mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Put manpads in modern faction's infantry squads. And added a setting to disable it.
This commit is contained in:
parent
7daefa8ae5
commit
37e23f70d6
@ -1234,7 +1234,7 @@ def find_unittype(for_task: Task, country_name: str) -> List[Type[UnitType]]:
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return [x for x in UNIT_BY_TASK[for_task] if x in FACTIONS[country_name].units]
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def find_infantry(country_name: str) -> List[UnitType]:
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def find_infantry(country_name: str, allow_manpad: bool = False) -> List[UnitType]:
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inf = [
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Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS,
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Infantry.Paratrooper_AKS,
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@ -1253,6 +1253,10 @@ def find_infantry(country_name: str) -> List[UnitType]:
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Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand,
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Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents
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]
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if allow_manpad:
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inf.append(AirDefence.SAM_SA_18_Igla_MANPADS)
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inf.append(AirDefence.SAM_SA_18_Igla_S_MANPADS)
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inf.append(AirDefence.Stinger_MANPADS)
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return [x for x in inf if x in FACTIONS[country_name].infantry_units]
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@ -26,6 +26,7 @@ class Settings:
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multiplier: float = 1.0
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generate_marks: bool = True
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sams: bool = True # Legacy parameter do not use
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manpads: bool = True
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cold_start: bool = False # Legacy parameter do not use
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version: Optional[str] = None
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@ -179,7 +179,7 @@ class GroundConflictGenerator:
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else:
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faction = self.game.enemy_name
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possible_infantry_units = db.find_infantry(faction)
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possible_infantry_units = db.find_infantry(faction, allow_manpad=self.game.settings.manpads)
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if len(possible_infantry_units) == 0:
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return
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@ -203,7 +203,6 @@ class GroundConflictGenerator:
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heading=forward_heading,
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move_formation=PointAction.OffRoad)
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def plan_action_for_groups(self, stance, ally_groups, enemy_groups, forward_heading, from_cp, to_cp):
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if not self.game.settings.perf_moving_units:
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@ -334,7 +333,6 @@ class GroundConflictGenerator:
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dcs_group.add_waypoint(retreat_point, PointAction.OnRoad)
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dcs_group.add_waypoint(reposition_point, PointAction.OffRoad)
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def add_morale_trigger(self, dcs_group, forward_heading):
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"""
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This add a trigger to manage units fleeing whenever their group is hit hard, or being engaged by CAS
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@ -371,7 +369,6 @@ class GroundConflictGenerator:
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self.mission.triggerrules.triggers.append(fallback)
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def find_retreat_point(self, dcs_group, frontline_heading, distance=RETREAT_DISTANCE):
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"""
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Find a point to retreat to
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@ -438,7 +435,6 @@ class GroundConflictGenerator:
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return potential_target.points[0].position
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return None
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def get_artilery_group_distance_from_frontline(self, group):
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"""
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For artilery group, decide the distance from frontline with the range of the unit
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@ -450,7 +446,6 @@ class GroundConflictGenerator:
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rg = DISTANCE_FROM_FRONTLINE[CombatGroupRole.TANK] + 100
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return rg
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def get_valid_position_for_group(
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self,
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conflict_position: Point,
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@ -151,6 +151,10 @@ class QSettingsWindow(QDialog):
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self.enemyCoalitionSkill.currentIndexChanged.connect(self.applySettings)
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self.enemyAASkill.currentIndexChanged.connect(self.applySettings)
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self.manpads = QCheckBox()
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self.manpads.setChecked(self.game.settings.manpads)
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self.manpads.toggled.connect(self.applySettings)
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self.difficultyLayout.addWidget(QLabel("Player coalition skill"), 0, 0)
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self.difficultyLayout.addWidget(self.playerCoalitionSkill, 0, 1, Qt.AlignRight)
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self.difficultyLayout.addWidget(QLabel("Enemy skill"), 1, 0)
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@ -158,19 +162,22 @@ class QSettingsWindow(QDialog):
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self.difficultyLayout.addWidget(QLabel("Enemy AA and vehicles skill"), 2, 0)
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self.difficultyLayout.addWidget(self.enemyAASkill, 2, 1, Qt.AlignRight)
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self.difficultyLayout.addWidget(QLabel("Manpads"), 3, 0)
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self.difficultyLayout.addWidget(self.manpads, 3, 1, Qt.AlignRight)
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self.difficultyLabel = QComboBox()
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[self.difficultyLabel.addItem(t) for t in CONST.LABELS_OPTIONS]
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self.difficultyLabel.setCurrentIndex(CONST.LABELS_OPTIONS.index(self.game.settings.labels))
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self.difficultyLabel.currentIndexChanged.connect(self.applySettings)
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self.difficultyLayout.addWidget(QLabel("In Game Labels"), 3, 0)
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self.difficultyLayout.addWidget(self.difficultyLabel, 3, 1, Qt.AlignRight)
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self.difficultyLayout.addWidget(QLabel("In Game Labels"), 4, 0)
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self.difficultyLayout.addWidget(self.difficultyLabel, 4, 1, Qt.AlignRight)
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self.noNightMission = QCheckBox()
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self.noNightMission.setChecked(self.game.settings.night_disabled)
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self.noNightMission.toggled.connect(self.applySettings)
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self.difficultyLayout.addWidget(QLabel("No night missions"), 4, 0)
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self.difficultyLayout.addWidget(self.noNightMission, 4, 1, Qt.AlignRight)
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self.difficultyLayout.addWidget(QLabel("No night missions"), 5, 0)
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self.difficultyLayout.addWidget(self.noNightMission, 5, 1, Qt.AlignRight)
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self.mapVisibiitySelection = QComboBox()
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self.mapVisibiitySelection.addItem("All", ForcedOptions.Views.All)
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@ -189,14 +196,14 @@ class QSettingsWindow(QDialog):
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if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyMap:
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self.mapVisibiitySelection.setCurrentIndex(4)
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self.mapVisibiitySelection.currentIndexChanged.connect(self.applySettings)
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self.difficultyLayout.addWidget(QLabel("Map visibility options"), 5, 0)
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self.difficultyLayout.addWidget(self.mapVisibiitySelection, 5, 1, Qt.AlignRight)
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self.difficultyLayout.addWidget(QLabel("Map visibility options"), 6, 0)
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self.difficultyLayout.addWidget(self.mapVisibiitySelection, 6, 1, Qt.AlignRight)
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self.ext_views = QCheckBox()
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self.ext_views.setChecked(self.game.settings.external_views_allowed)
