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Don't skip QuadPoint trigger zones
Added code to deduce a radius given a QuadPoint trigger zone
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@@ -13,7 +13,6 @@ from dcs.planes import F_15C
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from dcs.ships import HandyWind, LHA_Tarawa, Stennis, USS_Arleigh_Burke_IIa
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from dcs.statics import Fortification, Warehouse
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from dcs.terrain import Airport
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from dcs.triggers import TriggerZoneCircular
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from dcs.unitgroup import PlaneGroup, ShipGroup, StaticGroup, VehicleGroup
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from dcs.vehicles import AirDefence, Armor, MissilesSS, Unarmed
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@@ -240,11 +239,7 @@ class MizCampaignLoader:
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@property
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def scenery(self) -> List[SceneryGroup]:
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return SceneryGroup.from_trigger_zones(
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z
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for z in self.mission.triggers._zones
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if isinstance(z, TriggerZoneCircular)
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)
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return SceneryGroup.from_trigger_zones(self.mission.triggers._zones)
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@cached_property
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def control_points(self) -> dict[UUID, ControlPoint]:
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