Dan'ts notes

commit 35ab9103cebf823bab85fbb1c9ff4bc2b9c5701a
Author: walterroach <37820425+walterroach@users.noreply.github.com>
Date:   Fri Oct 30 22:25:42 2020 -0500

    more cleanup

commit d3d008bc6b29f328ad48063bd4b0520e1b819d68
Author: walterroach <37820425+walterroach@users.noreply.github.com>
Date:   Fri Oct 30 22:17:59 2020 -0500

    More briefinggen cleanup

commit b2033f091d7191aecefb86fecb5cb060c074706e
Author: walterroach <37820425+walterroach@users.noreply.github.com>
Date:   Fri Oct 30 22:08:48 2020 -0500

    briefinggen cleanup

commit 72ea0196c22d9493df078765800f3fafb9c054dc
Author: walterroach <37820425+walterroach@users.noreply.github.com>
Date:   Fri Oct 30 21:57:52 2020 -0500

    Add notifier method back to Operation

commit efd39a9e03d02b9d581637d0d1c289af68e749c3
Author: walterroach <37820425+walterroach@users.noreply.github.com>
Date:   Fri Oct 30 21:34:37 2020 -0500

    Revert "Move kneeboard and briefing gen to unified"
    Removes properties added to Operation
    This reverts commit 941f2af77074d79b992ae859a0108b67aac5460c.
This commit is contained in:
walterroach
2020-10-30 22:27:02 -05:00
committed by Dan Albert
parent 6a6133e5cd
commit 3dc7dc3d1a
5 changed files with 75 additions and 74 deletions

View File

@@ -35,7 +35,4 @@ class FrontlineAttackOperation(Operation):
conflict=conflict)
def generate(self):
## TODO: What are these for?
# self.briefinggen.title = "Frontline CAS"
# self.briefinggen.description = "Provide CAS for the ground forces attacking enemy lines. Operation will be considered successful if total number of enemy units will be lower than your own by a factor of 1.5 (i.e. with 12 units from both sides, enemy forces need to be reduced to at least 8), meaning that you (and, probably, your wingmans) should concentrate on destroying the enemy units. Target base strength will be lowered as a result. Be advised that your flight will not attack anything until you explicitly tell them so by comms menu."
super(FrontlineAttackOperation, self).generate()

