mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Selectable factions wip
This commit is contained in:
240
game/db.py
240
game/db.py
@@ -46,18 +46,23 @@ PRICES = {
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MiG_29A: 18,
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MiG_29S: 20,
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F_5E_3: 6,
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MiG_15bis: 5,
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MiG_21Bis: 6,
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AJS37: 8,
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F_5E_3: 8,
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MiG_15bis: 4,
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MiG_19P: 6,
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F_86F_Sabre: 4,
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MiG_21Bis: 8,
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F_4E: 10,
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AJS37: 12,
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AV8BNA: 13,
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M_2000C: 13,
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FA_18C_hornet: 18,
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F_15C: 20,
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F_14B: 14,
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AV8BNA: 14,
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M_2000C: 16,
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Mirage_2000_5: 22,
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FA_18C_hornet: 22,
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F_15C: 24,
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F_14B: 18,
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# bomber
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Su_17M4: 10,
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Su_25: 15,
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Su_25T: 13,
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L_39ZA: 10,
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@@ -86,15 +91,25 @@ PRICES = {
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C_130: 8,
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# armor
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Armor.APC_BTR_80: 16,
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Armor.MBT_T_55: 22,
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Armor.MBT_T_80U: 28,
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Armor.ARV_BRDM_2: 4,
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Armor.ARV_BTR_RD: 6,
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Armor.APC_BTR_80: 8,
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Armor.MBT_T_55: 18,
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Armor.MBT_T_72B: 25,
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Armor.MBT_T_80U: 30,
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Armor.MBT_T_90: 35,
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Armor.APC_M113: 5,
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Armor.IFV_BMD_1: 8,
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Armor.IFV_BMP_1: 14,
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Armor.IFV_BMP_2: 16,
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Armor.IFV_BMP_3: 20,
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Armor.APC_M113: 5,
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Armor.IFV_M2A2_Bradley: 12,
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Armor.APC_M1126_Stryker_ICV: 16,
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Armor.ATGM_M1134_Stryker: 18,
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Armor.MBT_M60A3_Patton: 24,
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Armor.MBT_M60A3_Patton: 18,
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Armor.MBT_M1A2_Abrams: 35,
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Armor.MBT_Leclerc: 35,
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Unarmed.Transport_UAZ_469: 3,
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Unarmed.Transport_Ural_375: 3,
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@@ -158,15 +173,18 @@ UNIT_BY_TASK = {
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],
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CAS: [
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MiG_15bis,
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MiG_19P,
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L_39ZA,
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AV8BNA,
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AJS37,
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A_10A,
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A_10C,
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Su_17M4,
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Su_25,
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Su_25T,
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Su_34,
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Ka_50,
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F_4E,
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SA342M,
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],
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@@ -188,16 +206,28 @@ UNIT_BY_TASK = {
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AWACS: [E_3A, A_50, ],
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PinpointStrike: [
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Armor.ARV_BRDM_2,
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Armor.ARV_BRDM_2,
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Armor.ARV_BRDM_2,
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Armor.ARV_BTR_RD,
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Armor.APC_BTR_80,
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Armor.APC_BTR_80,
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Armor.APC_BTR_80,
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Armor.MBT_T_55,
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Armor.MBT_T_55,
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Armor.MBT_T_55,
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Armor.MBT_T_72B,
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Armor.MBT_T_72B,
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Armor.MBT_T_80U,
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Armor.MBT_T_80U,
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Armor.MBT_T_90,
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Armor.APC_M113,
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Armor.APC_M113,
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Armor.APC_M113,
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Armor.APC_M113,
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Armor.IFV_M2A2_Bradley,
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Armor.IFV_M2A2_Bradley,
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Armor.ATGM_M1134_Stryker,
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Armor.ATGM_M1134_Stryker,
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Armor.MBT_M60A3_Patton,
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@@ -265,31 +295,39 @@ EXTRA_AA = {
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"Russia": AirDefence.SAM_SA_8_Osa_9A33,
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"USA": AirDefence.SAM_Linebacker_M6,
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"Russia 1955": AirDefence.AAA_ZU_23_Closed,
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"USA 1955": AirDefence.AAA_Vulcan_M163,
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"Russia 1965": AirDefence.AAA_ZU_23_Closed,
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"USA 1965": AirDefence.AAA_Vulcan_M163,
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"Russia 1990": AirDefence.AAA_ZU_23_Closed,
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"USA 1990": AirDefence.AAA_Vulcan_M163,
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}
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"""
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Units separated by country. Currently only Russia and USA are supported.
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Be advised that putting unit to the country that have not access to the unit in the game itself will result in incorrect missions generated!
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So it's better to just use 'Russia' or 'USA', 'Ukraine' and 'USAF Aggresor' faction which have most units.
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country : DCS Country name
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"""
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UNIT_BY_COUNTRY = {
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FACTIONS = {
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"Russia 2010": {
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"country": "Russia",
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"side":"red",
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"units": [
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AJS37,
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MiG_23MLD,
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F_5E_3,
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Su_25,
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Su_27,
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Su_33,
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MiG_15bis,
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MiG_21Bis,
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MiG_29A,
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MiG_29S,
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M_2000C,
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Su_25T,
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Su_34,
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Su_17M4,
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L_39ZA,
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IL_76MD,
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@@ -316,7 +354,9 @@ UNIT_BY_COUNTRY = {
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Armor.APC_BTR_80,
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Armor.MBT_T_90,
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Armor.MBT_T_80U,
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Armor.MBT_T_55,
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Armor.MBT_T_72B,
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Unarmed.Transport_Ural_375,
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Unarmed.Transport_UAZ_469,
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Infantry.Soldier_AK,
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@@ -327,10 +367,13 @@ UNIT_BY_COUNTRY = {
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]
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},
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"Russia 1955": {
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"Russia 1965": {
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"country": "Russia",
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"side": "red",
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"units": [
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MiG_15bis,
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MiG_19P,
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MiG_21Bis,
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IL_76MD,
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IL_78M,
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@@ -346,11 +389,14 @@ UNIT_BY_COUNTRY = {
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AirDefence.SAM_SA_6_Kub_LN_2P25,
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AirDefence.SAM_SA_3_S_125_LN_5P73,
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Armor.APC_BTR_80,
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Armor.ARV_BRDM_2,
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Armor.ARV_BTR_RD,
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Armor.MBT_T_55,
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Unarmed.Transport_Ural_375,
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Unarmed.Transport_UAZ_469,
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Infantry.Soldier_AK,
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CV_1143_5_Admiral_Kuznetsov,
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Bulk_cargo_ship_Yakushev,
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Dry_cargo_ship_Ivanov,
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@@ -358,20 +404,100 @@ UNIT_BY_COUNTRY = {
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]
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},
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"USA 2010": {
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"country":"USA",
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"units":[
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"Russia 1955": {
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"country": "Russia",
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"side": "red",
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"units": [
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MiG_15bis,
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IL_76MD,
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IL_78M,
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An_26B,
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An_30M,
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Yak_40,
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AirDefence.AAA_ZU_23_Closed,
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AirDefence.SAM_SA_6_Kub_LN_2P25,
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AirDefence.SAM_SA_3_S_125_LN_5P73,
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Armor.ARV_BRDM_2,
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Armor.MBT_T_55,
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Unarmed.Transport_Ural_375,
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Unarmed.Transport_UAZ_469,
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Infantry.Soldier_AK,
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CV_1143_5_Admiral_Kuznetsov,
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Bulk_cargo_ship_Yakushev,
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Dry_cargo_ship_Ivanov,
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Tanker_Elnya_160
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]
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},
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"USA 1955": {
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"country": "USA",
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"side": "blue",
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"units": [
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F_86F_Sabre,
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P_51D,
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P_51D_30_NA,
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KC_135,
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S_3B_Tanker,
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C_130,
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E_3A,
