Add date-based loadout restriction.

Follow up work:

* Data entry. I plan to do the air-to-air missiles in the near term. I
  covered some variants of the AIM-120, AIM-7, and AIM-9 here, but there
  are variants of those weapons for each mounting rack that need to be
  done still, as well as all the non-US weapons.
* Arbitrary start dates.

https://github.com/Khopa/dcs_liberation/issues/490
This commit is contained in:
Dan Albert
2021-01-02 14:38:07 -08:00
parent 507b217065
commit 34945e7eba
7 changed files with 132 additions and 10 deletions

View File

@@ -1,15 +1,21 @@
import inspect
from PySide2.QtWidgets import QLabel, QHBoxLayout, QGroupBox, QSpinBox, QGridLayout, QVBoxLayout, QSizePolicy
from PySide2.QtWidgets import (
QGridLayout,
QGroupBox,
QLabel,
QSizePolicy,
QVBoxLayout,
)
from game import Game
from game.data.weapons import Pylon
from gen.flights.flight import Flight
from qt_ui.windows.mission.flight.payload.QPylonEditor import QPylonEditor
class QLoadoutEditor(QGroupBox):
def __init__(self, flight, game):
super(QLoadoutEditor, self).__init__("Use custom loadout")
def __init__(self, flight: Flight, game: Game) -> None:
super().__init__("Use custom loadout")
self.flight = flight
self.game = game
self.setCheckable(True)
@@ -25,7 +31,7 @@ class QLoadoutEditor(QGroupBox):
label.setSizePolicy(
QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
layout.addWidget(label, i, 0)
layout.addWidget(QPylonEditor(flight, pylon), i, 1)
layout.addWidget(QPylonEditor(game, flight, pylon), i, 1)
hboxLayout.addLayout(layout)
hboxLayout.addStretch()

View File

@@ -4,13 +4,14 @@ from typing import Optional
from PySide2.QtWidgets import QComboBox
from game import Game
from game.data.weapons import Pylon, Weapon
from gen.flights.flight import Flight
class QPylonEditor(QComboBox):
def __init__(self, flight: Flight, pylon: Pylon) -> None:
def __init__(self, game: Game, flight: Flight, pylon: Pylon) -> None:
super().__init__()
self.flight = flight
self.pylon = pylon
@@ -18,7 +19,11 @@ class QPylonEditor(QComboBox):
current = self.flight.loadout.get(self.pylon.number)
self.addItem("None", None)
allowed = sorted(pylon.allowed, key=operator.attrgetter("name"))
if game.settings.restrict_weapons_by_date:
weapons = pylon.available_on(game.date)
else:
weapons = pylon.allowed
allowed = sorted(weapons, key=operator.attrgetter("name"))
for i, weapon in enumerate(allowed):
self.addItem(weapon.name, weapon)
if current == weapon:

View File

@@ -248,6 +248,30 @@ class QSettingsWindow(QDialog):
campaign_layout.setAlignment(Qt.AlignTop)
self.campaign_management_page.setLayout(campaign_layout)
general = QGroupBox("General")
campaign_layout.addWidget(general)
general_layout = QGridLayout()
general.setLayout(general_layout)
def set_restict_weapons_by_date(value: bool) -> None:
self.game.settings.restrict_weapons_by_date = value
restrict_weapons = QCheckBox()
restrict_weapons.setChecked(self.game.settings.restrict_weapons_by_date)
restrict_weapons.toggled.connect(set_restict_weapons_by_date)
tooltip_text = (
"Restricts weapon availability based on the campaign date. Data is "
"extremely incomplete so does not affect all weapons."
)
restrict_weapons.setToolTip(tooltip_text)
restrict_weapons_label = QLabel("Restrict weapons by date (WIP)")
restrict_weapons_label.setToolTip(tooltip_text)
general_layout.addWidget(restrict_weapons_label, 0, 0)
general_layout.addWidget(restrict_weapons, 0, 1, Qt.AlignRight)
automation = QGroupBox("HQ Automation")
campaign_layout.addWidget(automation)