mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Merge branch 'develop' into frontline
This commit is contained in:
commit
316f73138c
@ -5,8 +5,7 @@
|
||||
* **[Flight Planner]** Added BAI missions.
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||||
* **[Flight Planner]** Added anti-ship missions.
|
||||
* **[Flight Planner]** Differentiated BARCAP and TARCAP. TARCAP is now for hostile areas and will arrive before the package.
|
||||
* **[Modding]** Possible to setup liveries overrides for factions
|
||||
* **[Units]** Added support for F-14A-135-GR
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||||
* **[Culling]** Added possibility to include/exclude carriers from culling zones
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||||
|
||||
# 2.2.1
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||||
@ -15,13 +14,17 @@
|
||||
* **[Factions]** Added map Persian Gulf full by Plob
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* **[Flight Planner]** Player flights with start delays under ten minutes will spawn immediately.
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* **[UI]** Mission start screen now informs players about delayed flights.
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* **[Units]** Added support for F-14A-135-GR
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||||
* **[Modding]** Possible to setup liveries overrides in factions definition files
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|
||||
## Fixes :
|
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* **[Flight Planner]** Hold, join, and split points are planned cautiously near enemy airfields. Ascend/descend points are no longer planned.
|
||||
* **[Flight Planner]** Spitfire clipped wing variant was not seen as a flyable module
|
||||
* **[Flight Planner]** Custom waypoints are usable again. Not that in most cases custom flight plans will revert to the 2.1 flight planning behavior.
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||||
* **[Flight Planner]** Fixed UI bug that made it possible to create empty flights which would throw an error.
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||||
* **[Flight Planner]** Player flights from carriers will now be delayed correctly according to the player's settings.
|
||||
* **[Misc]** Spitfire variant with clipped wings was not seen as flyable by DCS Liberation (hence could not be setup as client/player slot)
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* **[Misc]** Updated Syria terrain parking slots database, the out-of-date database could end up generating aircraft in wrong slots (We are still experiencing issues with somes airbases, such as Khalkhalah though)
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||||
|
||||
|
||||
# 2.2.0
|
||||
|
||||
|
||||
@ -1244,7 +1244,7 @@ def unit_type_name_2(unit_type) -> str:
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||||
return unit_type.name and unit_type.name or unit_type.id
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||||
|
||||
|
||||
def unit_type_from_name(name: str) -> Optional[UnitType]:
|
||||
def unit_type_from_name(name: str) -> Optional[Type[UnitType]]:
|
||||
if name in vehicle_map:
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return vehicle_map[name]
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||||
elif name in plane_map:
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||||
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||||
@ -107,14 +107,16 @@ class Event:
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||||
for destroyed_aircraft in debriefing.killed_aircrafts:
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try:
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cpid = int(destroyed_aircraft.split("|")[3])
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type = db.unit_type_from_name(destroyed_aircraft.split("|")[4])
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if cpid in cp_map.keys():
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aircraft = db.unit_type_from_name(
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destroyed_aircraft.split("|")[4])
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if cpid in cp_map:
|
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cp = cp_map[cpid]
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||||
if type in cp.base.aircraft.keys():
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logging.info("Aircraft destroyed : " + str(type))
|
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cp.base.aircraft[type] = max(0, cp.base.aircraft[type]-1)
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||||
except Exception as e:
|
||||
print(e)
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||||
if aircraft in cp.base.aircraft:
|
||||
logging.info(f"Aircraft destroyed: {aircraft}")
|
||||
cp.base.aircraft[aircraft] = max(
|
||||
0, cp.base.aircraft[aircraft] - 1)
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||||
except Exception:
|
||||
logging.exception("Failed to commit destroyed aircraft")
|
||||
|
||||
# ------------------------------
|
||||
# Destroyed ground units
|
||||
@ -123,13 +125,13 @@ class Event:
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||||
for killed_ground_unit in debriefing.killed_ground_units:
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||||
try:
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||||
cpid = int(killed_ground_unit.split("|")[3])
|
||||
type = db.unit_type_from_name(killed_ground_unit.split("|")[4])
