Don't skip QuadPoint trigger zones

Added code to deduce a radius given a QuadPoint trigger zone
This commit is contained in:
Raffson
2022-08-14 19:17:30 +02:00
parent 429a397cc8
commit 3966e03ea5
2 changed files with 29 additions and 17 deletions

View File

@@ -13,7 +13,6 @@ from dcs.planes import F_15C
from dcs.ships import HandyWind, LHA_Tarawa, Stennis, USS_Arleigh_Burke_IIa
from dcs.statics import Fortification, Warehouse
from dcs.terrain import Airport
from dcs.triggers import TriggerZoneCircular
from dcs.unitgroup import PlaneGroup, ShipGroup, StaticGroup, VehicleGroup
from dcs.vehicles import AirDefence, Armor, MissilesSS, Unarmed
@@ -240,11 +239,7 @@ class MizCampaignLoader:
@property
def scenery(self) -> List[SceneryGroup]:
return SceneryGroup.from_trigger_zones(
z
for z in self.mission.triggers._zones
if isinstance(z, TriggerZoneCircular)
)
return SceneryGroup.from_trigger_zones(self.mission.triggers._zones)
@cached_property
def control_points(self) -> dict[UUID, ControlPoint]: