Add FastAPI interface between the game and map.

A possible explanation for the infrequent CTDs we've been seeing since
adding fast forward is that QWebChannel doesn't keep a reference to the
python objects that it passes to js, so if the object is GC'd before the
front end is done with it, it crashes.

We don't really like QWebChannel anyway, so this begins replacing that
with FastAPI.
This commit is contained in:
Dan Albert
2022-02-13 14:22:05 -08:00
parent 1df31b2496
commit 350f08be2f
33 changed files with 419 additions and 330 deletions

35
game/server/server.py Normal file
View File

@@ -0,0 +1,35 @@
import time
from collections.abc import Iterator
from contextlib import contextmanager
from threading import Thread
import uvicorn
from uvicorn import Config
from game.server.settings import ServerSettings
class Server(uvicorn.Server):
def __init__(self) -> None:
super().__init__(
Config(
"game.server.app:app",
host=ServerSettings.get().server_bind_address,
port=ServerSettings.get().server_port,
log_level="info",
)
)
@contextmanager
def run_in_thread(self) -> Iterator[None]:
# This relies on undocumented behavior, but it is what the developer recommends:
# https://github.com/encode/uvicorn/issues/742
thread = Thread(target=self.run)
thread.start()
try:
while not self.started:
time.sleep(1e-3)
yield
finally:
self.should_exit = True
thread.join()