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aircraft = db.unit_type_from_name(killed_ground_unit.split("|")[4])
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if cpid in cp_map.keys():
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||||
killed_unit_count_by_cp[cpid] = killed_unit_count_by_cp[cpid] + 1
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cp = cp_map[cpid]
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||||
if type in cp.base.armor.keys():
|
||||
logging.info("Ground unit destroyed : " + str(type))
|
||||
cp.base.armor[type] = max(0, cp.base.armor[type] - 1)
|
||||
if aircraft in cp.base.armor.keys():
|
||||
logging.info("Ground unit destroyed : " + str(aircraft))
|
||||
cp.base.armor[aircraft] = max(0, cp.base.armor[aircraft] - 1)
|
||||
except Exception as e:
|
||||
print(e)
|
||||
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||||
@ -352,11 +354,13 @@ class Event:
|
||||
logging.info(info.text)
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||||
|
||||
|
||||
|
||||
class UnitsDeliveryEvent(Event):
|
||||
|
||||
informational = True
|
||||
|
||||
def __init__(self, attacker_name: str, defender_name: str, from_cp: ControlPoint, to_cp: ControlPoint, game):
|
||||
def __init__(self, attacker_name: str, defender_name: str,
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||||
from_cp: ControlPoint, to_cp: ControlPoint,
|
||||
game: Game) -> None:
|
||||
super(UnitsDeliveryEvent, self).__init__(game=game,
|
||||
location=to_cp.position,
|
||||
from_cp=from_cp,
|
||||
@ -364,17 +368,16 @@ class UnitsDeliveryEvent(Event):
|
||||
attacker_name=attacker_name,
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||||
defender_name=defender_name)
|
||||
|
||||
self.units: Dict[UnitType, int] = {}
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||||
self.units: Dict[Type[UnitType], int] = {}
|
||||
|
||||
def __str__(self):
|
||||
def __str__(self) -> str:
|
||||
return "Pending delivery to {}".format(self.to_cp)
|
||||
|
||||
def deliver(self, units: Dict[UnitType, int]):
|
||||
def deliver(self, units: Dict[Type[UnitType], int]) -> None:
|
||||
for k, v in units.items():
|
||||
self.units[k] = self.units.get(k, 0) + v
|
||||
|
||||
def skip(self):
|
||||
|
||||
def skip(self) -> None:
|
||||
for k, v in self.units.items():
|
||||
info = Information("Ally Reinforcement", str(k.id) + " x " + str(v) + " at " + self.to_cp.name, self.game.turn)
|
||||
self.game.informations.append(info)
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||||
|
||||
15
game/game.py
15
game/game.py
@ -84,7 +84,8 @@ class Game:
|
||||
self.ground_planners: Dict[int, GroundPlanner] = {}
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||||
self.informations = []
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self.informations.append(Information("Game Start", "-" * 40, 0))
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self.__culling_points = self.compute_conflicts_position()
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||||
self.__culling_points: List[Point] = []
|
||||
self.compute_conflicts_position()
|
||||
self.__destroyed_units: List[str] = []
|
||||
self.savepath = ""
|
||||
self.budget = PLAYER_BUDGET_INITIAL
|
||||
@ -239,7 +240,7 @@ class Game:
|
||||
self.aircraft_inventory.set_from_control_point(cp)
|
||||
|
||||
# Plan flights & combat for next turn
|
||||
self.__culling_points = self.compute_conflicts_position()
|
||||
self.compute_conflicts_position()
|
||||
self.ground_planners = {}
|
||||
self.blue_ato.clear()
|
||||
self.red_ato.clear()
|
||||
@ -316,7 +317,7 @@ class Game:
|
||||
if i > 50 or budget_for_aircraft <= 0:
|
||||
break
|
||||
target_cp = random.choice(potential_cp_armor)
|
||||
if target_cp.base.total_planes >= MAX_AIRCRAFT:
|
||||
if target_cp.base.total_aircraft >= MAX_AIRCRAFT:
|
||||
continue
|
||||
unit = random.choice(potential_units)
|
||||
price = db.PRICES[unit] * 2
|
||||
@ -364,6 +365,12 @@ class Game:
|
||||
points.append(front_line.control_point_a.position)
|
||||
points.append(front_line.control_point_b.position)
|
||||
|
||||
# If do_not_cull_carrier is enabled, add carriers as culling point
|
||||
if self.settings.perf_do_not_cull_carrier:
|
||||
for cp in self.theater.controlpoints:
|
||||
if cp.is_carrier or cp.is_lha:
|
||||
points.append(cp.position)
|
||||
|
||||
# If there is no conflict take the center point between the two nearest opposing bases
|
||||
if len(points) == 0:
|
||||
cpoint = None
|
||||
@ -387,7 +394,7 @@ class Game:
|
||||
if len(points) == 0:
|
||||
points.append(Point(0, 0))
|
||||
|
||||
return points
|
||||
self.__culling_points = points
|
||||
|
||||
def add_destroyed_units(self, data):
|
||||
pos = Point(data["x"], data["z"])
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from collections import defaultdict
|
||||
from typing import Dict, Iterable, Iterator, Set, Tuple, TYPE_CHECKING
|
||||
from typing import Dict, Iterable, Iterator, Set, Tuple, TYPE_CHECKING, Type
|
||||
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
@ -17,9 +17,9 @@ class ControlPointAircraftInventory:
|
||||
|
||||
def __init__(self, control_point: ControlPoint) -> None:
|
||||
self.control_point = control_point
|
||||
self.inventory: Dict[FlyingType, int] = defaultdict(int)
|
||||
self.inventory: Dict[Type[FlyingType], int] = defaultdict(int)
|
||||
|
||||
def add_aircraft(self, aircraft: FlyingType, count: int) -> None:
|
||||
def add_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
|
||||
"""Adds aircraft to the inventory.
|
||||
|
||||
Args:
|
||||
@ -28,7 +28,7 @@ class ControlPointAircraftInventory:
|
||||
"""
|
||||
self.inventory[aircraft] += count
|
||||
|
||||
def remove_aircraft(self, aircraft: FlyingType, count: int) -> None:
|
||||
def remove_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
|
||||
"""Removes aircraft from the inventory.
|
||||
|
||||
Args:
|
||||
@ -47,7 +47,7 @@ class ControlPointAircraftInventory:
|
||||
)
|
||||
self.inventory[aircraft] -= count
|
||||
|
||||
def available(self, aircraft: FlyingType) -> int:
|
||||
def available(self, aircraft: Type[FlyingType]) -> int:
|
||||
"""Returns the number of available aircraft of the given type.
|
||||
|
||||
Args:
|
||||
|
||||
@ -39,6 +39,7 @@ class Settings:
|
||||
# Performance culling
|
||||
perf_culling: bool = False
|
||||
perf_culling_distance: int = 100
|
||||
perf_do_not_cull_carrier = True
|
||||
|
||||
# LUA Plugins system
|
||||
plugins: Dict[str, bool] = field(default_factory=dict)
|
||||
|
||||
@ -4,9 +4,8 @@ import math
|
||||
import typing
|
||||
from typing import Dict, Type
|
||||
|
||||
from dcs.planes import PlaneType
|
||||
from dcs.task import CAP, CAS, Embarking, PinpointStrike, Task
|
||||
from dcs.unittype import UnitType, VehicleType
|
||||
from dcs.unittype import FlyingType, UnitType, VehicleType
|
||||
from dcs.vehicles import AirDefence, Armor
|
||||
|
||||
from game import db
|
||||
@ -21,20 +20,16 @@ BASE_MIN_STRENGTH = 0
|
||||
|
||||
|
||||
class Base:
|
||||
aircraft = {} # type: typing.Dict[PlaneType, int]
|
||||
armor = {} # type: typing.Dict[VehicleType, int]
|
||||
aa = {} # type: typing.Dict[AirDefence, int]
|
||||
strength = 1 # type: float
|
||||
|
||||
def __init__(self):
|
||||
self.aircraft = {}
|
||||
self.armor = {}
|
||||
self.aa = {}
|
||||
self.aircraft: Dict[Type[FlyingType], int] = {}
|
||||
self.armor: Dict[VehicleType, int] = {}
|
||||
self.aa: Dict[AirDefence, int] = {}
|
||||
self.commision_points: Dict[Type, float] = {}
|
||||
self.strength = 1
|
||||
|
||||
@property
|
||||
def total_planes(self) -> int:
|
||||
def total_aircraft(self) -> int:
|
||||
return sum(self.aircraft.values())
|
||||
|
||||
@property
|
||||
@ -83,7 +78,7 @@ class Base:
|
||||
logging.info("{} for {} ({}): {}".format(self, for_type, count, result))
|
||||
return result
|
||||
|
||||
def _find_best_planes(self, for_type: Task, count: int) -> typing.Dict[PlaneType, int]:
|
||||
def _find_best_planes(self, for_type: Task, count: int) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_unit(self.aircraft, for_type, count)
|
||||
|
||||
def _find_best_armor(self, for_type: Task, count: int) -> typing.Dict[Armor, int]:
|
||||
@ -155,7 +150,7 @@ class Base:
|
||||
if task:
|
||||
count = sum([v for k, v in self.aircraft.items() if db.unit_task(k) == task])
|
||||
else:
|
||||
count = self.total_planes
|
||||
count = self.total_aircraft
|
||||
|
||||
count = int(math.ceil(count * PLANES_SCRAMBLE_FACTOR * self.strength))
|
||||
return min(min(max(count, PLANES_SCRAMBLE_MIN_BASE), int(PLANES_SCRAMBLE_MAX_BASE * multiplier)), count)
|
||||
@ -167,18 +162,18 @@ class Base:
