debriefing log parsing

This commit is contained in:
Vasiliy Horbachenko
2018-06-13 02:42:44 +03:00
parent 5f7724d44e
commit 481a5922b4
9 changed files with 107 additions and 49 deletions

View File

@@ -34,9 +34,9 @@ class MainMenu(Menu):
def event_button(event):
nonlocal row
Message(self.frame, text="{}{}".format(
event.defender.name == self.game.player and "Enemy attacking: " or "",
event.defender_name == self.game.player and "Enemy attacking: " or "",
event
), aspect=500).grid(column=0, row=row, sticky=NW)
), aspect=800).grid(column=0, row=row, sticky=NW)
Button(self.frame, text=">", command=self.start_event(event)).grid(column=0, row=row, sticky=NE+S)
row += 1
Separator(self.frame, orient='horizontal').grid(row=row, sticky=EW); row += 1