mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Allow per pilot loadouts and properties.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/3092.
This commit is contained in:
@@ -1,6 +1,7 @@
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from __future__ import annotations
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import uuid
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from collections.abc import Iterator
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from datetime import datetime, timedelta
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from typing import Any, List, Optional, TYPE_CHECKING
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@@ -9,10 +10,11 @@ from dcs.planes import C_101CC, C_101EB, Su_33, FA_18C_hornet
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from game.dcs.aircrafttype import AircraftType
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from pydcs_extensions.hercules.hercules import Hercules
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from .flightmembers import FlightMembers
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from .flightroster import FlightRoster
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from .flightstate import FlightState, Navigating, Uninitialized
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from .flightstate.killed import Killed
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from .loadouts import Loadout, Weapon
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from .loadouts import Weapon
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from ..radio.RadioFrequencyContainer import RadioFrequencyContainer
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from ..radio.TacanContainer import TacanContainer
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from ..radio.radios import RadioFrequency
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@@ -31,6 +33,8 @@ if TYPE_CHECKING:
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from game.squadrons import Squadron, Pilot
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from game.theater import ControlPoint
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from game.transfers import TransferOrder
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from game.data.weapons import WeaponType
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from .flightmember import FlightMember
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from .flightplans.flightplan import FlightPlan
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from .flighttype import FlightType
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from .flightwaypoint import FlightWaypoint
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@@ -61,21 +65,16 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
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self.package = package
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self.coalition = squadron.coalition
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self.squadron = squadron
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self.flight_type = flight_type
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if claim_inv:
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self.squadron.claim_inventory(count)
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if roster is None:
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self.roster = FlightRoster(self.squadron, initial_size=count)
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self.roster = FlightMembers(self, initial_size=count)
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else:
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self.roster = roster
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self.roster = FlightMembers.from_roster(self, roster)
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self.divert = divert
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self.flight_type = flight_type
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self.loadout = Loadout.default_for(self)
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if self.squadron.aircraft.name == "F-15I Ra'am":
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self.loadout.pylons[16] = Weapon.with_clsid(
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"{IDF_MODS_PROJECT_F-15I_Raam_Dome}"
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)
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self.start_type = start_type
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self.use_custom_loadout = False
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self.custom_name = custom_name
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self.group_id: int = 0
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@@ -85,6 +84,7 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
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self.tcn_name = callsign
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self.initialize_fuel()
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self.use_same_loadout_for_all_members = True
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# Only used by transport missions.
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self.cargo = cargo
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@@ -138,7 +138,11 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
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def __setstate__(self, state: dict[str, Any]) -> None:
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state["state"] = Uninitialized(self, state["squadron"].settings)
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if "use_same_loadout_for_all_members" not in state:
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state["use_same_loadout_for_all_members"] = True
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self.__dict__.update(state)
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if isinstance(self.roster, FlightRoster):
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self.roster = FlightMembers.from_roster(self, self.roster)
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@property
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def blue(self) -> bool:
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@@ -206,6 +210,9 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
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def missing_pilots(self) -> int:
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return self.roster.missing_pilots
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def iter_members(self) -> Iterator[FlightMember]:
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yield from self.roster.members
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def set_flight_type(self, var: FlightType) -> None:
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self.flight_type = var
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@@ -235,6 +242,11 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
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elif self.departure.cptype.name in ["FARP", "FOB"] and not self.is_helo:
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self.fuel = unit_type.fuel_max * 0.75
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def any_member_has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
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return any(
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m.loadout.has_weapon_of_type(weapon_type) for m in self.iter_members()
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)
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def __repr__(self) -> str:
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return self.__str__()
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@@ -294,7 +306,7 @@ class Flight(SidcDescribable, RadioFrequencyContainer, TacanContainer):
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Killed(self.state.estimate_position(), self, self.squadron.settings)
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)
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events.update_flight(self)
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for pilot in self.roster.pilots:
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for pilot in self.roster.iter_pilots():
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if pilot is not None:
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results.kill_pilot(self, pilot)
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22
game/ato/flightmember.py
Normal file
22
game/ato/flightmember.py
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@@ -0,0 +1,22 @@
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from game.ato.loadouts import Loadout
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if TYPE_CHECKING:
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from game.squadrons import Pilot
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class FlightMember:
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def __init__(self, pilot: Pilot | None, loadout: Loadout) -> None:
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self.pilot = pilot
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self.loadout = loadout
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self.use_custom_loadout = False
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self.properties: dict[str, bool | float | int] = {}
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@property
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def is_player(self) -> bool:
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if self.pilot is None:
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return False
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return self.pilot.player
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89
game/ato/flightmembers.py
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89
game/ato/flightmembers.py
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@@ -0,0 +1,89 @@
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from __future__ import annotations
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from collections.abc import Iterator
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from typing import Optional, TYPE_CHECKING
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from .flightmember import FlightMember
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from .flightroster import FlightRoster
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from .iflightroster import IFlightRoster
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from .loadouts import Loadout
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from ..data.weapons import Weapon
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if TYPE_CHECKING:
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from game.squadrons import Pilot
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from .flight import Flight
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class FlightMembers(IFlightRoster):
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def __init__(self, flight: Flight, initial_size: int = 0) -> None:
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self.flight = flight
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self.members: list[FlightMember] = []
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self.resize(initial_size)
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@staticmethod
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def from_roster(flight: Flight, roster: FlightRoster) -> FlightMembers:
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members = FlightMembers(flight)
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loadout = Loadout.default_for(flight)
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if flight.squadron.aircraft.name == "F-15I Ra'am":
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loadout.pylons[16] = Weapon.with_clsid(
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"{IDF_MODS_PROJECT_F-15I_Raam_Dome}"
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)
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members.members = [FlightMember(p, loadout) for p in roster.pilots]
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return members
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def iter_pilots(self) -> Iterator[Pilot | None]:
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yield from (m.pilot for m in self.members)
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def pilot_at(self, idx: int) -> Pilot | None:
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return self.members[idx].pilot
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@property
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def max_size(self) -> int:
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return len(self.members)
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@property
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def player_count(self) -> int:
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return len([m for m in self.members if m.is_player])
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@property
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def missing_pilots(self) -> int:
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return len([m for m in self.members if m.pilot is None])
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def resize(self, new_size: int) -> None:
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if self.max_size > new_size:
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self.flight.squadron.return_pilots(
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[m.pilot for m in self.members[new_size:] if m.pilot is not None]
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)
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self.members = self.members[:new_size]
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return
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if self.max_size:
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loadout = self.members[0].loadout.clone()
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else:
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loadout = Loadout.default_for(self.flight)
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if self.flight.squadron.aircraft.name == "F-15I Ra'am":
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loadout.pylons[16] = Weapon.with_clsid(
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"{IDF_MODS_PROJECT_F-15I_Raam_Dome}"
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)
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for _ in range(new_size - self.max_size):
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member = FlightMember(self.flight.squadron.claim_available_pilot(), loadout)
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member.use_custom_loadout = loadout.is_custom
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self.members.append(member)
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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if pilot is not None:
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self.flight.squadron.claim_pilot(pilot)
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if (current_pilot := self.pilot_at(index)) is not None:
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self.flight.squadron.return_pilot(current_pilot)
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self.members[index].pilot = pilot
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def clear(self) -> None:
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self.flight.squadron.return_pilots(
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[p for p in self.iter_pilots() if p is not None]
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)
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def use_same_loadout_for_all_members(self) -> None:
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if not self.members:
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return
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loadout = self.members[0].loadout
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for member in self.members[1:]:
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member.loadout = loadout.clone()
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@@ -1,29 +1,30 @@
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from __future__ import annotations
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from collections.abc import Iterator
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from typing import Optional, TYPE_CHECKING
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from game.ato.iflightroster import IFlightRoster
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if TYPE_CHECKING:
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from game.squadrons import Squadron, Pilot
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class FlightRoster:
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class FlightRoster(IFlightRoster):
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def __init__(self, squadron: Squadron, initial_size: int = 0) -> None:
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self.squadron = squadron
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self.pilots: list[Optional[Pilot]] = []
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self.resize(initial_size)
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def iter_pilots(self) -> Iterator[Pilot | None]:
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yield from self.pilots
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def pilot_at(self, idx: int) -> Pilot | None:
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return self.pilots[idx]
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@property
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def max_size(self) -> int:
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return len(self.pilots)
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@property
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def player_count(self) -> int:
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return len([p for p in self.pilots if p is not None and p.player])
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@property
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def missing_pilots(self) -> int:
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return len([p for p in self.pilots if p is None])
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def resize(self, new_size: int) -> None:
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if self.max_size > new_size:
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self.squadron.return_pilots(
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34
game/ato/iflightroster.py
Normal file
34
game/ato/iflightroster.py
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@@ -0,0 +1,34 @@
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from __future__ import annotations
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from abc import ABC, abstractmethod
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from typing import Optional, TYPE_CHECKING, Iterator
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if TYPE_CHECKING:
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from game.squadrons import Pilot
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class IFlightRoster(ABC):
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@abstractmethod
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def iter_pilots(self) -> Iterator[Pilot | None]:
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...
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@abstractmethod
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def pilot_at(self, idx: int) -> Pilot | None:
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...
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@property
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@abstractmethod
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def max_size(self) -> int:
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...
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@abstractmethod
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def resize(self, new_size: int) -> None:
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...
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@abstractmethod
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def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None:
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...
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@abstractmethod
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def clear(self) -> None:
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...
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@@ -1,5 +1,6 @@
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from __future__ import annotations
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import copy
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import datetime
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import logging
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from collections.abc import Iterable
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@@ -35,6 +36,11 @@ class Loadout:
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def derive_custom(self, name: str) -> Loadout:
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return Loadout(name, self.pylons, self.date, is_custom=True)
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def clone(self) -> Loadout:
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return Loadout(
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self.name, dict(self.pylons), copy.deepcopy(self.date), self.is_custom
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)
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def has_weapon_of_type(self, weapon_type: WeaponType) -> bool:
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for weapon in self.pylons.values():
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if weapon is not None and weapon.weapon_group.type is weapon_type:
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