Plan multiple CAP rounds per turn.

On station time for CAP is only 30 minutes, so plan three cycles to give
~90 minutes of CAP coverage.

Default starting budget has increased significantly to account for the
greatly increased aircraft needs on turn 1.

Fixes https://github.com/Khopa/dcs_liberation/issues/673
This commit is contained in:
Dan Albert
2020-12-26 17:22:03 -08:00
parent d3b1f6110f
commit 3a9f585b6b
7 changed files with 72 additions and 8 deletions

View File

@@ -10,6 +10,7 @@ Saves from 2.3 are not compatible with 2.4.
* **[Campaign AI]** Auto-purchase now prefers the best aircraft for the task, but will attempt to maintain some variety.
* **[Campaign AI]** Opfor now sells off odd aircraft since they're unlikely to be used.
* **[Campaign AI]** Reserve aircraft will be ordered if needed to prioritize next turn's CAP/CAS over offensive missions.
* **[Campaign AI]** Multiple rounds of CAP will be planned (roughly 90 minutes of coverage). Default starting budget has increased to account for the increased need for aircraft.
* **[Mission Generator]** Multiple groups are created for complex SAM sites (SAMs with additional point defense or SHORADS), improving Skynet behavior.
* **[Skynet]** Point defenses are now configured to remain on to protect the site they accompany.
* **[Balance]** Opfor now gains income using the same rules as the player, significantly increasing their income relative to the player for most campaigns.