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Re-initialize turn after AWCD changes if turn > 0
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@ -802,6 +802,8 @@ class AirWingConfigurationDialog(QDialog):
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def accept(self) -> None:
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def accept(self) -> None:
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for tab in self.tabs:
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for tab in self.tabs:
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tab.apply()
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tab.apply()
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if tab.coalition.game.turn != 0:
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tab.coalition.initialize_turn(False)
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super().accept()
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super().accept()
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def reject(self) -> None:
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def reject(self) -> None:
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