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Initial squadrons implementation.
Doesn't actually do anything yet, but squadrons are created for each aircraft type and pilots will be created as needed to fill flights. https://github.com/dcs-liberation/dcs_liberation/issues/276
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@@ -21,6 +21,7 @@ from qt_ui.widgets.QConditionsWidget import QConditionsWidget
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from qt_ui.widgets.QFactionsInfos import QFactionsInfos
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from qt_ui.widgets.QIntelBox import QIntelBox
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from qt_ui.widgets.clientslots import MaxPlayerCount
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from qt_ui.windows.AirWingDialog import AirWingDialog
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.PendingTransfersDialog import PendingTransfersDialog
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from qt_ui.windows.QWaitingForMissionResultWindow import QWaitingForMissionResultWindow
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@@ -63,6 +64,11 @@ class QTopPanel(QFrame):
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self.factionsInfos = QFactionsInfos(self.game)
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self.air_wing = QPushButton("Air Wing")
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self.air_wing.setDisabled(True)
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self.air_wing.setProperty("style", "btn-primary")
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self.air_wing.clicked.connect(self.open_air_wing)
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self.transfers = QPushButton("Transfers")
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self.transfers.setDisabled(True)
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self.transfers.setProperty("style", "btn-primary")
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@@ -84,6 +90,7 @@ class QTopPanel(QFrame):
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self.buttonBox = QGroupBox("Misc")
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self.buttonBoxLayout = QHBoxLayout()
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self.buttonBoxLayout.addWidget(self.air_wing)
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self.buttonBoxLayout.addWidget(self.transfers)
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self.buttonBoxLayout.addWidget(self.settings)
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self.buttonBoxLayout.addWidget(self.statistics)
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@@ -114,6 +121,7 @@ class QTopPanel(QFrame):
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if game is None:
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return
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self.air_wing.setEnabled(True)
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self.transfers.setEnabled(True)
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self.settings.setEnabled(True)
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self.statistics.setEnabled(True)
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@@ -130,6 +138,10 @@ class QTopPanel(QFrame):
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else:
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self.proceedButton.setEnabled(True)
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def open_air_wing(self):
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self.dialog = AirWingDialog(self.game_model, self.window())
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self.dialog.show()
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def open_transfers(self):
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self.dialog = PendingTransfersDialog(self.game_model)
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self.dialog.show()
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@@ -562,10 +562,17 @@ class QLiberationMap(QGraphicsView, LiberationMap):
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origin = self.game.theater.enemy_points()[0]
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package = Package(target)
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for squadron_list in self.game.air_wing_for(player=True).squadrons.values():
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squadron = squadron_list[0]
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break
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else:
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logging.error("Player has no squadrons?")
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return
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flight = Flight(
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package,
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self.game.player_country if player else self.game.enemy_country,
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F_16C_50,
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self.game.country_for(player),
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squadron,
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2,
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task,
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start_type="Warm",
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