Initial squadrons implementation.

Doesn't actually do anything yet, but squadrons are created for each
aircraft type and pilots will be created as needed to fill flights.

https://github.com/dcs-liberation/dcs_liberation/issues/276
This commit is contained in:
Dan Albert
2021-05-25 00:12:14 -07:00
parent 6b30f47588
commit 4147d2f684
22 changed files with 728 additions and 41 deletions

View File

@@ -14,6 +14,7 @@ from PySide2.QtGui import QIcon
from game import db
from game.game import Game
from game.squadrons import Squadron, Pilot
from game.theater.missiontarget import MissionTarget
from game.transfers import TransferOrder
from gen.ato import AirTaskingOrder, Package
@@ -366,6 +367,87 @@ class TransferModel(QAbstractListModel):
return self.game_model.game.transfers.transfer_at_index(index.row())
class AirWingModel(QAbstractListModel):
"""The model for an air wing."""
SquadronRole = Qt.UserRole
def __init__(self, game_model: GameModel, player: bool) -> None:
super().__init__()
self.game_model = game_model
self.player = player
def rowCount(self, parent: QModelIndex = QModelIndex()) -> int:
return self.game_model.game.air_wing_for(self.player).size
def data(self, index: QModelIndex, role: int = Qt.DisplayRole) -> Any:
if not index.isValid():
return None
squadron = self.squadron_at_index(index)
if role == Qt.DisplayRole:
return self.text_for_squadron(squadron)
if role == Qt.DecorationRole:
return self.icon_for_squadron(squadron)
elif role == AirWingModel.SquadronRole:
return squadron
return None
@staticmethod
def text_for_squadron(squadron: Squadron) -> str:
"""Returns the text that should be displayed for the squadron."""
return squadron.name
@staticmethod
def icon_for_squadron(_squadron: Squadron) -> Optional[QIcon]:
"""Returns the icon that should be displayed for the squadron."""
return None
def squadron_at_index(self, index: QModelIndex) -> Squadron:
"""Returns the squadron located at the given index."""
return self.game_model.game.air_wing_for(self.player).squadron_at_index(
index.row()
)
class SquadronModel(QAbstractListModel):
"""The model for a squadron."""
PilotRole = Qt.UserRole
def __init__(self, squadron: Squadron) -> None:
super().__init__()
self.squadron = squadron
def rowCount(self, parent: QModelIndex = QModelIndex()) -> int:
return self.squadron.size
def data(self, index: QModelIndex, role: int = Qt.DisplayRole) -> Any:
if not index.isValid():
return None
pilot = self.pilot_at_index(index)
if role == Qt.DisplayRole:
return self.text_for_pilot(pilot)
if role == Qt.DecorationRole:
return self.icon_for_pilot(pilot)
elif role == SquadronModel.PilotRole:
return pilot
return None
@staticmethod
def text_for_pilot(pilot: Pilot) -> str:
"""Returns the text that should be displayed for the pilot."""
return pilot.name
@staticmethod
def icon_for_pilot(_pilot: Pilot) -> Optional[QIcon]:
"""Returns the icon that should be displayed for the pilot."""
return None
def pilot_at_index(self, index: QModelIndex) -> Pilot:
"""Returns the pilot located at the given index."""
return self.squadron.pilot_at_index(index.row())
class GameModel:
"""A model for the Game object.
@@ -376,6 +458,7 @@ class GameModel:
def __init__(self, game: Optional[Game]) -> None:
self.game: Optional[Game] = game
self.transfer_model = TransferModel(self)
self.blue_air_wing_model = AirWingModel(self, player=True)
if self.game is None:
self.ato_model = AtoModel(self, AirTaskingOrder())
self.red_ato_model = AtoModel(self, AirTaskingOrder())