|
||||
# previous logic removed because we always want the full air defense capabilities.
|
||||
return self.total_aa
|
||||
|
||||
def scramble_sweep(self, multiplier: float) -> typing.Dict[PlaneType, int]:
|
||||
def scramble_sweep(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAP, self.scramble_count(multiplier, CAP))
|
||||
|
||||
def scramble_last_defense(self):
|
||||
# return as many CAP-capable aircraft as we can since this is the last defense of the base
|
||||
# (but not more than 20 - that's just nuts)
|
||||
return self._find_best_planes(CAP, min(self.total_planes, 20))
|
||||
return self._find_best_planes(CAP, min(self.total_aircraft, 20))
|
||||
|
||||
def scramble_cas(self, multiplier: float) -> typing.Dict[PlaneType, int]:
|
||||
def scramble_cas(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAS, self.scramble_count(multiplier, CAS))
|
||||
|
||||
def scramble_interceptors(self, multiplier: float) -> typing.Dict[PlaneType, int]:
|
||||
def scramble_interceptors(self, multiplier: float) -> typing.Dict[FlyingType, int]:
|
||||
return self._find_best_planes(CAP, self.scramble_count(multiplier, CAP))
|
||||
|
||||
def assemble_attack(self) -> typing.Dict[Armor, int]:
|
||||
|
||||
@ -235,7 +235,7 @@ class ControlPoint(MissionTarget):
|
||||
return result
|
||||
|
||||
@property
|
||||
def available_aircraft_slots(self):
|
||||
def total_aircraft_parking(self):
|
||||
"""
|
||||
:return: The maximum number of aircraft that can be stored in this control point
|
||||
"""
|
||||
@ -376,6 +376,19 @@ class ControlPoint(MissionTarget):
|
||||
return False
|
||||
return True
|
||||
|
||||
@property
|
||||
def expected_aircraft_next_turn(self) -> int:
|
||||
total = self.base.total_aircraft
|
||||
assert self.pending_unit_deliveries
|
||||
for unit_bought in self.pending_unit_deliveries.units:
|
||||
if issubclass(unit_bought, FlyingType):
|
||||
total += self.pending_unit_deliveries.units[unit_bought]
|
||||
return total
|
||||
|
||||
@property
|
||||
def unclaimed_parking(self) -> int:
|
||||
return self.total_aircraft_parking - self.expected_aircraft_next_turn
|
||||
|
||||
|
||||
class OffMapSpawn(ControlPoint):
|
||||
def __init__(self, id: int, name: str, position: Point):
|
||||
@ -391,5 +404,5 @@ class OffMapSpawn(ControlPoint):
|
||||
yield from []
|
||||
|
||||
@property
|
||||
def available_aircraft_slots(self) -> int:
|
||||
def total_aircraft_parking(self) -> int:
|
||||
return 1000
|
||||
|
||||
@ -2,7 +2,7 @@ from __future__ import annotations
|
||||
|
||||
from datetime import timedelta
|
||||
from enum import Enum
|
||||
from typing import Dict, List, Optional, TYPE_CHECKING
|
||||
from typing import Dict, List, Optional, TYPE_CHECKING, Type
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.point import MovingPoint, PointAction
|
||||
@ -133,8 +133,8 @@ class FlightWaypoint:
|
||||
|
||||
class Flight:
|
||||
|
||||
def __init__(self, package: Package, unit_type: FlyingType, count: int,
|
||||
flight_type: FlightType, start_type: str,
|
||||
def __init__(self, package: Package, unit_type: Type[FlyingType],
|
||||
count: int, flight_type: FlightType, start_type: str,
|
||||
departure: ControlPoint, arrival: ControlPoint,
|
||||
divert: Optional[ControlPoint]) -> None:
|
||||
self.package = package
|
||||
|
||||
@ -296,7 +296,7 @@ class QLiberationMap(QGraphicsView):
|
||||
|
||||
# Display Culling
|
||||
if DisplayOptions.culling and self.game.settings.perf_culling:
|
||||
self.display_culling()
|
||||
self.display_culling(scene)