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self.ext_views.toggled.connect(self.applySettings)
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self.difficultyLayout.addWidget(QLabel("Allow external views"), 6, 0)
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self.difficultyLayout.addWidget(self.ext_views, 6, 1, Qt.AlignRight)
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self.difficultyLayout.addWidget(QLabel("Allow external views"), 7, 0)
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self.difficultyLayout.addWidget(self.ext_views, 7, 1, Qt.AlignRight)
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def initGeneratorLayout(self):
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@ -353,6 +360,7 @@ class QSettingsWindow(QDialog):
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self.game.settings.player_skill = CONST.SKILL_OPTIONS[self.playerCoalitionSkill.currentIndex()]
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self.game.settings.enemy_skill = CONST.SKILL_OPTIONS[self.enemyCoalitionSkill.currentIndex()]
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self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[self.enemyAASkill.currentIndex()]
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self.game.settings.manpads = self.manpads.isChecked()
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self.game.settings.labels = CONST.LABELS_OPTIONS[self.difficultyLabel.currentIndex()]
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self.game.settings.night_disabled = self.noNightMission.isChecked()
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self.game.settings.map_coalition_visibility = self.mapVisibiitySelection.currentData()
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@ -29,7 +29,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"HawkGenerator",
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@ -54,7 +54,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator",
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@ -29,7 +29,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator",
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@ -35,7 +35,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Rus",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"HQ7Generator",
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@ -35,7 +35,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"RolandGenerator",
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@ -45,7 +45,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"RolandGenerator",
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@ -30,7 +30,8 @@
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],
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"infantry_units": [
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"Paratrooper_AKS",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"SA3Generator",
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@ -31,7 +31,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"GepardGenerator",
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@ -34,7 +34,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"SA3Generator",
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@ -21,7 +21,8 @@
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],
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"infantry_units": [
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"Infantry_Soldier_Insurgents",
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"Soldier_RPG"
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"Soldier_RPG",
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"SAM_SA_18_Igla_MANPADS"
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],
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"air_defenses": [
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"SA9Generator",
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@ -22,7 +22,8 @@
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],
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"infantry_units": [
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"Infantry_Soldier_Insurgents",
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"Soldier_RPG"
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"Soldier_RPG",
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"SAM_SA_18_Igla_MANPADS"
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],
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"air_defenses": [
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"SA9Generator",
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@ -40,7 +40,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Insurgents",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"HawkGenerator",
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@ -34,7 +34,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"ChaparralGenerator",
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@ -28,7 +28,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator",
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@ -29,7 +29,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator",
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@ -27,7 +27,8 @@
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],
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"artillery_units": [
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"SPH_M109_Paladin",
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"MLRS_M270"
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"MLRS_M270",
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"Stinger_MANPADS"
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],
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"logistics_units": [
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"Transport_M818"
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@ -31,7 +31,8 @@
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],
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"infantry_units": [
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"Infantry_Soldier_Insurgents",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_MANPADS"
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],
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"air_defenses": [
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"HQ7Generator",
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@ -26,7 +26,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator",
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@ -38,7 +38,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Rus",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"SA2Generator",
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@ -36,7 +36,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Rus",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"HQ7Generator",
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@ -24,7 +24,8 @@
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],
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"infantry_units": [
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"Paratrooper_AKS",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"SA9Generator",
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@ -20,7 +20,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator"
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@ -21,7 +21,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator"
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@ -42,7 +42,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Rus",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"SA2Generator",
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@ -46,7 +46,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Rus",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_MANPADS"
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],
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"air_defenses": [
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"SA8Generator",
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@ -45,7 +45,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Rus",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"SA8Generator",
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@ -26,7 +26,8 @@
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],
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249"
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"Soldier_M249",
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"Stinger_MANPADS"
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],
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"air_defenses": [
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"AvengerGenerator",
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@ -46,7 +46,8 @@
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"infantry_units": [
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"Paratrooper_AKS",
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"Infantry_Soldier_Rus",
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"Paratrooper_RPG_16"
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"Paratrooper_RPG_16",
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"SAM_SA_18_Igla_S_MANPADS"
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],
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"air_defenses": [
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"ColdWarFlakGenerator",
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@ -32,7 +32,8 @@
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"infantry_units": [
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"Infantry_M4",
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"Soldier_M249",
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"Paratrooper_AKS"
|
||||
"Paratrooper_AKS",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -28,7 +28,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"HawkGenerator",
|
||||
|
||||
@ -32,7 +32,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -36,7 +36,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA3Generator",
|
||||
|
||||
@ -43,7 +43,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -43,7 +43,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -44,7 +44,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -31,7 +31,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"ChaparralGenerator",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user