View File

@@ -47,6 +47,7 @@ class Operation:
airsupportgen = None # type: AirSupportConflictGenerator
visualgen = None # type: VisualGenerator
groundobjectgen = None # type: GroundObjectsGenerator
briefinggen = None # type: BriefingGenerator
forcedoptionsgen = None # type: ForcedOptionsGenerator
radio_registry: Optional[RadioRegistry] = None
tacan_registry: Optional[TacanRegistry] = None
@@ -75,7 +76,6 @@ class Operation:
self.to_cp = to_cp
self.is_quick = False
self.plugin_scripts: List[str] = []
self.subscribed_generators = [KneeboardGenerator, BriefingGenerator]
def units_of(self, country_name: str) -> List[UnitType]:
return []
@@ -90,6 +90,7 @@ class Operation:
def initialize(self, mission: Mission, conflict: Conflict):
self.current_mission = mission
self.conflict = conflict
# self.briefinggen = BriefingGenerator(self.current_mission, self.game) Is it safe to remove this, or does it also break save compat?
def prepare(self, terrain: Terrain, is_quick: bool):
with open("resources/default_options.lua", "r") as f:
@@ -164,25 +165,34 @@ class Operation:
trigger.add_action(DoScriptFile(fileref))
self.current_mission.triggerrules.triggers.append(trigger)
def notify_subscribed_generators(self):
'''Generates subscribed MissionInfoGenerator objects (currently kneeboards and briefings)
'''
gens: List[MissionInfoGenerator] = [gen(self.current_mission, game=self.game) for gen in self.subscribed_generators]
def notify_info_generators(
self,
groundobjectgen: GroundObjectsGenerator,
airsupportgen: AirSupportConflictGenerator,
jtacs: List[JtacInfo],
airgen: AircraftConflictGenerator,
):
"""Generates subscribed MissionInfoGenerator objects (currently kneeboards and briefings)
"""
gens: List[MissionInfoGenerator] = [
KneeboardGenerator(self.current_mission, self.game),
BriefingGenerator(self.current_mission, self.game)
]
for gen in gens:
for dynamic_runway in self.groundobjectgen.runways.values():
for dynamic_runway in groundobjectgen.runways.values():
gen.add_dynamic_runway(dynamic_runway)
for tanker in self.airsupportgen.air_support.tankers:
for tanker in airsupportgen.air_support.tankers:
gen.add_tanker(tanker)
if self.is_awacs_enabled:
for awacs in self.airsupportgen.air_support.awacs:
for awacs in airsupportgen.air_support.awacs:
gen.add_awacs(awacs)
for jtac in self.jtacs:
for jtac in jtacs:
gen.add_jtac(jtac)
for flight in self.airgen.flights:
for flight in airgen.flights:
gen.add_flight(flight)
gen.generate()
@@ -221,14 +231,14 @@ class Operation:
# Generate ground object first
self.groundobjectgen = GroundObjectsGenerator(
groundobjectgen = GroundObjectsGenerator(
self.current_mission,
self.conflict,
self.game,
radio_registry,
tacan_registry
)
self.groundobjectgen.generate()
groundobjectgen.generate()
# Generate destroyed units
for d in self.game.get_destroyed_units():
@@ -250,29 +260,29 @@ class Operation:
)
# Air Support (Tanker & Awacs)
self.airsupportgen = AirSupportConflictGenerator(
airsupportgen = AirSupportConflictGenerator(
self.current_mission, self.conflict, self.game, radio_registry,
tacan_registry)
self.airsupportgen.generate(self.is_awacs_enabled)
airsupportgen.generate(self.is_awacs_enabled)
# Generate Activity on the map
self.airgen = AircraftConflictGenerator(
airgen = AircraftConflictGenerator(
self.current_mission, self.conflict, self.game.settings, self.game,
radio_registry)
self.airgen.generate_flights(
airgen.generate_flights(
self.current_mission.country(self.game.player_country),
self.game.blue_ato,
self.groundobjectgen.runways
groundobjectgen.runways
)
self.airgen.generate_flights(
airgen.generate_flights(
self.current_mission.country(self.game.enemy_country),
self.game.red_ato,
self.groundobjectgen.runways
groundobjectgen.runways
)
# Generate ground units on frontline everywhere
self.jtacs: List[JtacInfo] = []
jtacs: List[JtacInfo] = []
for front_line in self.game.theater.conflicts(True):
player_cp = front_line.control_point_a
enemy_cp = front_line.control_point_b
@@ -285,7 +295,7 @@ class Operation:
enemy_gp = self.game.ground_planners[enemy_cp.id].units_per_cp[player_cp.id]
groundConflictGen = GroundConflictGenerator(self.current_mission, conflict, self.game, player_gp, enemy_gp, player_cp.stances[enemy_cp.id])
groundConflictGen.generate()
self.jtacs.extend(groundConflictGen.jtacs)
jtacs.extend(groundConflictGen.jtacs)
# Setup combined arms parameters
self.current_mission.groundControl.pilot_can_control_vehicles = self.ca_slots > 0
@@ -317,10 +327,10 @@ class Operation:
luaData["JTACs"] = {}
luaData["TargetPoints"] = {}
self.assign_channels_to_flights(self.airgen.flights,
self.airsupportgen.air_support)
self.assign_channels_to_flights(airgen.flights,
airsupportgen.air_support)
for tanker in self.airsupportgen.air_support.tankers:
for tanker in airsupportgen.air_support.tankers:
luaData["Tankers"][tanker.callsign] = {
"dcsGroupName": tanker.dcsGroupName,
"callsign": tanker.callsign,
@@ -330,14 +340,14 @@ class Operation:
}
if self.is_awacs_enabled:
for awacs in self.airsupportgen.air_support.awacs:
for awacs in airsupportgen.air_support.awacs:
luaData["AWACs"][awacs.callsign] = {
"dcsGroupName": awacs.dcsGroupName,
"callsign": awacs.callsign,
"radio": awacs.freq.mhz
}
for jtac in self.jtacs:
for jtac in jtacs:
luaData["JTACs"][jtac.callsign] = {
"dcsGroupName": jtac.dcsGroupName,
"callsign": jtac.callsign,
@@ -346,7 +356,7 @@ class Operation:
"laserCode": jtac.code
}
for flight in self.airgen.flights:
for flight in airgen.flights:
if flight.friendly and flight.flight_type in [FlightType.ANTISHIP, FlightType.DEAD, FlightType.SEAD, FlightType.STRIKE]:
flightType = flight.flight_type.name
flightTarget = flight.package.target
@@ -467,11 +477,8 @@ dcsLiberation.TargetPoints = {
plugin.injectScripts(self)
plugin.injectConfiguration(self)
self.assign_channels_to_flights(self.airgen.flights,
self.airsupportgen.air_support)
# Generate kneeboard and briefing
self.notify_subscribed_generators()
self.assign_channels_to_flights(airgen.flights,
airsupportgen.air_support)
def assign_channels_to_flights(self, flights: List[FlightData],
air_support: AirSupport) -> None: