Add FastAPI interface between the game and map.

A possible explanation for the infrequent CTDs we've been seeing since
adding fast forward is that QWebChannel doesn't keep a reference to the
python objects that it passes to js, so if the object is GC'd before the
front end is done with it, it crashes.

We don't really like QWebChannel anyway, so this begins replacing that
with FastAPI.
This commit is contained in:
Dan Albert
2022-02-13 14:22:05 -08:00
parent 1df31b2496
commit 350f08be2f
33 changed files with 419 additions and 330 deletions

28
game/server/settings.py Normal file
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from __future__ import annotations
from functools import lru_cache
from pydantic import BaseSettings
class ServerSettings(BaseSettings):
"""Settings controlling server behavior.
The values listed here will be automatically modified based on the environment. e.g.
running with SERVER_BIND_ADDRESS=0.0.0.0 will cause the server to bind to all
interfaces.
https://fastapi.tiangolo.com/advanced/settings
"""
# WARNING: Be extremely cautious exposing the server to other machines. As there is
# no client/server workflow yet, security has not been a focus.
server_bind_address: str = "::1"
# If you for some reason change the port, you'll need to also update map.js.
server_port: int = 5000
@classmethod
@lru_cache
def get(cls) -> ServerSettings:
return cls()