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Allow both FARP SINGLE_HELIPAD, and Invisible FARP in campaigns files.
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@ -45,7 +45,7 @@ class MizCampaignLoader:
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SHIPPING_LANE_UNIT_TYPE = HandyWind.id
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SHIPPING_LANE_UNIT_TYPE = HandyWind.id
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FOB_UNIT_TYPE = Unarmed.SKP_11.id
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FOB_UNIT_TYPE = Unarmed.SKP_11.id
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FARP_HELIPAD = "SINGLE_HELIPAD"
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FARP_HELIPADS_TYPE = ["Invisible FARP", "SINGLE_HELIPAD"]
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OFFSHORE_STRIKE_TARGET_UNIT_TYPE = Fortification.Oil_platform.id
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OFFSHORE_STRIKE_TARGET_UNIT_TYPE = Fortification.Oil_platform.id
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SHIP_UNIT_TYPE = USS_Arleigh_Burke_IIa.id
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SHIP_UNIT_TYPE = USS_Arleigh_Burke_IIa.id
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@ -213,7 +213,7 @@ class MizCampaignLoader:
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@property
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@property
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def helipads(self) -> Iterator[StaticGroup]:
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def helipads(self) -> Iterator[StaticGroup]:
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for group in self.blue.static_group:
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for group in self.blue.static_group:
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if group.units[0].type == self.FARP_HELIPAD:
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if group.units[0].type in self.FARP_HELIPADS_TYPE:
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yield group
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yield group
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@property
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@property
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