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Add FastAPI interface between the game and map.
A possible explanation for the infrequent CTDs we've been seeing since adding fast forward is that QWebChannel doesn't keep a reference to the python objects that it passes to js, so if the object is GC'd before the front end is done with it, it crashes. We don't really like QWebChannel anyway, so this begins replacing that with FastAPI.
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@@ -10,6 +10,7 @@ from PySide2.QtCore import QUrl
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from PySide2.QtWebChannel import QWebChannel
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from PySide2.QtWebEngineWidgets import (
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QWebEnginePage,
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QWebEngineSettings,
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QWebEngineView,
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)
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@@ -48,6 +49,11 @@ class QLiberationMap(QWebEngineView):
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self.channel.registerObject("game", self.map_model)
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self.page = LoggingWebPage(self)
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# Required to allow "cross-origin" access from file:// scoped canvas.html to the
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# localhost HTTP backend.
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self.page.settings().setAttribute(
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QWebEngineSettings.LocalContentCanAccessRemoteUrls, True
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)
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self.page.setWebChannel(self.channel)
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self.page.load(
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QUrl.fromLocalFile(str(Path("resources/ui/map/canvas.html").resolve()))
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