Add BAI planning against supply routes.

This currently is only supported for player flights. I have no idea how
to create an AI flight plan that won't just get them killed. AI-only BAI
missions against supply routes will warn the player on mission creation.
This commit is contained in:
Dan Albert
2021-04-19 23:09:39 -07:00
parent 2b06d8a096
commit 3f16c0378a
5 changed files with 238 additions and 2 deletions

View File

@@ -3,10 +3,19 @@ from typing import List, Optional
from PySide2.QtCore import Qt
from PySide2.QtGui import QColor, QPen
from PySide2.QtWidgets import QGraphicsItem, QGraphicsLineItem
from PySide2.QtWidgets import (
QAction,
QGraphicsItem,
QGraphicsLineItem,
QGraphicsSceneContextMenuEvent,
QGraphicsSceneHoverEvent,
QMenu,
)
from game.theater import ControlPoint
from game.theater.supplyroutes import SupplyRouteLink
from game.transfers import RoadTransferOrder
from qt_ui.dialogs import Dialog
from qt_ui.uiconstants import COLORS
@@ -28,6 +37,7 @@ class SupplyRouteSegment(QGraphicsLineItem):
self.convoys = convoys
self.setPen(self.make_pen())
self.setToolTip(self.make_tooltip())
self.setAcceptHoverEvents(True)
@cached_property
def convoy_size(self) -> int:
@@ -71,3 +81,33 @@ class SupplyRouteSegment(QGraphicsLineItem):
@property
def has_convoys(self) -> bool:
return bool(self.convoys)
@property
def targetable(self) -> bool:
return self.convoys and not self.control_point_a.captured
def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
# Can only plan missions against enemy supply routes that have convoys.
if not self.targetable:
super().contextMenuEvent(event)
return
menu = QMenu("Menu")
new_package_action = QAction(f"New package")
new_package_action.triggered.connect(self.open_new_package_dialog)
menu.addAction(new_package_action)
menu.exec_(event.screenPos())
def open_new_package_dialog(self) -> None:
"""Opens the dialog for planning a new mission package."""
Dialog.open_new_package_dialog(
SupplyRouteLink(self.control_point_a, self.control_point_b)
)
def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
if self.targetable:
self.setCursor(Qt.PointingHandCursor)
else:
super().hoverEnterEvent(event)