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https://github.com/dcs-retribution/dcs-retribution.git
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Add BAI planning against supply routes.
This currently is only supported for player flights. I have no idea how to create an AI flight plan that won't just get them killed. AI-only BAI missions against supply routes will warn the player on mission creation.
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@@ -16,6 +16,8 @@ import qt_ui.uiconstants as CONST
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from game import Game
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from game.event.airwar import AirWarEvent
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from gen.ato import Package
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from gen.flights.flight import FlightType
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from gen.flights.flightplan import ConvoyInterdictionFlightPlan
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from gen.flights.traveltime import TotEstimator
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from qt_ui.models import GameModel
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from qt_ui.widgets.QBudgetBox import QBudgetBox
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@@ -199,6 +201,36 @@ class QTopPanel(QFrame):
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)
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return result == QMessageBox.Yes
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def ato_has_ai_convoy_interdiction(self) -> bool:
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for package in self.game.blue_ato.packages:
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for flight in package.flights:
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if (
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isinstance(flight.flight_plan, ConvoyInterdictionFlightPlan)
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and not flight.client_count
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):
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return True
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return False
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def confirm_ai_convoy_interdiction_launch(self) -> bool:
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result = QMessageBox.question(
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self,
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"Continue with AI convoy interdiction missions?",
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(
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"AI only convoy interdiction missions were planned. AI behavior for "
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"these missions has not been developed so they will probably get "
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"themselves killed. Continuing is not recommended.<br />"
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"<br />"
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"To remove AI convoy interdiction missions, delete any BAI flights "
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"that are planned against supply route objectives.<br />"
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"<br />"
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"Click 'Yes' to continue with AI only convoy interdiction missions."
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"<br /><br />Click 'No' to cancel and revise your flight planning."
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),
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QMessageBox.No,
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QMessageBox.Yes,
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)
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return result == QMessageBox.Yes
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def confirm_negative_start_time(self, negative_starts: List[Package]) -> bool:
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formatted = "<br />".join(
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[f"{p.primary_task} {p.target.name}" for p in negative_starts]
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@@ -241,6 +273,12 @@ class QTopPanel(QFrame):
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if not self.ato_has_clients() and not self.confirm_no_client_launch():
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return
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if (
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self.ato_has_ai_convoy_interdiction()
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and not self.confirm_ai_convoy_interdiction_launch()
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):
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return
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negative_starts = self.negative_start_packages()
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if negative_starts:
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if not self.confirm_negative_start_time(negative_starts):
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@@ -3,10 +3,19 @@ from typing import List, Optional
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QColor, QPen
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from PySide2.QtWidgets import QGraphicsItem, QGraphicsLineItem
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from PySide2.QtWidgets import (
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QAction,
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QGraphicsItem,
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QGraphicsLineItem,
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QGraphicsSceneContextMenuEvent,
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QGraphicsSceneHoverEvent,
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QMenu,
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)
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from game.theater import ControlPoint
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from game.theater.supplyroutes import SupplyRouteLink
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from game.transfers import RoadTransferOrder
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from qt_ui.dialogs import Dialog
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from qt_ui.uiconstants import COLORS
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@@ -28,6 +37,7 @@ class SupplyRouteSegment(QGraphicsLineItem):
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self.convoys = convoys
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self.setPen(self.make_pen())
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self.setToolTip(self.make_tooltip())
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self.setAcceptHoverEvents(True)
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@cached_property
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def convoy_size(self) -> int:
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@@ -71,3 +81,33 @@ class SupplyRouteSegment(QGraphicsLineItem):
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@property
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def has_convoys(self) -> bool:
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return bool(self.convoys)
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@property
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def targetable(self) -> bool:
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return self.convoys and not self.control_point_a.captured
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def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
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# Can only plan missions against enemy supply routes that have convoys.
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if not self.targetable:
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super().contextMenuEvent(event)
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return
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menu = QMenu("Menu")
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new_package_action = QAction(f"New package")
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new_package_action.triggered.connect(self.open_new_package_dialog)
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menu.addAction(new_package_action)
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menu.exec_(event.screenPos())
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def open_new_package_dialog(self) -> None:
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"""Opens the dialog for planning a new mission package."""
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Dialog.open_new_package_dialog(
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SupplyRouteLink(self.control_point_a, self.control_point_b)
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)
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def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
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if self.targetable:
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self.setCursor(Qt.PointingHandCursor)
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else:
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super().hoverEnterEvent(event)
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