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Store the owning coalition in ControlPoint.
This is needed fairly often, and we have a lot of Game being passed around to ControlPoint methods specifically to support this. Just store the owning Coalition directly in the ControlPoint to clean up. I haven't cleaned up *every* API here, but did that aircraft allocations as an example.
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@@ -77,7 +77,7 @@ class AircraftIntelLayout(IntelTableLayout):
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total = 0
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for control_point in game.theater.control_points_for(player):
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allocation = control_point.allocated_aircraft(game)
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allocation = control_point.allocated_aircraft()
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base_total = allocation.total_present
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total += base_total
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if not base_total:
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