|
||||
|
||||
for cp in self.game.theater.controlpoints:
|
||||
|
||||
|
||||
@ -57,7 +57,7 @@ class QBaseMenu2(QDialog):
|
||||
title = QLabel("<b>" + self.cp.name + "</b>")
|
||||
title.setAlignment(Qt.AlignLeft | Qt.AlignTop)
|
||||
title.setProperty("style", "base-title")
|
||||
unitsPower = QLabel("{} / {} / Runway : {}".format(self.cp.base.total_planes, self.cp.base.total_armor,
|
||||
unitsPower = QLabel("{} / {} / Runway : {}".format(self.cp.base.total_aircraft, self.cp.base.total_armor,
|
||||
"Available" if self.cp.has_runway() else "Unavailable"))
|
||||
self.topLayout.addWidget(title)
|
||||
self.topLayout.addWidget(unitsPower)
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
import logging
|
||||
from typing import Type
|
||||
|
||||
from PySide2.QtWidgets import (
|
||||
QGroupBox,
|
||||
@ -106,7 +107,7 @@ class QRecruitBehaviour:
|
||||
|
||||
return row + 1
|
||||
|
||||
def _update_count_label(self, unit_type: UnitType):
|
||||
def _update_count_label(self, unit_type: Type[UnitType]):
|
||||
|
||||
self.bought_amount_labels[unit_type].setText("<b>{}</b>".format(
|
||||
unit_type in self.pending_deliveries.units and "{}".format(self.pending_deliveries.units[unit_type]) or "0"
|
||||
@ -125,14 +126,7 @@ class QRecruitBehaviour:
|
||||
child.setText(
|
||||
QRecruitBehaviour.BUDGET_FORMAT.format(self.budget))
|
||||
|
||||
def buy(self, unit_type):
|
||||
|
||||
if self.maximum_units > 0:
|
||||
if self.total_units + 1 > self.maximum_units:
|
||||
logging.info("Not enough space left !")
|
||||
# TODO : display modal warning
|
||||
return
|
||||
|
||||
def buy(self, unit_type: Type[UnitType]):
|
||||
price = db.PRICES[unit_type]
|
||||
if self.budget >= price:
|
||||
self.pending_deliveries.deliver({unit_type: 1})
|
||||
@ -158,19 +152,6 @@ class QRecruitBehaviour:
|
||||
self._update_count_label(unit_type)
|
||||
self.update_available_budget()
|
||||
|
||||
@property
|
||||
def total_units(self):
|
||||
total = 0
|
||||
for unit_type in self.recruitables_types:
|
||||
total += self.cp.base.total_units(unit_type)
|
||||
|
||||
if self.pending_deliveries:
|
||||
for unit_bought in self.pending_deliveries.units:
|
||||
if db.unit_task(unit_bought) in self.recruitables_types:
|
||||
total += self.pending_deliveries.units[unit_bought]
|
||||
|
||||
return total
|
||||
|
||||
def set_maximum_units(self, maximum_units):
|
||||
"""
|
||||
Set the maximum number of units that can be bought
|
||||
|
||||
@ -1,3 +1,4 @@
|
||||
import logging
|
||||
from typing import Optional, Set
|
||||
|
||||
from PySide2.QtCore import Qt
|
||||
@ -31,13 +32,13 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
|
||||
self.existing_units_labels = {}
|
||||
|
||||
# Determine maximum number of aircrafts that can be bought
|
||||
self.set_maximum_units(self.cp.available_aircraft_slots)
|
||||
self.set_maximum_units(self.cp.total_aircraft_parking)
|
||||
self.set_recruitable_types([CAP, CAS])
|
||||
|
||||
self.bought_amount_labels = {}
|
||||
self.existing_units_labels = {}
|
||||
|
||||
self.hangar_status = QHangarStatus(self.total_units, self.cp.available_aircraft_slots)
|
||||
self.hangar_status = QHangarStatus(self.cp)
|
||||
|
||||
self.init_ui()
|
||||
|
||||
@ -80,8 +81,13 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
|
||||
self.setLayout(main_layout)
|
||||
|
||||
def buy(self, unit_type):
|
||||
if self.maximum_units > 0:
|
||||
if self.cp.unclaimed_parking <= 0:
|
||||
logging.debug(f"No space for additional aircraft at {self.cp}.")
|
||||
return
|
||||
|
||||
super().buy(unit_type)
|
||||
self.hangar_status.update_label(self.total_units, self.cp.available_aircraft_slots)
|
||||
self.hangar_status.update_label()
|
||||
|
||||
def sell(self, unit_type: UnitType):
|
||||
# Don't need to remove aircraft from the inventory if we're canceling
|
||||
@ -99,22 +105,26 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
|
||||
"assigned to a mission?", QMessageBox.Ok)
|
||||
return
|
||||
super().sell(unit_type)
|
||||
self.hangar_status.update_label(self.total_units, self.cp.available_aircraft_slots)
|
||||
self.hangar_status.update_label()
|
||||
|
||||
|
||||
class QHangarStatus(QHBoxLayout):
|
||||
|
||||
def __init__(self, current_amount: int, max_amount: int):
|
||||
super(QHangarStatus, self).__init__()
|
||||
def __init__(self, control_point: ControlPoint) -> None:
|
||||
super().__init__()
|
||||
self.control_point = control_point
|
||||
|
||||
self.icon = QLabel()
|
||||
self.icon.setPixmap(ICONS["Hangar"])
|
||||
self.text = QLabel("")
|
||||
|
||||
self.update_label(current_amount, max_amount)
|
||||
self.update_label()
|
||||
self.addWidget(self.icon, Qt.AlignLeft)
|
||||
self.addWidget(self.text, Qt.AlignLeft)
|
||||
self.addStretch(50)
|
||||
self.setAlignment(Qt.AlignLeft)
|
||||
|
||||
def update_label(self, current_amount: int, max_amount: int):
|
||||
self.text.setText("<strong>{}/{}</strong>".format(current_amount, max_amount))
|
||||
def update_label(self) -> None:
|
||||
current_amount = self.control_point.expected_aircraft_next_turn
|
||||
max_amount = self.control_point.total_aircraft_parking
|
||||
self.text.setText(f"<strong>{current_amount}/{max_amount}</strong>")
|
||||
|
||||
@ -279,6 +279,10 @@ class QSettingsWindow(QDialog):
|
||||
self.culling_distance.setValue(self.game.settings.perf_culling_distance)
|
||||
self.culling_distance.valueChanged.connect(self.applySettings)
|
||||
|
||||
self.culling_do_not_cull_carrier = QCheckBox()
|
||||
self.culling_do_not_cull_carrier.setChecked(self.game.settings.perf_do_not_cull_carrier)
|
||||
self.culling_do_not_cull_carrier.toggled.connect(self.applySettings)
|
||||
|
||||
self.performanceLayout.addWidget(QLabel("Smoke visual effect on frontline"), 0, 0)
|
||||
self.performanceLayout.addWidget(self.smoke, 0, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("SAM starts in RED alert mode"), 1, 0)
|
||||
@ -299,6 +303,8 @@ class QSettingsWindow(QDialog):
|
||||
self.performanceLayout.addWidget(self.culling, 8, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("Culling distance (km)"), 9, 0)
|
||||
self.performanceLayout.addWidget(self.culling_distance, 9, 1, alignment=Qt.AlignRight)
|
||||
self.performanceLayout.addWidget(QLabel("Do not cull carrier's surroundings"), 10, 0)
|
||||
self.performanceLayout.addWidget(self.culling_do_not_cull_carrier, 10, 1, alignment=Qt.AlignRight)
|
||||
|
||||
self.generatorLayout.addWidget(self.gameplay)
|
||||
self.generatorLayout.addWidget(QLabel("Disabling settings below may improve performance, but will impact the overall quality of the experience."))
|
||||
@ -366,9 +372,11 @@ class QSettingsWindow(QDialog):
|
||||
|
||||
self.game.settings.perf_culling = self.culling.isChecked()
|
||||
self.game.settings.perf_culling_distance = int(self.culling_distance.value())
|
||||
self.game.settings.perf_do_not_cull_carrier = self.culling_do_not_cull_carrier.isChecked()
|
||||
|
||||
self.game.settings.show_red_ato = self.cheat_options.show_red_ato
|
||||
|
||||
self.game.compute_conflicts_position()
|
||||
GameUpdateSignal.get_instance().updateGame(self.game)
|
||||
|
||||
def onSelectionChanged(self):
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user