Store the owning coalition in ControlPoint.

This is needed fairly often, and we have a lot of Game being passed
around to ControlPoint methods specifically to support this. Just store
the owning Coalition directly in the ControlPoint to clean up. I haven't
cleaned up *every* API here, but did that aircraft allocations as an
example.
This commit is contained in:
Dan Albert
2021-08-28 16:39:20 -07:00
parent 74577752e0
commit 4715773bba
15 changed files with 75 additions and 83 deletions

View File

@@ -123,6 +123,9 @@ class Game:
self.blue.set_opponent(self.red)
self.red.set_opponent(self.blue)
for control_point in self.theater.controlpoints:
control_point.finish_init(self)
self.blue.configure_default_air_wing(air_wing_config)
self.red.configure_default_air_wing(air_wing_config)