cleanup comments

remove unnecessary method call
This commit is contained in:
walterroach 2020-11-13 09:03:02 -06:00
parent 0b4e2d3b6b
commit 33b92423d8
2 changed files with 6 additions and 14 deletions

View File

@ -420,8 +420,6 @@ class QLiberationMap(QGraphicsView):
if not cp.captured: if not cp.captured:
scene.addLine(pos[0], pos[1], pos2[0], pos2[1], pen=pen) scene.addLine(pos[0], pos[1], pos2[0], pos2[1], pen=pen)
else: else:
# pass
# frontline = FrontLine(cp, connected_cp, self.game.theater.terrain)
posx = frontline.position posx = frontline.position
h = frontline.attack_heading h = frontline.attack_heading
pos2 = self._transform_point(posx) pos2 = self._transform_point(posx)
@ -429,7 +427,6 @@ class QLiberationMap(QGraphicsView):
seg_a = self._transform_point(segment.point_a) seg_a = self._transform_point(segment.point_a)
seg_b = self._transform_point(segment.point_b) seg_b = self._transform_point(segment.point_b)
scene.addLine(seg_a[0], seg_a[1], seg_b[0], seg_b[1], pen=pen) scene.addLine(seg_a[0], seg_a[1], seg_b[0], seg_b[1], pen=pen)
# scene.addLine(pos[0], pos[1], pos2[0], pos2[1], pen=pen)
p1 = point_from_heading(pos2[0], pos2[1], h+180, 25) p1 = point_from_heading(pos2[0], pos2[1], h+180, 25)
p2 = point_from_heading(pos2[0], pos2[1], h, 25) p2 = point_from_heading(pos2[0], pos2[1], h, 25)
@ -441,7 +438,6 @@ class QLiberationMap(QGraphicsView):
seg_a = self._transform_point(segment.point_a) seg_a = self._transform_point(segment.point_a)
seg_b = self._transform_point(segment.point_b) seg_b = self._transform_point(segment.point_b)
scene.addLine(seg_a[0], seg_a[1], seg_b[0], seg_b[1], pen=pen) scene.addLine(seg_a[0], seg_a[1], seg_b[0], seg_b[1], pen=pen)
# scene.addLine(pos[0], pos[1], pos2[0], pos2[1], pen=pen)
def wheelEvent(self, event: QWheelEvent): def wheelEvent(self, event: QWheelEvent):

View File

@ -41,7 +41,6 @@ class ComplexFrontLine:
start_cp: ControlPoint start_cp: ControlPoint
points: List[Point] points: List[Point]
# control_points: List[ControlPoint]
@dataclass @dataclass
@ -86,7 +85,11 @@ class FrontLine(MissionTarget):
@property @property
def position(self): def position(self):
return self._calculate_position() """
The position where the conflict should occur
according to the current strength of each control point.
"""
return self.point_from_a(self._position_distance)
@property @property
def control_points(self) -> Tuple[ControlPoint, ControlPoint]: def control_points(self) -> Tuple[ControlPoint, ControlPoint]:
@ -124,13 +127,6 @@ class FrontLine(MissionTarget):
) )
return self.segments[0] return self.segments[0]
def _calculate_position(self) -> Point:
"""
The position where the conflict should occur
according to the current strength of each control point.
"""
return self.point_from_a(self._position_distance)
def point_from_a(self, distance: Numeric) -> Point: def point_from_a(self, distance: Numeric) -> Point:
""" """
Returns a point {distance} away from control_point_a along the frontline segments. Returns a point {distance} away from control_point_a along the frontline segments.
@ -151,7 +147,7 @@ class FrontLine(MissionTarget):
@property @property
def _position_distance(self) -> float: def _position_distance(self) -> float:
""" """
The distance from point a where the conflict should occur The distance from point "a" where the conflict should occur
according to the current strength of each control point according to the current strength of each control point
""" """
total_strength = ( total_strength = (