diff --git a/changelog.md b/changelog.md index 5fc245cd..a2ecf05f 100644 --- a/changelog.md +++ b/changelog.md @@ -31,6 +31,7 @@ Saves from 2.3 are not compatible with 2.4. * **[Economy]** Pending unit orders at captured bases will be refunded. * **[Units]** J-11A is no longer spawned with empty loadout. +* **[Units]** Pyotr Velikiy cruiser has been removed for now as it's nearly unkillable. # 2.3.3 diff --git a/gen/fleet/cn_dd_group.py b/gen/fleet/cn_dd_group.py index a8fbdc44..8a20ae10 100644 --- a/gen/fleet/cn_dd_group.py +++ b/gen/fleet/cn_dd_group.py @@ -8,7 +8,6 @@ from dcs.ships import ( Type_052C_Destroyer, Type_052B_Destroyer, Type_054A_Frigate, - CGN_1144_2_Pyotr_Velikiy, ) from game.factions.faction import Faction @@ -27,12 +26,7 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator): include_frigate = random.choice([True, True, False]) include_dd = random.choice([True, False]) - if include_dd: - include_cc = random.choice([True, False]) - else: - include_cc = False - - if not any([include_frigate, include_dd, include_cc]): + if not any([include_frigate, include_dd]): include_frigate = True if include_frigate: @@ -44,10 +38,6 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator): self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading) self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading) - if include_cc: - cc_type = random.choice([CGN_1144_2_Pyotr_Velikiy]) - self.add_unit(cc_type, "CC1", self.position.x, self.position.y, self.heading) - self.get_generated_group().points[0].speed = 20 diff --git a/gen/fleet/ru_dd_group.py b/gen/fleet/ru_dd_group.py index d67656a7..ee08577f 100644 --- a/gen/fleet/ru_dd_group.py +++ b/gen/fleet/ru_dd_group.py @@ -8,7 +8,6 @@ from dcs.ships import ( FFG_11540_Neustrashimy, FF_1135M_Rezky, CG_1164_Moskva, - CGN_1144_2_Pyotr_Velikiy, SSK_877, SSK_641B ) @@ -49,8 +48,9 @@ class RussianNavyGroupGenerator(ShipGroupGenerator): self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading) if include_cc: - cc_type = random.choice([CG_1164_Moskva, CGN_1144_2_Pyotr_Velikiy]) - self.add_unit(cc_type, "CC1", self.position.x, self.position.y, self.heading) + # Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster. + # See https://github.com/Khopa/dcs_liberation/issues/567 + self.add_unit(CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading) self.get_generated_group().points[0].speed = 20