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Add support for DCS 2.7 weather generation.
https://github.com/Khopa/dcs_liberation/issues/981
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@@ -3,11 +3,12 @@ from __future__ import annotations
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import datetime
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import logging
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import random
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from dataclasses import dataclass
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from dataclasses import dataclass, field
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from enum import Enum
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from typing import Optional, TYPE_CHECKING
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from dcs.weather import Weather as PydcsWeather, Wind
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from dcs.cloud_presets import Clouds as PydcsClouds
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from dcs.weather import CloudPreset, Weather as PydcsWeather, Wind
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from game.settings import Settings
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from game.utils import Distance, meters
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@@ -36,6 +37,23 @@ class Clouds:
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density: int
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thickness: int
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precipitation: PydcsWeather.Preceptions
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preset: Optional[CloudPreset] = field(default=None)
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@classmethod
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def random_preset(cls, rain: bool) -> Clouds:
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clouds = (p.value for p in PydcsClouds)
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if rain:
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presets = [p for p in clouds if "Rain" in p.name]
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else:
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presets = [p for p in clouds if "Rain" not in p.name]
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preset = random.choice(presets)
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return Clouds(
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base=random.randint(preset.min_base, preset.max_base),
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density=0,
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thickness=0,
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precipitation=PydcsWeather.Preceptions.None_,
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preset=preset,
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)
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@dataclass(frozen=True)
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@@ -101,12 +119,11 @@ class ClearSkies(Weather):
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class Cloudy(Weather):
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def generate_clouds(self) -> Optional[Clouds]:
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return Clouds(
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base=self.random_cloud_base(),
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density=random.randint(1, 8),
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thickness=self.random_cloud_thickness(),
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precipitation=PydcsWeather.Preceptions.None_,
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)
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return Clouds.random_preset(rain=False)
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def generate_fog(self) -> Optional[Fog]:
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# DCS 2.7 says to not use fog with the cloud presets.
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return None
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def generate_wind(self) -> WindConditions:
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return self.random_wind(0, 4)
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@@ -114,12 +131,11 @@ class Cloudy(Weather):
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class Raining(Weather):
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def generate_clouds(self) -> Optional[Clouds]:
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return Clouds(
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base=self.random_cloud_base(),
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density=random.randint(5, 8),
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thickness=self.random_cloud_thickness(),
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precipitation=PydcsWeather.Preceptions.Rain,
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)
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return Clouds.random_preset(rain=True)
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def generate_fog(self) -> Optional[Fog]:
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# DCS 2.7 says to not use fog with the cloud presets.
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return None
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def generate_wind(self) -> WindConditions:
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return self.random_wind(0, 6)
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