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Add an option for default start type.
Changing this completely breaks OCA/Aircraft missions, but if the player doesn't care about those this can reduce airfield congestion. The UI warns about this. This also makes the AI start type selectable in the flight UI. Fixes https://github.com/Khopa/dcs_liberation/issues/387 Fixes https://github.com/Khopa/dcs_liberation/issues/729
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@@ -19,11 +19,12 @@ class Settings:
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supercarrier: bool = False
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generate_marks: bool = True
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manpads: bool = True
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cold_start: bool = False # Legacy parameter do not use
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version: Optional[str] = None
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player_income_multiplier: float = 1.0
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enemy_income_multiplier: float = 1.0
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default_start_type: str = "Cold"
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# Campaign management
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automate_runway_repair: bool = False
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automate_front_line_reinforcements: bool = False
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@@ -36,7 +37,6 @@ class Settings:
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perf_artillery: bool = True
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perf_moving_units: bool = True
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perf_infantry: bool = True
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perf_ai_parking_start: bool = True
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perf_destroyed_units: bool = True
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# Performance culling
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