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Initial squadrons implementation.
Doesn't actually do anything yet, but squadrons are created for each aircraft type and pilots will be created as needed to fill flights. https://github.com/dcs-liberation/dcs_liberation/issues/276
This commit is contained in:
24
game/game.py
24
game/game.py
@@ -4,12 +4,13 @@ import random
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import sys
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from datetime import date, datetime, timedelta
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from enum import Enum
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from typing import Any, Dict, List
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from typing import Any, Dict, List, Iterator
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from dcs.action import Coalition
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from dcs.mapping import Point
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from dcs.task import CAP, CAS, PinpointStrike
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from dcs.vehicles import AirDefence
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from faker import Faker
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from game import db
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from game.inventory import GlobalAircraftInventory
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@@ -33,6 +34,7 @@ from .navmesh import NavMesh
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from .procurement import AircraftProcurementRequest, ProcurementAi
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from .profiling import logged_duration
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from .settings import Settings
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from .squadrons import Pilot, AirWing
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from .theater import ConflictTheater
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from .theater.bullseye import Bullseye
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from .theater.transitnetwork import TransitNetwork, TransitNetworkBuilder
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@@ -140,6 +142,12 @@ class Game:
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self.sanitize_sides()
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self.blue_faker = Faker(self.player_faction.locales)
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self.red_faker = Faker(self.enemy_faction.locales)
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self.blue_air_wing = AirWing(self, player=True)
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self.red_air_wing = AirWing(self, player=False)
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self.on_load()
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def __getstate__(self) -> Dict[str, Any]:
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@@ -150,6 +158,8 @@ class Game:
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del state["red_threat_zone"]
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del state["blue_navmesh"]
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del state["red_navmesh"]
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del state["blue_faker"]
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del state["red_faker"]
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return state
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def __setstate__(self, state: Dict[str, Any]) -> None:
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@@ -205,6 +215,16 @@ class Game:
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return self.player_faction
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return self.enemy_faction
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def faker_for(self, player: bool) -> Faker:
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if player:
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return self.blue_faker
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return self.red_faker
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def air_wing_for(self, player: bool) -> AirWing:
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if player:
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return self.blue_air_wing
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return self.red_air_wing
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def country_for(self, player: bool) -> str:
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if player:
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return self.player_country
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@@ -286,6 +306,8 @@ class Game:
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ObjectiveDistanceCache.set_theater(self.theater)
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self.compute_conflicts_position()
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self.compute_threat_zones()
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self.blue_faker = Faker(self.faction_for(player=True).locales)
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self.red_faker = Faker(self.faction_for(player=False).locales)
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def reset_ato(self) -> None:
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self.blue_ato.clear()
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