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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
corrected and enhanced mission portability
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@@ -263,31 +263,67 @@ class Operation:
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trigger.add_action(DoScriptFile(fileref))
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self.current_mission.triggerrules.triggers.append(trigger)
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# set a LUA table with data from Liberation that we want to set
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# at the moment it contains Liberation's install path, and an overridable definition for the JTACAutoLase function
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# later, we'll add data about the units and points having been generated, in order to facilitate the configuration of the plugin lua scripts
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state_location = "[[" + os.path.abspath("state.json") + "]]"
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lua = """
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-- setting configuration table
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env.info("DCSLiberation|: setting configuration table")
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-- all data in this table is overridable.
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dcsLiberation = {}
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-- the base location for state.json; if non-existent, it'll be replaced with LIBERATION_EXPORT_DIR, TEMP, or DCS working directory
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dcsLiberation.installPath=""" + state_location + """
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-- you can override dcsLiberation.JTACAutoLase to make it use your own function ; it will be called with these parameters : ({jtac.unit_name}, {jtac.code}, {smoke}, 'vehicle') for all JTACs
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if ctld then
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dcsLiberation.JTACAutoLase=ctld.JTACAutoLase
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elseif JTACAutoLase then
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dcsLiberation.JTACAutoLase=JTACAutoLase
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end
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-- later, we'll add more data to the table
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--dcsLiberation.POIs = {}
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--dcsLiberation.BASEs = {}
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--dcsLiberation.JTACs = {}
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"""
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trigger = TriggerStart(comment="Set DCS Liberation data")
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trigger.add_action(DoScript(String(lua)))
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self.current_mission.triggerrules.triggers.append(trigger)
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# Inject DCS-Liberation script if not done already in the plugins
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if not "json.lua" in listOfPluginsScripts : # don't load the script twice
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if not "dcs_liberation.lua" in listOfPluginsScripts : # don't load the script twice
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trigger = TriggerStart(comment="Load DCS Liberation script")
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fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/dcs_liberation.lua")
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trigger.add_action(DoScriptFile(fileref))
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self.current_mission.triggerrules.triggers.append(trigger)
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# Load Ciribob's JTACAutoLase script if not done already in the plugins
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if not "JTACAutoLase.lua" in listOfPluginsScripts: # don't load JTACAutoLase twice
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load_autolase = TriggerStart(comment="Load JTAC script")
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with open("./resources/scripts/JTACAutoLase.lua") as f:
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# Inject Ciribob's JTACAutoLase if not done already in the plugins
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if not "JTACAutoLase.lua" in listOfPluginsScripts : # don't load the script twice
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trigger = TriggerStart(comment="Load JTACAutoLase.lua script")
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fileref = self.current_mission.map_resource.add_resource_file("./resources/scripts/JTACAutoLase.lua")
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trigger.add_action(DoScriptFile(fileref))
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self.current_mission.triggerrules.triggers.append(trigger)
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script = f.read()
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script = script + "\n"
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# add a configuration for JTACAutoLase and start lasing for all JTACs
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smoke = "true"
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if hasattr(self.game.settings, "jtac_smoke_on"):
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if not self.game.settings.jtac_smoke_on:
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smoke = "false"
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smoke = "true"
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if hasattr(self.game.settings, "jtac_smoke_on"):
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if not self.game.settings.jtac_smoke_on:
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smoke = "false"
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lua = """
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-- setting and starting JTACs
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env.info("DCSLiberation|: setting and starting JTACs")
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"""
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for jtac in jtacs:
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lua += f"if dcsLiberation.JTACAutoLase then dcsLiberation.JTACAutoLase('{jtac.unit_name}', {jtac.code}, {smoke}, 'vehicle') end\n"
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for jtac in jtacs:
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script += f"\nJTACAutoLase('{jtac.unit_name}', {jtac.code}, {smoke}, 'vehicle')\n"
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load_autolase.add_action(DoScript(String(script)))
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self.current_mission.triggerrules.triggers.append(load_autolase)
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trigger = TriggerStart(comment="Start JTACs")
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trigger.add_action(DoScript(String(lua)))
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self.current_mission.triggerrules.triggers.append(trigger)
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self.assign_channels_to_flights()
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