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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
refactor of previous commits
refactor to enum typing and many other fixes fix tests attempt to fix some typescript more typescript fixes more typescript test fixes revert all API changes update to pydcs mypy fixes Use properties to check if player is blue/red/neutral update requirements.txt black -_- bump pydcs and fix mypy add opponent property bump pydcs
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@@ -8,6 +8,7 @@ from typing import Any, Iterator, List, TYPE_CHECKING, Tuple
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from dcs.mapping import Point
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from .missiontarget import MissionTarget
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from .player import Player
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from ..lasercodes.lasercode import LaserCode
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from ..utils import Heading, pairwise
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@@ -89,19 +90,22 @@ class FrontLine(MissionTarget):
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def update_position(self) -> None:
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self.position = self._compute_position()
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def control_point_friendly_to(self, player: bool) -> ControlPoint:
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if player:
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def control_point_friendly_to(self, player: Player) -> ControlPoint:
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if player.is_blue:
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return self.blue_cp
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return self.red_cp
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def control_point_hostile_to(self, player: bool) -> ControlPoint:
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return self.control_point_friendly_to(not player)
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def control_point_hostile_to(self, player: Player) -> ControlPoint:
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if player.is_blue:
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return self.red_cp
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else:
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return self.blue_cp
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def is_friendly(self, to_player: bool) -> bool:
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def is_friendly(self, to_player: Player) -> bool:
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"""Returns True if the objective is in friendly territory."""
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return False
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def mission_types(self, for_player: bool) -> Iterator[FlightType]:
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def mission_types(self, for_player: Player) -> Iterator[FlightType]:
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from game.ato import FlightType
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yield from [
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@@ -210,6 +214,6 @@ class FrontLine(MissionTarget):
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raise ValueError(
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"Cannot sort control points that are friendly to each other"
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)
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if a.captured:
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if a.captured.is_blue:
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return a, b
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return b, a
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