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UH_1H,
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Unarmed.Transport_M818,
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Infantry.Infantry_M4,
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AirDefence.AAA_Vulcan_M163,
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CVN_74_John_C__Stennis,
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LHA_1_Tarawa,
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Armed_speedboat,
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]
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},
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"USA 1965": {
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"country": "USA",
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"side": "blue",
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"units": [
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F_5E_3,
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F_4E,
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KC_135,
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S_3B_Tanker,
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C_130,
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E_3A,
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UH_1H,
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Armor.MBT_M60A3_Patton,
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Armor.APC_M113,
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Unarmed.Transport_M818,
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Infantry.Infantry_M4,
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AirDefence.AAA_Vulcan_M163,
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AirDefence.SAM_Linebacker_M6,
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CVN_74_John_C__Stennis,
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LHA_1_Tarawa,
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Armed_speedboat,
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]
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},
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"USA 1990": {
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"country":"USA",
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"side":"blue",
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"units":[
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F_15C,
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F_14B,
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FA_18C_hornet,
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AJS37,
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M_2000C,
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MiG_21Bis,
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MiG_15bis,
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A_10A,
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A_10C,
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AV8BNA,
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KC_135,
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@@ -379,10 +505,7 @@ UNIT_BY_COUNTRY = {
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C_130,
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E_3A,
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Ka_50,
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SA342M,
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UH_1H,
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Mi_8MT,
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Armor.MBT_M1A2_Abrams,
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Armor.MBT_M60A3_Patton,
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@@ -399,13 +522,17 @@ UNIT_BY_COUNTRY = {
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]
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},
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"USA 1965": {
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"country":"USA",
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"units":[
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F_86F_Sabre,
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F_5E_3,
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"USA 2005": {
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"country": "USA",
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"side": "blue",
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"units": [
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F_15C,
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F_14B,
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FA_18C_hornet,
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A_10A,
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A_10C,
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AV8BNA,
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KC_135,
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S_3B_Tanker,
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@@ -414,8 +541,37 @@ UNIT_BY_COUNTRY = {
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UH_1H,
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Armor.MBT_M60A3_Patton,
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Armor.APC_M113,
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Armor.MBT_M1A2_Abrams,
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Armor.ATGM_M1134_Stryker,
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Armor.IFV_M2A2_Bradley,
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Unarmed.Transport_M818,
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Infantry.Infantry_M4,
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AirDefence.AAA_Vulcan_M163,
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AirDefence.SAM_Linebacker_M6,
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CVN_74_John_C__Stennis,
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LHA_1_Tarawa,
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Armed_speedboat,
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]
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},
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"France 1990": {
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"country": "USA",
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"side": "blue",
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"units":[
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M_2000C,
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Mirage_2000_5,
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KC_135,
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S_3B_Tanker,
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C_130,
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E_3A,
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SA342M,
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Armor.MBT_Leclerc,
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Unarmed.Transport_M818,
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Infantry.Infantry_M4,
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@@ -588,7 +744,7 @@ def unit_task(unit: UnitType) -> Task:
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def find_unittype(for_task: Task, country_name: str) -> typing.List[UnitType]:
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return [x for x in UNIT_BY_TASK[for_task] if x in UNIT_BY_COUNTRY[country_name]["units"]]
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return [x for x in UNIT_BY_TASK[for_task] if x in FACTIONS[country_name]["units"]]
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def unit_type_name(unit_type) -> str:
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@@ -711,13 +867,13 @@ def _validate_db():
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total_set = set()
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for t, unit_collection in UNIT_BY_TASK.items():
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for unit_type in set(unit_collection):
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assert unit_type not in total_set, "{} is duplicate".format(unit_type)
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assert unit_type not in total_set, "{} is duplicate for task {}".format(unit_type, t)
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total_set.add(unit_type)
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# check country allegiance
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for unit_type in total_set:
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did_find = False
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for country_units_list in UNIT_BY_COUNTRY.values():
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for country_units_list in FACTIONS.values():
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if unit_type in country_units_list["units"]:
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did_find = True
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assert did_find, "{} not in country list".format(unit_type)
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@@ -39,7 +39,7 @@ class BaseAttackEvent(Event):
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if self.departure_cp.captured:
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self.to_cp.captured = True
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self.to_cp.ground_objects = []
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self.to_cp.base.filter_units(db.UNIT_BY_COUNTRY[self.attacker_name]["units"])
|
||||
self.to_cp.base.filter_units(db.FACTIONS[self.attacker_name]["units"])
|
||||
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||||
self.to_cp.base.affect_strength(+self.STRENGTH_RECOVERY)
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||||
else:
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||||
|
||||
@@ -103,9 +103,9 @@ class Game:
|
||||
self.events = []
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||||
self.theater = theater
|
||||
self.player_name = player_name
|
||||
self.player_country = db.UNIT_BY_COUNTRY[player_name]["country"]
|
||||
self.player_country = db.FACTIONS[player_name]["country"]
|
||||
self.enemy_name = enemy_name
|
||||
self.enemy_country = db.UNIT_BY_COUNTRY[enemy_name]["country"]
|
||||
self.enemy_country = db.FACTIONS[enemy_name]["country"]
|
||||
self.turn = 0
|
||||
self.date = datetime(start_date.year, start_date.month, start_date.day)
|
||||
|
||||
@@ -206,7 +206,7 @@ class Game:
|
||||
if for_task == AirDefence and not self.settings.sams:
|
||||
return [x for x in db.find_unittype(AirDefence, self.enemy_name) if x not in db.SAM_BAN]
|
||||
else:
|
||||
return db.choose_units(for_task, importance_factor, COMMISION_UNIT_VARIETY, self.enemy_country)
|
||||
return db.choose_units(for_task, importance_factor, COMMISION_UNIT_VARIETY, self.enemy_name)
|
||||
|
||||
def _commision_units(self, cp: ControlPoint):
|
||||
for for_task in [PinpointStrike, CAS, CAP, AirDefence]:
|
||||
|
||||
@@ -37,6 +37,8 @@ class BaseAttackOperation(Operation):
|
||||
self.attackers_starting_position = None
|
||||
|
||||
conflict = Conflict.capture_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
from_cp=self.from_cp,
|
||||
|
||||
@@ -17,6 +17,8 @@ class ConvoyStrikeOperation(Operation):
|
||||
super(ConvoyStrikeOperation, self).prepare(terrain, is_quick)
|
||||
|
||||
conflict = Conflict.convoy_strike_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
from_cp=self.from_cp,
|
||||
|
||||
@@ -34,6 +34,8 @@ class FrontlineAttackOperation(Operation):
|
||||
self.defenders_starting_position = None
|
||||
|
||||
conflict = Conflict.frontline_cas_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
from_cp=self.from_cp,
|
||||
|
||||
@@ -32,6 +32,8 @@ class FrontlinePatrolOperation(Operation):
|
||||
self.defenders_starting_position = None
|
||||
|
||||
conflict = Conflict.frontline_cap_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
from_cp=self.from_cp,
|
||||
|
||||
@@ -15,6 +15,8 @@ class InfantryTransportOperation(Operation):
|
||||
super(InfantryTransportOperation, self).prepare(terrain, is_quick)
|
||||
|
||||
conflict = Conflict.transport_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
from_cp=self.from_cp,
|
||||
|
||||
@@ -17,6 +17,8 @@ class InsurgentAttackOperation(Operation):
|
||||
super(InsurgentAttackOperation, self).prepare(terrain, is_quick)
|
||||
|
||||
conflict = Conflict.ground_attack_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
from_cp=self.from_cp,
|
||||
|
||||
@@ -31,6 +31,8 @@ class InterceptOperation(Operation):
|
||||
self.attackers_starting_position = None
|
||||
|
||||
conflict = Conflict.intercept_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
position=self.location,
|
||||
|
||||
@@ -26,6 +26,8 @@ class NavalInterceptionOperation(Operation):
|
||||
self.attackers_starting_position = None
|
||||
|
||||
conflict = Conflict.naval_intercept_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
position=self.location,
|
||||
|
||||
@@ -43,9 +43,9 @@ class Operation:
|
||||
to_cp: ControlPoint = None):
|
||||
self.game = game
|
||||
self.attacker_name = attacker_name
|
||||
self.attacker_country = db.UNIT_BY_COUNTRY[attacker_name]["country"]
|
||||
self.attacker_country = db.FACTIONS[attacker_name]["country"]
|
||||
self.defender_name = defender_name
|
||||
self.defender_country = db.UNIT_BY_COUNTRY[defender_name]["country"]
|
||||
self.defender_country = db.FACTIONS[defender_name]["country"]
|
||||
print(self.defender_country, self.attacker_country)
|
||||
self.from_cp = from_cp
|
||||
self.departure_cp = departure_cp
|
||||
@@ -137,7 +137,7 @@ class Operation:
|
||||
self.extra_aagen.generate()
|
||||
|
||||
# triggers
|
||||
if self.game.is_player_attack(self.conflict.attackers_side):
|
||||
if self.game.is_player_attack(self.conflict.attackers_country):
|
||||
cp = self.conflict.from_cp
|
||||
else:
|
||||
cp = self.conflict.to_cp
|
||||
|
||||
@@ -29,6 +29,8 @@ class StrikeOperation(Operation):
|
||||
self.attackers_starting_position = None
|
||||
|
||||
conflict = Conflict.strike_conflict(
|
||||
attacker_name=self.attacker_name,
|
||||
defender_name=self.defender_name,
|
||||
attacker=self.current_mission.country(self.attacker_country),
|
||||
defender=self.current_mission.country(self.defender_country),
|
||||
from_cp=self.from_cp,
|
||||
|
||||
Reference in New Issue
Block a user