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Fix unit type comparisons.
When comparing UnitType against a pydcs type, use .dcs_unit_type.
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814519248c
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30763b5401
@ -840,7 +840,7 @@ class AircraftConflictGenerator:
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group.task = CAP.name
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group.task = CAP.name
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self._setup_group(group, package, flight, dynamic_runways)
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self._setup_group(group, package, flight, dynamic_runways)
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if flight.unit_type not in GUNFIGHTERS:
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if flight.unit_type.dcs_unit_type not in GUNFIGHTERS:
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ammo_type = OptRTBOnOutOfAmmo.Values.AAM
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ammo_type = OptRTBOnOutOfAmmo.Values.AAM
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else:
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else:
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ammo_type = OptRTBOnOutOfAmmo.Values.Cannon
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ammo_type = OptRTBOnOutOfAmmo.Values.Cannon
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@ -857,7 +857,7 @@ class AircraftConflictGenerator:
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group.task = FighterSweep.name
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group.task = FighterSweep.name
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self._setup_group(group, package, flight, dynamic_runways)
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self._setup_group(group, package, flight, dynamic_runways)
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if flight.unit_type not in GUNFIGHTERS:
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if flight.unit_type.dcs_unit_type not in GUNFIGHTERS:
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ammo_type = OptRTBOnOutOfAmmo.Values.AAM
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ammo_type = OptRTBOnOutOfAmmo.Values.AAM
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else:
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else:
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ammo_type = OptRTBOnOutOfAmmo.Values.Cannon
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ammo_type = OptRTBOnOutOfAmmo.Values.Cannon
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@ -1182,7 +1182,7 @@ class AircraftConflictGenerator:
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# under the current flight plans.
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# under the current flight plans.
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# TODO: Make this smarter, it currently selects a random unit in the group for target,
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# TODO: Make this smarter, it currently selects a random unit in the group for target,
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# this could be updated to make it pick the "best" two targets in the group.
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# this could be updated to make it pick the "best" two targets in the group.
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if flight.unit_type is AJS37 and flight.client_count:
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if flight.unit_type.dcs_unit_type is AJS37 and flight.client_count:
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viggen_target_points = [
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viggen_target_points = [
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(idx, point)
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(idx, point)
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for idx, point in enumerate(filtered_points)
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for idx, point in enumerate(filtered_points)
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@ -1346,9 +1346,10 @@ class PydcsWaypointBuilder:
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"""Viggen player aircraft consider any waypoint with a TOT set to be a target ("M") waypoint.
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"""Viggen player aircraft consider any waypoint with a TOT set to be a target ("M") waypoint.
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If the flight is a player controlled Viggen flight, no TOT should be set on any waypoint except actual target waypoints.
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If the flight is a player controlled Viggen flight, no TOT should be set on any waypoint except actual target waypoints.
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"""
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"""
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if (self.flight.client_count > 0 and self.flight.unit_type == AJS37) and (
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if (
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self.waypoint.waypoint_type not in TARGET_WAYPOINTS
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self.flight.client_count > 0
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):
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and self.flight.unit_type.dcs_unit_type == AJS37
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) and (self.waypoint.waypoint_type not in TARGET_WAYPOINTS):
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return True
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return True
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else:
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else:
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return False
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return False
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@ -1761,7 +1762,7 @@ class RaceTrackBuilder(PydcsWaypointBuilder):
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def configure_refueling_actions(self, waypoint: MovingPoint) -> None:
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def configure_refueling_actions(self, waypoint: MovingPoint) -> None:
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waypoint.add_task(Tanker())
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waypoint.add_task(Tanker())
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if self.flight.unit_type != IL_78M:
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if self.flight.unit_type.dcs_unit_type != IL_78M:
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tanker_info = self.air_support.tankers[-1]
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tanker_info = self.air_support.tankers[-1]
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tacan = tanker_info.tacan
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tacan = tanker_info.tacan
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tacan_callsign = {
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tacan_callsign = {
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@ -1093,13 +1093,13 @@ class FlightPlanBuilder:
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orbit_location = self.aewc_orbit(location)
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orbit_location = self.aewc_orbit(location)
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# As high as possible to maximize detection and on-station time.
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# As high as possible to maximize detection and on-station time.
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if flight.unit_type == E_2C:
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if flight.unit_type.dcs_unit_type == E_2C:
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patrol_alt = feet(30000)
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patrol_alt = feet(30000)
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elif flight.unit_type == E_3A:
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elif flight.unit_type.dcs_unit_type == E_3A:
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patrol_alt = feet(35000)
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patrol_alt = feet(35000)
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elif flight.unit_type == A_50:
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elif flight.unit_type.dcs_unit_type == A_50:
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patrol_alt = feet(33000)
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patrol_alt = feet(33000)
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elif flight.unit_type == KJ_2000:
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elif flight.unit_type.dcs_unit_type == KJ_2000:
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patrol_alt = feet(40000)
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patrol_alt = feet(40000)
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else:
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else:
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patrol_alt = feet(25000)
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patrol_alt = feet(25000)
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@ -1680,23 +1680,23 @@ class FlightPlanBuilder:
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builder = WaypointBuilder(flight, self.game, self.is_player)
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builder = WaypointBuilder(flight, self.game, self.is_player)
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tanker_type = flight.unit_type
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tanker_type = flight.unit_type
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if tanker_type is KC_135:
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if tanker_type.dcs_unit_type is KC_135:
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# ~300 knots IAS.
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# ~300 knots IAS.
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speed = knots(445)
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speed = knots(445)
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altitude = feet(24000)
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altitude = feet(24000)
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elif tanker_type is KC135MPRS:
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elif tanker_type.dcs_unit_type is KC135MPRS:
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# ~300 knots IAS.
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# ~300 knots IAS.
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speed = knots(440)
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speed = knots(440)
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altitude = feet(23000)
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altitude = feet(23000)
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elif tanker_type is KC130:
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elif tanker_type.dcs_unit_type is KC130:
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# ~210 knots IAS, roughly the max for the KC-130 at altitude.
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# ~210 knots IAS, roughly the max for the KC-130 at altitude.
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speed = knots(370)
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speed = knots(370)
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altitude = feet(22000)
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altitude = feet(22000)
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elif tanker_type is S_3B_Tanker:
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elif tanker_type.dcs_unit_type is S_3B_Tanker:
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# ~265 knots IAS.
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# ~265 knots IAS.
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speed = knots(320)
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speed = knots(320)
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altitude = feet(12000)
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altitude = feet(12000)
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elif tanker_type is IL_78M:
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elif tanker_type.dcs_unit_type is IL_78M:
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# ~280 knots IAS.
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# ~280 knots IAS.
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speed = knots(400)
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speed = knots(400)
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altitude = feet(21000)
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altitude = feet(21000)
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