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Store the owning coalition in ControlPoint.
This is needed fairly often, and we have a lot of Game being passed around to ControlPoint methods specifically to support this. Just store the owning Coalition directly in the ControlPoint to clean up. I haven't cleaned up *every* API here, but did that aircraft allocations as an example.
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@@ -105,8 +105,7 @@ class MizCampaignLoader:
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@staticmethod
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def control_point_from_airport(airport: Airport) -> ControlPoint:
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cp = Airfield(airport)
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cp.captured = airport.is_blue()
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cp = Airfield(airport, starts_blue=airport.is_blue())
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# Use the unlimited aircraft option to determine if an airfield should
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# be owned by the player when the campaign is "inverted".
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@@ -249,30 +248,38 @@ class MizCampaignLoader:
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for blue in (False, True):
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for group in self.off_map_spawns(blue):
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control_point = OffMapSpawn(
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next(self.control_point_id), str(group.name), group.position
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next(self.control_point_id),
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str(group.name),
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group.position,
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starts_blue=blue,
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)
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control_point.captured = blue
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control_point.captured_invert = group.late_activation
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control_points[control_point.id] = control_point
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for ship in self.carriers(blue):
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control_point = Carrier(
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ship.name, ship.position, next(self.control_point_id)
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ship.name,
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ship.position,
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next(self.control_point_id),
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starts_blue=blue,
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)
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control_point.captured = blue
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control_point.captured_invert = ship.late_activation
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control_points[control_point.id] = control_point
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for ship in self.lhas(blue):
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control_point = Lha(
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ship.name, ship.position, next(self.control_point_id)
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ship.name,
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ship.position,
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next(self.control_point_id),
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starts_blue=blue,
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)
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control_point.captured = blue
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control_point.captured_invert = ship.late_activation
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control_points[control_point.id] = control_point
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for fob in self.fobs(blue):
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control_point = Fob(
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str(fob.name), fob.position, next(self.control_point_id)
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str(fob.name),
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fob.position,
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next(self.control_point_id),
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starts_blue=blue,
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)
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control_point.captured = blue
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control_point.captured_invert = fob.late_activation
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control_points[control_point.id] = control_point
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