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Plan multiple CAP rounds per turn.
On station time for CAP is only 30 minutes, so plan three cycles to give ~90 minutes of CAP coverage. Default starting budget has increased significantly to account for the greatly increased aircraft needs on turn 1. Fixes https://github.com/Khopa/dcs_liberation/issues/673
This commit is contained in:
10
game/game.py
10
game/game.py
@@ -318,13 +318,18 @@ class Game:
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def plan_procurement(self, blue_planner: CoalitionMissionPlanner,
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red_planner: CoalitionMissionPlanner) -> None:
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# The first turn needs to buy a *lot* of aircraft to fill CAPs, so it
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# gets much more of the budget that turn. Otherwise budget (after
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# repairs) is split evenly between air and ground.
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ground_portion = 0.1 if self.turn == 0 else 0.5
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self.budget = ProcurementAi(
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self,
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for_player=True,
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faction=self.player_faction,
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manage_runways=self.settings.automate_runway_repair,
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manage_front_line=self.settings.automate_front_line_reinforcements,
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manage_aircraft=self.settings.automate_aircraft_reinforcements
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manage_aircraft=self.settings.automate_aircraft_reinforcements,
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front_line_budget_share=ground_portion
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).spend_budget(self.budget, blue_planner.procurement_requests)
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self.enemy_budget = ProcurementAi(
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@@ -333,7 +338,8 @@ class Game:
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faction=self.enemy_faction,
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manage_runways=True,
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manage_front_line=True,
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manage_aircraft=True
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manage_aircraft=True,
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front_line_budget_share=ground_portion
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).spend_budget(self.enemy_budget, red_planner.procurement_requests)
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def message(self, text: str) -> None:
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@@ -38,13 +38,17 @@ class AircraftProcurementRequest:
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class ProcurementAi:
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def __init__(self, game: Game, for_player: bool, faction: Faction,
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manage_runways: bool, manage_front_line: bool,
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manage_aircraft: bool) -> None:
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manage_aircraft: bool, front_line_budget_share: float) -> None:
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if front_line_budget_share > 1.0:
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raise ValueError
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self.game = game
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self.is_player = for_player
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self.faction = faction
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self.manage_runways = manage_runways
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self.manage_front_line = manage_front_line
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self.manage_aircraft = manage_aircraft
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self.front_line_budget_share = front_line_budget_share
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self.threat_zones = self.game.threat_zone_for(not self.is_player)
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def spend_budget(
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@@ -53,7 +57,7 @@ class ProcurementAi:
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if self.manage_runways:
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budget = self.repair_runways(budget)
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if self.manage_front_line:
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armor_budget = math.ceil(budget / 2)
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armor_budget = math.ceil(budget * self.front_line_budget_share)
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budget -= armor_budget
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budget += self.reinforce_front_line(armor_budget)
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