget(self.radar_list)
self.setLayout(layout)
def setTarget(self, target: SEADTargetInfo):
self.setTitle(target.name)
self.sead_target_infos = target
radar_list_model = QStandardItemModel()
self.radar_list.setSelectionMode(QAbstractItemView.NoSelection)
for r in self.sead_target_infos.radars:
radar_list_model.appendRow(QStandardItem(r.type))
self.radar_list.setModel(radar_list_model)

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@ -0,0 +1,75 @@
import random
from PySide2.QtGui import QStandardItemModel, QStandardItem
from PySide2.QtWidgets import QGroupBox, QLabel, QWidget, QVBoxLayout, QListView, QAbstractItemView
from qt_ui.widgets.combos.QStrikeTargetSelectionComboBox import StrikeTargetInfo
class QStrikeTargetInfoView(QGroupBox):
"""
UI Component to display info about a strike target
"""
def __init__(self, strike_target_infos: StrikeTargetInfo):
if strike_target_infos is None:
strike_target_infos = StrikeTargetInfo()
super(QStrikeTargetInfoView, self).__init__("Target : " + strike_target_infos.name)
self.strike_target_infos = strike_target_infos
self.listView = QListView()
self.init_ui()
def init_ui(self):
layout = QVBoxLayout(self)
layout.setSpacing(0)
layout.addWidget(self.listView)
self.setLayout(layout)
def setTarget(self, target):
self.setTitle(target.name)
self.strike_target_infos = target
model = QStandardItemModel()
self.listView.setSelectionMode(QAbstractItemView.NoSelection)
if len(self.strike_target_infos.units) > 0:
dic = {}
for u in self.strike_target_infos.units:
if u.type in dic.keys():
dic[u.type] = dic[u.type] + 1
else:
dic[u.type] = 1
for k,v in dic.items():
model.appendRow(QStandardItem(k + " x " + str(v)))
print(k + " x " + str(v))
else:
dic = {}
for b in self.strike_target_infos.buildings:
id = b.dcs_identifier
if b.is_dead:
id = id + "[Destroyed]"
if id in dic.keys():
dic[id] = dic[id] + 1
else:
dic[id] = 1
for k, v in dic.items():
model.appendRow(QStandardItem(k + " x " + str(v)))
print(k + " x " + str(v))
self.listView.setModel(model)

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@ -1,5 +1,5 @@
from PySide2.QtGui import Qt
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout, QGroupBox
from dcs import Point
from game import Game
@ -31,8 +31,6 @@ class QCASMissionGenerator(QAbstractMissionGenerator):
else:
self.distanceToTargetLabel.setText("??? nm")
def init_ui(self):
layout = QVBoxLayout()
@ -41,14 +39,16 @@ class QCASMissionGenerator(QAbstractMissionGenerator):
wpt_layout.addWidget(self.wpt_selection_box)
wpt_layout.addStretch()
distToTargetBox = QGroupBox("Infos :")
distToTarget = QHBoxLayout()
distToTarget.addWidget(QLabel("Distance to target : "))
distToTarget.addStretch()
distToTarget.addWidget(self.distanceToTargetLabel, alignment=Qt.AlignRight)
distToTargetBox.setLayout(distToTarget)
layout.addLayout(wpt_layout)
layout.addWidget(self.wpt_info)
layout.addLayout(distToTarget)
layout.addWidget(distToTargetBox)
layout.addStretch()
layout.addWidget(self.ok_button)

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@ -1,10 +1,11 @@
from PySide2.QtGui import Qt
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout, QGroupBox
from game import Game
from gen.flights.ai_flight_planner import meter_to_nm
from gen.flights.flight import Flight
from qt_ui.widgets.combos.QSEADTargetSelectionComboBox import QSEADTargetSelectionComboBox
from qt_ui.widgets.views.QSeadTargetInfoView import QSeadTargetInfoView
from qt_ui.windows.mission.flight.generator.QAbstractMissionGenerator import QAbstractMissionGenerator
@ -20,14 +21,17 @@ class QSEADMissionGenerator(QAbstractMissionGenerator):
self.distanceToTargetLabel = QLabel("0 nm")
self.threatRangeLabel = QLabel("0 nm")
self.detectionRangeLabel = QLabel("0 nm")
self.seadTargetInfoView = QSeadTargetInfoView(None)
self.init_ui()
self.on_selected_target_changed()
def on_selected_target_changed(self):
target = self.tgt_selection_box.get_selected_target()
if target is not None:
self.distanceToTargetLabel.setText("~" + str(meter_to_nm(self.flight.from_cp.position.distance_to_point(target.location.position))) + " nm")
self.threatRangeLabel.setText(str(meter_to_nm(target.threat_range)) + " nm")
self.detectionRangeLabel.setText(str(meter_to_nm(target.detection_range)) + " nm")
self.seadTargetInfoView.setTarget(target)
def init_ui(self):
layout = QVBoxLayout()
@ -37,6 +41,9 @@ class QSEADMissionGenerator(QAbstractMissionGenerator):
wpt_layout.addStretch()
wpt_layout.addWidget(self.tgt_selection_box, alignment=Qt.AlignRight)
distThreatBox = QGroupBox("Infos :")
threatLayout = QVBoxLayout()
distToTarget = QHBoxLayout()
distToTarget.addWidget(QLabel("Distance to site : "))
distToTarget.addStretch()
@ -52,10 +59,14 @@ class QSEADMissionGenerator(QAbstractMissionGenerator):
detectionRangeLayout.addStretch()
detectionRangeLayout.addWidget(self.detectionRangeLabel, alignment=Qt.AlignRight)
threatLayout.addLayout(distToTarget)
threatLayout.addLayout(threatRangeLayout)
threatLayout.addLayout(detectionRangeLayout)
distThreatBox.setLayout(threatLayout)
layout.addLayout(wpt_layout)
layout.addLayout(distToTarget)
layout.addLayout(threatRangeLayout)
layout.addLayout(detectionRangeLayout)
layout.addWidget(self.seadTargetInfoView)
layout.addWidget(distThreatBox)
layout.addStretch()
layout.addWidget(self.ok_button)

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@ -1,10 +1,11 @@
from PySide2.QtGui import Qt
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout
from PySide2.QtWidgets import QLabel, QHBoxLayout, QVBoxLayout, QGroupBox
from game import Game
from gen.flights.ai_flight_planner import meter_to_nm
from gen.flights.flight import Flight
from qt_ui.widgets.combos.QStrikeTargetSelectionComboBox import QStrikeTargetSelectionComboBox
from qt_ui.widgets.views.QStrikeTargetInfoView import QStrikeTargetInfoView
from qt_ui.windows.mission.flight.generator.QAbstractMissionGenerator import QAbstractMissionGenerator
@ -17,13 +18,16 @@ class QSTRIKEMissionGenerator(QAbstractMissionGenerator):
self.tgt_selection_box.setMinimumWidth(200)
self.tgt_selection_box.currentTextChanged.connect(self.on_selected_target_changed)
self.distanceToTargetLabel = QLabel("0 nm")
self.strike_infos = QStrikeTargetInfoView(None)
self.init_ui()
self.on_selected_target_changed()
def on_selected_target_changed(self):
target = self.tgt_selection_box.get_selected_target()
self.distanceToTargetLabel.setText("~" + str(meter_to_nm(self.flight.from_cp.position.distance_to_point(target.location.position))) + " nm")
self.strike_infos.setTarget(target)
def init_ui(self):
layout = QVBoxLayout()
@ -33,13 +37,16 @@ class QSTRIKEMissionGenerator(QAbstractMissionGenerator):
wpt_layout.addStretch()
wpt_layout.addWidget(self.tgt_selection_box, alignment=Qt.AlignRight)
distToTargetBox = QGroupBox("Infos :")
distToTarget = QHBoxLayout()
distToTarget.addWidget(QLabel("Distance to target : "))
distToTarget.addStretch()
distToTarget.addWidget(self.distanceToTargetLabel, alignment=Qt.AlignRight)
distToTargetBox.setLayout(distToTarget)
layout.addLayout(wpt_layout)
layout.addLayout(distToTarget)
layout.addWidget(self.strike_infos)
layout.addWidget(distToTargetBox)
layout.addStretch()
layout.addWidget(self.ok_button)
@ -47,10 +54,10 @@ class QSTRIKEMissionGenerator(QAbstractMissionGenerator):
def apply(self):
self.flight.points = []
# target = self.tgt_selection_box.get_selected_target()
# self.planner.generate_sead(self.flight, target.location, target.radars)
# self.flight_waypoint_list.update_list()
# self.close()
target = self.tgt_selection_box.get_selected_target()
self.planner.generate_strike(self.flight, target.location)
self.flight_waypoint_list.update_list()
self.close()

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@ -16,7 +16,8 @@ class QLoadoutEditor(QGroupBox):
self.toggled.connect(self.on_toggle)
layout = QGridLayout()
hboxLayout = QVBoxLayout(self)
layout = QGridLayout(self)
pylons = [v for v in self.flight.unit_type.__dict__.values() if inspect.isclass(v) and v.__name__.startswith("Pylon")]
for i, pylon in enumerate(pylons):
@ -25,7 +26,9 @@ class QLoadoutEditor(QGroupBox):
layout.addWidget(label, i, 0)
layout.addWidget(QPylonEditor(flight, pylon, i+1), i, 1)
self.setLayout(layout)
hboxLayout.addLayout(layout)
hboxLayout.addStretch()
self.setLayout(hboxLayout)
def on_toggle(self):
self.flight.use_custom_loadout = self.isChecked()

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@ -1,17 +1,19 @@
from PySide2.QtCore import QItemSelectionModel, QPoint
from PySide2.QtCore import QItemSelectionModel, QPoint, Qt
from PySide2.QtGui import QStandardItemModel
from PySide2.QtWidgets import QListView
from PySide2.QtWidgets import QListView, QTableView, QHeaderView
from gen.flights.flight import Flight, FlightWaypoint
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointItem import QWaypointItem
class QFlightWaypointList(QListView):
class QFlightWaypointList(QTableView):
def __init__(self, flight: Flight):
super(QFlightWaypointList, self).__init__()
self.model = QStandardItemModel(self)
self.setModel(self.model)
self.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
self.model.setHorizontalHeaderLabels(["Name"])
self.flight = flight
if len(self.flight.points) > 0: