Move FlightJs out of MapModel.

This commit is contained in:
Dan Albert
2022-02-22 20:40:58 -08:00
parent ad0d3412fb
commit 45e76e12b6
18 changed files with 333 additions and 326 deletions

View File

@@ -17,28 +17,12 @@ class GameUpdateSignal(QObject):
game_loaded = Signal(Game)
flight_paths_changed = Signal()
package_selection_changed = Signal(int) # -1 indicates no selection.
flight_selection_changed = Signal(int) # -1 indicates no selection.
def __init__(self):
super(GameUpdateSignal, self).__init__()
GameUpdateSignal.instance = self
self.game_loaded.connect(self.updateGame)
def select_package(self, index: Optional[int]) -> None:
# noinspection PyUnresolvedReferences
self.package_selection_changed.emit(-1 if index is None else index)
def select_flight(self, index: Optional[int]) -> None:
# noinspection PyUnresolvedReferences
self.flight_selection_changed.emit(-1 if index is None else index)
def redraw_flight_paths(self) -> None:
# noinspection PyUnresolvedReferences
self.flight_paths_changed.emit()
def updateGame(self, game: Optional[Game]):
# noinspection PyUnresolvedReferences
self.gameupdated.emit(game)