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display events on map
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@@ -277,13 +277,14 @@ class Conflict:
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)
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@classmethod
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def intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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def intercept_position(cls, from_cp: ControlPoint, to_cp:ControlPoint) -> Point:
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raw_distance = from_cp.position.distance_to_point(to_cp.position) * 1.5
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distance = max(min(raw_distance, INTERCEPT_MAX_DISTANCE), INTERCEPT_MIN_DISTANCE)
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heading = _heading_sum(from_cp.position.heading_between_point(to_cp.position), random.choice([-1, 1]) * random.randint(60, 100))
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position = from_cp.position.point_from_heading(heading, distance)
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return from_cp.position.point_from_heading(heading, distance)
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@classmethod
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def intercept_conflict(cls, attacker: Country, defender: Country, position: Point, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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return cls(
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position=position.point_from_heading(position.heading_between_point(to_cp.position), INTERCEPT_CONFLICT_DISTANCE),
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theater=theater,
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@@ -385,7 +386,7 @@ class Conflict:
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)
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@classmethod
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def naval_intercept_conflict(cls, attacker: Country, defender: Country, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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def naval_intercept_position(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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radial = random.choice(to_cp.sea_radials)
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initial_distance = min(int(from_cp.position.distance_to_point(to_cp.position) * NAVAL_INTERCEPT_DISTANCE_FACTOR), NAVAL_INTERCEPT_DISTANCE_MAX)
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@@ -395,7 +396,10 @@ class Conflict:
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if not theater.is_on_land(position):
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break
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return position
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@classmethod
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def naval_intercept_conflict(cls, attacker: Country, defender: Country, position: Point, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater):
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attacker_heading = from_cp.position.heading_between_point(to_cp.position)
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return cls(
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position=position,
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