mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Make theater properties moddable.
Only the Caucasus has been migrated so far. Will follow up with the others, and also will be adding beacon/airport data to this.
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@ -10,9 +10,9 @@ from typing import Any, Dict, Tuple
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import yaml
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from packaging.version import Version
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from game import persistency
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from game.profiling import logged_duration
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from game.theater import (
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CaucasusTheater,
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ConflictTheater,
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FalklandsTheater,
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MarianaIslandsTheater,
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@ -23,10 +23,10 @@ from game.theater import (
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TheChannelTheater,
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)
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from game.theater.iadsnetwork.iadsnetwork import IadsNetwork
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from game.theater.theaterloader import TheaterLoader
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from game.version import CAMPAIGN_FORMAT_VERSION
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from .campaignairwingconfig import CampaignAirWingConfig
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from .mizcampaignloader import MizCampaignLoader
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from .. import persistency
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PERF_FRIENDLY = 0
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PERF_MEDIUM = 1
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@ -116,7 +116,6 @@ class Campaign:
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def load_theater(self, advanced_iads: bool) -> ConflictTheater:
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theaters = {
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"Caucasus": CaucasusTheater,
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"Nevada": NevadaTheater,
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"Persian Gulf": PersianGulfTheater,
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"Normandy": NormandyTheater,
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@ -125,8 +124,11 @@ class Campaign:
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"MarianaIslands": MarianaIslandsTheater,
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"Falklands": FalklandsTheater,
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}
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theater = theaters[self.data["theater"]]
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t = theater()
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try:
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theater = theaters[self.data["theater"]]
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t = theater()
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except KeyError:
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t = TheaterLoader(self.data["theater"].lower()).load()
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try:
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miz = self.data["miz"]
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@ -2,14 +2,12 @@ from __future__ import annotations
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import datetime
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import math
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple
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from uuid import UUID
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from dcs.mapping import Point
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from dcs.terrain import (
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caucasus,
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falklands,
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marianaislands,
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nevada,
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@ -33,12 +31,6 @@ if TYPE_CHECKING:
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from .theatergroundobject import TheaterGroundObject
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@dataclass
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class ReferencePoint:
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world_coordinates: Point
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image_coordinates: Point
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class ConflictTheater:
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terrain: Terrain
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@ -254,28 +246,6 @@ class ConflictTheater:
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return Heading.from_degrees(position.heading_between_point(conflict_center))
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class CaucasusTheater(ConflictTheater):
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terrain = caucasus.Caucasus()
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landmap = load_landmap(Path("resources/caulandmap.p"))
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daytime_map = DaytimeMap(
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dawn=(datetime.time(hour=6), datetime.time(hour=9)),
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day=(datetime.time(hour=9), datetime.time(hour=18)),
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dusk=(datetime.time(hour=18), datetime.time(hour=20)),
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night=(datetime.time(hour=0), datetime.time(hour=5)),
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)
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@property
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def timezone(self) -> datetime.timezone:
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return datetime.timezone(datetime.timedelta(hours=4))
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@property
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def seasonal_conditions(self) -> SeasonalConditions:
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from .seasonalconditions.caucasus import CONDITIONS
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return CONDITIONS
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class PersianGulfTheater(ConflictTheater):
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terrain = persiangulf.PersianGulf()
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landmap = load_landmap(Path("resources/gulflandmap.p"))
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126
game/theater/theaterloader.py
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126
game/theater/theaterloader.py
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@ -0,0 +1,126 @@
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from __future__ import annotations
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import datetime
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Any
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import yaml
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from dcs.terrain import (
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Caucasus,
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Falklands,
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MarianaIslands,
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Nevada,
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Normandy,
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PersianGulf,
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Syria,
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TheChannel,
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)
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from .conflicttheater import ConflictTheater
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from .daytimemap import DaytimeMap
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from .landmap import load_landmap
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from .seasonalconditions import Season, SeasonalConditions, WeatherTypeChances
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from .yamltheater import YamlTheater
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ALL_TERRAINS = [
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Caucasus(),
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Falklands(),
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PersianGulf(),
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Normandy(),
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MarianaIslands(),
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Nevada(),
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TheChannel(),
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Syria(),
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]
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TERRAINS_BY_NAME = {t.name: t for t in ALL_TERRAINS}
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@dataclass(frozen=True)
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class SeasonData:
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average_temperature: float | None
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average_pressure: float | None
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weather: WeatherTypeChances
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@staticmethod
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def from_yaml(data: dict[str, Any]) -> SeasonData:
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return SeasonData(
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data.get("average_temperature"),
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data.get("average_pressure"),
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WeatherTypeChances(
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data["weather"]["thunderstorm"],
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data["weather"]["raining"],
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data["weather"]["cloudy"],
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data["weather"]["clear"],
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),
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)
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class TheaterLoader:
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def __init__(self, name: str) -> None:
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self.name = name
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self.descriptor_path = Path("resources/theaters") / self.name / "info.yaml"
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def load(self) -> ConflictTheater:
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with self.descriptor_path.open() as descriptor_file:
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data = yaml.safe_load(descriptor_file)
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return YamlTheater(
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TERRAINS_BY_NAME[data["name"]],
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load_landmap(self.descriptor_path.with_name("landmap.p")),
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datetime.timezone(datetime.timedelta(hours=data["timezone"])),
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self._load_seasonal_conditions(data["climate"]),
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self._load_daytime_map(data["daytime"]),
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)
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def _load_daytime_map(self, daytime_data: dict[str, list[int]]) -> DaytimeMap:
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return DaytimeMap(
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dawn=self._load_daytime_range(daytime_data["dawn"]),
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day=self._load_daytime_range(daytime_data["day"]),
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dusk=self._load_daytime_range(daytime_data["dusk"]),
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night=self._load_daytime_range(daytime_data["night"]),
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)
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@staticmethod
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def _load_daytime_range(
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daytime_range: list[int],
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) -> tuple[datetime.time, datetime.time]:
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begin, end = daytime_range
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return datetime.time(hour=begin), datetime.time(hour=end)
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def _load_seasonal_conditions(
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self, climate_data: dict[str, Any]
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) -> SeasonalConditions:
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winter = SeasonData.from_yaml(climate_data["seasons"]["winter"])
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spring = SeasonData.from_yaml(climate_data["seasons"]["spring"])
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summer = SeasonData.from_yaml(climate_data["seasons"]["summer"])
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fall = SeasonData.from_yaml(climate_data["seasons"]["fall"])
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if summer.average_pressure is None:
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raise RuntimeError(
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f"{self.descriptor_path} does not define a summer average pressure"
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)
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if summer.average_temperature is None:
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raise RuntimeError(
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f"{self.descriptor_path} does not define a summer average temperature"
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)
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if winter.average_pressure is None:
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raise RuntimeError(
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f"{self.descriptor_path} does not define a winter average pressure"
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)
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if winter.average_temperature is None:
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raise RuntimeError(
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f"{self.descriptor_path} does not define a winter average temperature"
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)
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return SeasonalConditions(
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summer.average_pressure,
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winter.average_pressure,
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summer.average_temperature,
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winter.average_temperature,
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climate_data["day_night_temperature_difference"],
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{
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Season.Winter: winter.weather,
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Season.Spring: spring.weather,
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Season.Summer: summer.weather,
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Season.Fall: fall.weather,
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},
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)
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35
game/theater/yamltheater.py
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35
game/theater/yamltheater.py
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@ -0,0 +1,35 @@
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from __future__ import annotations
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from datetime import timezone
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from dcs.terrain import Terrain
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from .conflicttheater import ConflictTheater
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from .daytimemap import DaytimeMap
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from .landmap import Landmap
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from .seasonalconditions import SeasonalConditions
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class YamlTheater(ConflictTheater):
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def __init__(
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self,
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terrain: Terrain,
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landmap: Landmap | None,
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time_zone: timezone,
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seasonal_conditions: SeasonalConditions,
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daytime_map: DaytimeMap,
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) -> None:
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super().__init__()
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self.terrain = terrain
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self.landmap = landmap
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self._timezone = time_zone
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self._seasonal_conditions = seasonal_conditions
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self.daytime_map = daytime_map
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@property
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def timezone(self) -> timezone:
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return self._timezone
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@property
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def seasonal_conditions(self) -> SeasonalConditions:
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return self._seasonal_conditions
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39
resources/theaters/caucasus/info.yaml
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39
resources/theaters/caucasus/info.yaml
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---
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name: Caucasus
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timezone: +4
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daytime:
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dawn: [6, 9]
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day: [9, 18]
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dusk: [18, 20]
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night: [0, 5]
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climate:
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day_night_temperature_difference: 6.0
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seasons:
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winter:
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average_pressure: 29.72 # TODO: Find real-world data
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average_temperature: 3.0
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weather:
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thunderstorm: 1
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raining: 20
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cloudy: 60
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clear: 20
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spring:
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weather:
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thunderstorm: 1
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raining: 20
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cloudy: 40
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clear: 40
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summer:
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average_pressure: 30.02 # TODO: Find real-world data
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average_temperature: 22.5
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weather:
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thunderstorm: 1
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raining: 10
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cloudy: 35
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clear: 55
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fall:
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weather:
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thunderstorm: 1
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raining: 30
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cloudy: 50
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clear: 20
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